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Punishment Rites are a type of Rite from Werewolf: The Apocalypse. Rites like Rite of Ostracism, Stone of Scorn, Voice of the Jackal, The Hunt, Satire Rite, The Rending of the Veil and Gaia's Vengeful Teeth were first introduced in the Werewolf: The Apocalypse Rulebook, but weren't categorized as punishment Rites until Werewolf: The Apocalypse Second Edition and The Apocalypse. Rite of the Stolen Wolf and Rite of the Lone Wolf were also introduced in the Players Guide, but weren't categorized until the Players Guide Second Editon.

Overview[]

Punishment Rites levy the sanction of the tribe or sept against a transgressing Garou. Such rites strengthen the Garou by clearly establishing the limits of acceptable behavior. By joining in the punishment, each Garou strengthens her commitment to the pack over the individual.

List of Punishment Rites[]

  • Level Two[1]
    • Rite of Ostracism - This rite is a fairly common punishment for lesser crimes, yet its effects can be devastating during wartime. This rite estranges the punished Garou from her tribe, sept, and sometimes even pack. The tribe will thereafter treat the individual as a nonentity. She is ignored as much as possible and forced to fend for herself for even basic needs, although no hostile actions are taken against the non-wolf (in theory at least, though some Garou have been known to injure ostracized Garou "accidentally"). In a life-or-death situation, the tribe (friends and packmates in particular) might aid the offender, but even then only grudgingly. Otherwise the punished Garou is ignored utterly. Garou present at this rite form a circle (around the chastised Garou if present), and each participant calls out (once to Gaia, then to her brethren) the name of the offender, followed by the words" "of all Gaia's children, I have no such brother/sister." The speaker then turns widdershins to face away from the circle. Once all present have spoken, the Garou drift away into the night.
    • Stone of Scorn - The Stone of Scorn is a rock imbued with malicious spirit personifications of shame, sorrow, and the like. Some septs have a permanent Stone of Scorn to which an offender is dragged, although most merely imbue a small stone with mocking energies. Starting with the ritemaster, this stone is passed to each Garou present at the rite. The scorned Garou is forced by his septmates to sit and watch. As each Garou receives the stone, he carves or paints a symbol of derision, shame, etc. onto it while telling a mocking or embarrassing tale about the offending behavior and other flaws of the scorned Garou. Moon Dancers are particularly creative in their verbal portrayals of the miscreant. This rite often lasts all night, with successive stories becoming more and more outrageous and derogatory. Once the night ends, so does the punishment, although the best stories and insults are often whispered behind the offender's back for some time to come. Such behavior causes the Garou to lose Renown for a time.
    • Voice of the Jackal - This rite is performed when a Garou's behavior has shamed not just herself, but her entire sept or tribe. When the ritemaster performs this rite, he blows a handful of dust or ashes onto the offender and speaks the following: "Because thy (cowardice/gluttony/selfishness/etc.) has proved thee to be of jackal blood, let they voice proclaim thy true breed!" As the dust and words envelop the punished Garou, her voice changes. Thereafter, she will speak in an annoyingly shrill and piercing nasal whine until the ritemaster repeals the punishment.
  • Level Three[2]
    • The Hunt - The Hunt is called against Garou who have committed capital crimes, yet still retain a vestige of honor. Murderers (although not treasonous ones) and the like are Hunted. All Garou participating in a Hunt streak their bodies with ancient symbols in paint or clay. These symbols mark the Garou as part of a Hunting Pack, and all other Garou will make way for Hunters so marked. It is an honor to be chosen for inclusion in a Hunt. The ritemaster, or Master of the Hunt, leads the pack. The Hunt is just that; the criminal is hunted down and killed by the pack. There is no quarter given, although (for what it's worth) death exculpates the condemned Garou. Many tragic stories tell of Garou forced to choose between violating their word and committing a grave crime. Such Garou, so the stories go, chose to honor their word and were Hunted, but displayed such valor during their last stand that they gained much posthumous Renown.
    • Satire Rite - A more serious version of the Stone of Scorn, a Satire Rite is a special song, dance and/or drama crafted by Half Moons and Moon Dancers for the sole purpose of ridiculing the offender. This rite is always performed at a moot while the offender sits in full view of the sept. Because the Garou keep careful oral histories, the Satire will be remembered and passed down through the age. Any Garou so "honored" loses much Renown. Children will snicker as they sing lewd verses, and adults will forever use some of the wittier quotes and embarrassing movements when referring to the offender. While such stories are usually confined to members of the offender's own tribe, Tricksters and Moon Dancers are all too happy to spread the new Satire to any Garou they encounter.
    • Tears of Luna - The Tears of Luna are said to be a foolproof way of determining the guilt of a suspected criminal. If there is ever any doubt about the guilt of the author of a serious crime such as deliberate violation of the Litany or rape or murder, this rite is invoked. The suspected offender is first subject to marking son his body made by the ritemaster. Generally this mark can be the shape of the offender's auspice glyph carved with silver and painted a silvery color. The offender is then splashed with ice-cold water, and exiled for one phase of the moon, starting with his own auspice. From that day to the next moon the offender believes that all rain that falls on him is liquid silver. The rain actually causes him harm, and he is unable to soak or heal these wounds. The wounds themselves are illusory. If the offender is innocent, he does not take any real damage from this "silver" rain, only believe that he does, but if guilty he suffers aggravated damage. Assuming he survives, the violator nonetheless suffers terribly.
  • Level Four[3]
    • The Rending of the Veil - Sometimes known as Actaeon's Folly, this rite is used to punish a human who greatly offends the Garou. The offense does not have to be against the Garou per se, but may be any act against Gaia or her children. This rite drops the Veil, forcing a human to see and remember the Garou for the duration of an all-night hunt. The ritemaster leaves a small bag of burning dung and herbs near the sleeping victim. When the victim awakens, the Veil has been burned away from his mind. The following hunt may or may not end in the human's death. Those humans left alive are often rendered insane, their unprepared minds unable to accept the truth revealed by the rite. Some few, however, actually overcome their fear and heal.
    • Rite of the Lone Wolf – No greater punishment can be meted out than to ostracize a Garou from the sept. This rite strips the Garou of all her privileges and all her ties to sept, tribes and lineage. The Lone Wolf, or Ronin, must leave Garou society permanently. No longer welcome at any gathering, she walks her road alone. These single Garou, separated from protection of the pack and tribe, often meet a violent end. Many Garou choose death over banishment, but the incidence of Ronin Garou is on the rise. A Ronin may even remain with her pack, if the pack allows it. Ronin continue to gain Renown and even rank, although at a vastly slower rate. They may learn new rank Gifts from spirits or a heavily bribed mentor.
    • Rite of the Silver Forge - This rare punishment rite is reserved for culprits who have proven themselves to be demonstrably tainted yet who are deemed to yet have some hope of redemption. If performed correctly, this rite creates a direct link between the target and the Near Realm of Erebus; the next time the target steps sideways, she appears in Erebus rather than the Penumbra, and cannot leave until Charyss has deemed her "cleansed." This rite works only against Garou targets; non-Garou do not possess the proper connection to Erebus in the first place.
    • Rite of the Stolen Wolf – This rite is usually enacted for crimes against other Garou or Kinfolk. The ritual strips a Garou of all her Rage. She thus loses the wolf and can no longer shapeshift, frenzy, or gain Rage or spend it. Typically, this punishment lasts for a set amount of time depending on the crime's severity. When the rite expires, the Garou is once again able to tap her Rage - ideally having learned a valuable lesson.
  • Level Five[4]
    • Gaia's Vengeful Teeth - One of the greatest punishments among the Garou, this rite is reserved for traitors: those who consort with the Wyrm, cowards whose actions (or lack thereof) cause the deaths of many others, and the like. The traitor is taken by at least five Garou to a spot of hard, cracked earth and stones. The ritemaster then stabs a sharpened twig or stone into her own hand as she recites the traitor's sins against Gaia. Smearing her blood over the traitor's eyes, ears, and forehead, the ritemaster cries in grief and rage. As the blood and tears drip to the hard ground, the rite takes effect. From that moment on, whatever of Gaia touches the traitor transforms into razor-sharp silver so long as it touches his flesh. The traitor is then chased like a dog by Crinos hunters. The ground beneath the traitor chews into his feet, and his death becomes an agonizing ordeal. The offender's name is then stricken from all histories and will be spoken only as a curse from that moment forward.
    • Rite of the Lone Wolf - (See Above)
    • Rite of the Shattered Soul - The Rite of the Shattered Soul is perhaps the most solemn and terrible rite of the Garou. It is even worse than Gaia's Vengeful Teeth, for it affects not only the Garou's current life, but all lives to come. When this rite is performed a Garou is cast out utterly from the Garou; declared an agent of the Wyrm. This casting out reaches even into the Umbra, expunging the victim's soul from the ranks of the Garou. The Theurges say this means that in his next life, if he even has one, the former Garou will return as a creature of the Wyrm. No vestige of honor is possible for such a lost soul. This rite is performed for only those Garou who are found to be the most heinous traitors to the Litany, the Garou, and even Gaia herself. During the rite, all items connected to the traitor are destroyed in an intense fire. If the traitorous Garou has been found and killed, his body is also burned. Next, the most powerful mystics present stand over the dying fire and form a bridge into the deepest Umbra. Spirits are called to pass word of the Garou's disgrace throughout the Tellurian as the Theurges cry tears of grief onto the ashes of hope beneath them. During the final stage of the long rite, the traitor's pack-brothers take the bundle of ashes to the most barren site available. There the ashes are dumped onto earth free of any life. The pack then sites and mourns until the wind has scattered the ashes into oblivion.

Auspicial Punishment Rite[]

  • Level Four[5]
    • Philodox: The Rite of Silver Death - Only the Rite of Gaia's Vengeful Teeth is a worse punishment than the Rite of the Silver Death. The werewolves reserve it for those who kill their own kind without provocation or lawful challenge but rather through cold, calculated murder in order to achieve some aim or goal. For example, a werewolf who kills another to steal a fetish or ascend to power would be a likely candidate to suffer this punishment... if he could be proven guilty. A lesser crime might warrant a Hunt, where the offender may at least redeem herself by dying well; but in the Silver Death there is no redemption, only further shame and humiliation. Before the assembled werewolves (at least two others) and spirits, the ritemaster recites the crime(s) of the offender. As he does so, all strength drains from the offender's body, so that she may do nothing but cower as one of the Garou (usually the ritemaster, sometimes the murdered one's packmate or Kin) raises the klaive for the deathblow.

List of Tribal Punishment Rites[]

  • Unknown Rank[6]
    • Bone Gnawers: The Rite of the Blackball - Punishment for the Bone Gnawers comes rarely, but is harsh. The one way Gnawers punish their people is to "Blackball" them. A black eight-ball fetish (that some Leeches seem to be able to sense) is tied around the offender's neck. The Rite of the Blackball ensures it cannot be removed. From then on, no Bone Gnawer will offer aid, comfort, or succor to the exiled Garou, who is soon hunted down by leeches or becomes so hungry that he goes into a frenzy and is treated as a "mad dog" by other Garou tribes. This is a very serious punishment, and is worse than death in many Gnawers' eyes. (Examples: Stu Powell "Nappy Napper" and Wingnut, "The Homeless Killer")
    • Silent Striders: Rite of the Jackdaw - Silent Striders fortunate enough to parent children sometimes jokingly refer to this rite as the Rite of the Toddler. The Rite of the Jackdaw is used to punish those Garou who have broken a promise of secrecy. It causes the subject to uncontrollably tell everyone he meets about the most private and trivial matters of his life. This ritual will not cause the subject to reveal other secrets he's been sworn to keep, but it will almost certainly cause him to reveal personal information that embarrasses only him. This rite can be rather humiliating, and many Garou who are subject to it find themselves overcome by Rage at their embarrassment. It is considered the height of dishonor to take retribution against a Garou who has used this ritual in a just fashion. Subjects who wish to avoid the rite's effects simply abandon all contact with others for a few days, which is considered to be an acceptable response.
  • Level Two[7]
    • Wendigo: Rite of Counting Coup - At the new moon, the ritemaster must carve a wooden rod or wand, preferably taken from the trunk of an ash tree or pine tree. The rod must be the length of her own forearm, from tip of the elbow to tip of the longest claw. Into the rod, the ritemaster must carve a message of punishment, detailing either with symbols or words the transgressions of the Garou to be punished. Three eagle feathers are sometimes tied to the end of the rod, using a strip of leather or sinew. The ritemaster may keep this rod, or award it to someone who has been who has been wronged by the werewolf in question. To complete the rite, she only needs to tap the target Garou on the shoulder or head with the rod. The taking of this coup triggers deep submission and remorse in the punished Garou, lessening their Renown, an effect that is not relieved until the next new moon.
  • Level Three[8]
    • Bone Gnawers: Rite of Man-Taint - Bone Gnawer ritualists can reveal when a werewolf has eaten human flesh. The furtive activities of Man-Eaters have made this something of a necessity. As the Litany states, "Ye Shall Not Eat the Flesh of Humans." If enacted within seven days of a transgression against this dictum of the Litany, the rite forcefully expels every chuck of human flesh consumed from the suspect's body. If the werewolf can't vomit up incriminating evidence through his mouth, the meat may ooze up out of the skin or surge out of another orifice.
    • Bone Gnawers: Rite of the Leash - Bone Gnawers hate being treated like dogs. Every Garou is a wolf at heart; even the lowest among them finds some dignity in that fact. Treating them like mangy curs infuriates and shames them no end. This Punishment Rite is reserved for Gnawers who have acted so shamefully that even the Bone Gnawer tribe is repulsed. The criminal is bound in Lupus form, usually within the bawn of a sept.
    • Get of Fenris: The Coward's Brand - The Get of Fenris have very little use for cowards. Where other tribes are content to use punishment rites to punish cowards socially, the Get often do so physically. This rite is used to punish those whose cowardice endangered their packmates or Kin without actually causing their deaths (those cravens whose cowardice killed a packmate are more often subject to the Hunt, or worse). Although the Get primarily use this rite to punish other Fenrir - werewolves of other tribes are not expected to live up to the Fenrir's high standards - they have been known to give the Coward's Brand to Garou of other tribes whose cowardice endangered several Get of Fenris. As the rite begins, the ritemaster repeats a litany of names, names of Garou who lost their lives from being abandoned by cowardly packmates. She then ritually names each packmate or Kinfolk that the accused werewolf abandoned, and anoints the accused with blood drawn from each. At the conclusion of the rite, the ritemaster brands the sole of the offender's foot with a heated silver brand. The brand is permanent, an encouragement for the offender to never show his heels to his loved ones again.
    • Shadow Lords: Calling the Storm - Given the rigors of Shadow Lord society and emphasis on goals, it is inevitable that some become corrupt and put their own selfish desires over the good of the tribe. This rite was developed to counter fallen Lords with Shadow Lord justice. When a leader within the tribe has fallen to the Wyrm, the Garou ruled by him may use an outside agent to announce his transgressions to the tribe at large. If the accusations are true, the Garou may enact this rite. Stormclouds gather above the moot, and the Garou invoking the rite gain the strength they need to destroy the one who has turned his back on Gaia.
    • Silver Fangs: Rite of the Omega Wolf - The tribe takes the failure of a pack alpha very seriously indeed. If all the members of a pack agree that their alpha has failed them catastrophically, then they may enact this rite to prevent him ever becoming a pack alpha again. The pack takes their fallen alpha and sits him on a rock. They then crown him with a mock crown and bow down in pretend obeisance to him. They then stand up and commence mocking him one by one, before tearing the crown from his head and casting him to the ground. When each member of the pack has spat or urinated on the fallen alpha, the rite is done.
  • Level Four[9]
    • Black Furies: Avenge the Innocent - This is one of the few Garou punishment rites that are generally applied to humans, rather than other Garou. It happens, on occasion, that a human - not always a male, despite what some Furies would prefer to believe - commits a serious crime against Gaia and cannot be easily slain. In other cases, the Furies would prefer not to give a violator the honor of a warrior's swift death. To these criminals, the Black Furies assign curses like Avenge the Innocent. Avenge the Innocent works simply: once the Furies have some core element of the crime that a violator has committed - a bloodied sheet from a violent crime, an accountant's ledger from a con artist's defrauding a community, or a judge's gavel from a painfully biased divorce settlement - they take it as close as they can to the place of the crime. With these two elements in place, they do not need the criminal to be present to pass judgment on him.
    • Red Talons: Rite of the Human Mind - The Red Talons don't employ a wide variety of Punishment Rites. A serious offense usually merits a sentence of ostracism from the sept (or from the tribe, in extreme cases) or death. However, sometimes an offender must be disciplined severely but left alive and intact. On these occasions, the Talons employed the feared Rite of the Human Mind. All Red Talons - indeed, all Garou - have both a human-mind and a wolf-heart, according to the Talons. The human mind is dominant in Homid form, while the wolf-heart dominates in Lupus form. A Red Talon who relies too heavily on his human-mind, or shows mercy of compassion to a human that then comes back to bite him (as is often the case), might be subject to this rite. Any incompetence or faulty logic that the elders believe to stem from the human-mind, or relying on human babble when instinct is clearly called for, might also result in the Rite of the Human Mind being employed. To perform this rite, the ritemaster must assume Homid form, as must the accused. The ritemaster calls the accused by his name in whatever human tongue is convenient, and then changes to Lupus form and howls in derision. Any observers also take up the howl, but no time during these howls is the accused referred to by his howl-name. When the howls die down, the accused finds himself unable to access his wolf-heart, even in Lupus form. This punishment may last for any amount of time, but the Talons usually consider it too cruel to maintain it for longer than one moon.
    • Stargazers: Pilgrimage of Non-Being - This rite is forced upon a Stargazer who has committed a grievous sin against sept or tribe. It is reserved for one who has brought deep shame to himself and others. The Stargazer's hands are bound, and he is lead over a period of months to a number of Stargazer holy places. At each caern, the offending Garou must eat ashes while the caern guardians condemn and then ignore the Stargazer. At the final caern, upon completing this grim pilgrimage, the Stargazer's entire identity and memory fall away, toppling like a house of cards that can never be rebuilt. He becomes tabula rasa, a clean slate, unable to regain the most simple and intimate of memories - not even his own name. Most of the tribe views this rite as the utmost of punishments, but a rare few view it as a reward. Some believe that one of the highest states of being is actually a state of non-being, and they seek to have this rite performed upon them so that their souls may transcend. There is an even lesser held belief that this rite is useful for curing Harano; however, to make that worthwhile, one would have to find a way to allow the old memories and identity to resurface after the rite is completed, but as yet, nobody has come forth with a means to make that happen.
  • Level Five[10]
    • Black Furies: Curse on the Household - Curse on the Household is a longer-lasting, more serious curse than Avenge the Innocent. As the name implies, the Mistress of the Rite creates a long-lasting curse that cascades down through generations of the criminal's family. This curse is largely left in the hands of the Mistress of the Rite, though there are some restrictions on it. It does not have a set effect. However, for a ritual of this power, it is important that the subject of the rite be physically present for its casting; no doubt he will have to be bound, since no sane person would knowingly allow himself to be cursed in such a fashion. This rite is reserved for the most heinous of criminals against the laws of Gaia: the rapist, the mass-murderer, the incestuous parent, the cannibal. The Mistress of the Rite chooses four things about the curse: how the curse will pass down the family line, when it takes effect on a particular child, its exact effect, and how the curse may be alleviated: it may pass from parent to all children, and so on down the line; or it may only "infect" the eldest child, or only makes (or only females). It usually does not take effect right from birth; it may wait until puberty, or until marriage, or some other simple condition may bring it about. Accordingly, the curse doesn't generally kill its targets outright - if it did, there would be no future generations to torment. Instead, it makes their lives unpleasant, perhaps eventually unbearable. This could be almost anything: mild schizophrenia; regular bad luck; a plague of ghosts or malevolent minor spirits; inability to hold a regular job; a serious skin condition or non-life-threatening chronic medical condition; or many other things.
    • Wendigo: Summon the Tupilaq - "The ritemaster collected the bones of a bunch of different animals: bear, seal, fish, walrus, horse, deer. Since the totem of Yellow Fang's pack was Wisagatcaq, the ritemaster added the bones of a jaybird's wings. Then he bound the pile of bones together, with sinew and fresh intestines, tying knots in an order I didn't understand, singing in a language none of us knew. He laid the entire thing onto the whole skin of a wolf that'd died of natural causes and sewed the wolf skin shut with a needle of bone. With his bare hands, he dug a grave into the earth of the caern, which scared the piss out of anyone who hadn't already wet themselves. And then he just... threw the bundle into it. The rest of us put a rock on top of the grave and said Yellow Fang's name. We covered it up fast, Nobody wanted to see the empty wolf skin, lying there in the ground. The wrath of Great Wendigo rose, then. I could barely believe what I was seeing. I saw the curling of ice-smoke seeping out of the jumble of rocks, making the bloody heap underneath twitch, shudder, and finally crawl to its feet. With a horrifying, halting jerk, the thing awoke - its skin was lurching and shuddering around, but I could tell the bones inside it were knitting together somehow. The abomination scrabbled to get its balance and then started off southward, unstoppably plowing through the snow, leaving an incredibly corrupt stench in its wake. I think we all threw up then, even the ritemaster. The Tupilaq was on the Hunt. Two days later, Jini Grey-Cloud found what was left of Yellow Fang, outside the cave where he had been hiding. The Tupilaq must have dragged him out. Jini never could bring herself to tell me what she saw. She told us she left him there for the crows." - from the writings of Theodore Shaw-wun-uk, Wendigo wildlife conservationist

List of Black Spiral Dancer Punishment Rites[]

Punishment for a crime or transgression of the Dark Litany is treated very differently among the Dancers than among the Garou. The Dancers often don't care about small crimes (or they repay them personally), and they use torture and death to repay larger crimes. Therefore, most punishment rites have to do with the punishment that Dancers dole out to the innocents around them, rather than that which they inflict upon each other.

  • Level One[11]
    • Rite of the Survivor - This is one of the most dangerous rites a Black Spiral can learn. It is only bestowed by a spirit, Incarna or Black Spiral elder who has victimized the poor bastard in a particularly brutal manner. If the victim survives, she cannot recall what she experienced, but inherits this rite instead. The Black Spiral never realizes the source of her continuing pain, but still feels an overwhelming need to exact her frustrations on others. The survivor can then perform similar abuse on selectively chosen victims. The most common application of this ritual is during ceremonies of abduction and breeding.
  • Intermediate
    • Rite of the False Memory - This rite has most of the same effects as the Rite of the Survivor, but the memoires are false. A Dancer uses this rite to instill memories of horrific experiences in the mind of someone whom she hasn't actually victimized. The rite must be cast while the victim sleeps, but it needs not be cast in his presence. The Dancer expends one Gnosis Trait and one Willpower Trait and spends an hour constructing the false experience in her mind. During this time, she anoints an item that belongs to the victim with three drops of her own blood. Once the item has been returned to the victim's possession or home, he will suffer flashbacks and nightmares of the fictional experience. If he spends a Willpower Trait to get a better picture of what happened, he'll develop a temporary and strong feeling of disconnection and unreality, and the details of the event will slip just beyond his grasp. If the anointed possession is destroyed, the false memories slip away, never to return. The fictional event must be one capable of evoking PTSD-like symptoms. The Dancer cannot control which pieces of the experience the target sees.
    • Rite of the Haunting Moment - At its height, this rite causes a target to see briefly what the ritemaster wants her to see. The effects can be subtle (shadows out of the corner of her eye; the silhouette of a friend looks like that of an enemy; a packmate's face grows dark and cold), or they can be straightforward (the face of the ritemaster superimposed over that of a friend, speaking the ritemaster's words). The effects last for 15 seconds maximum, and the ritemaster must spend a Gnosis Trait during the ceremony. Such dark visions are often mistaken for true prophetic visions.
  • Advanced
    • Rite of the False Hunt - This rite turns an evening into one long waking nightmare. The target(s) of this rite spend the time from dusk to midnight having hallucinations, usually of their enemies. A pack of Garou might find themselves fighting phantom Dancers, some of whom turn out to be their own packmates when the dust clears. The ritemaster and his pack spend the entire evening performing this rite, and if they're interrupted, the effects end immediately. The ritemaster must spend one Gnosis Trait plus one Willpower Trait per target. The ritemaster has no control over the hallucinations; they take their form from the fears of the targets. Any target can spend a Willpower Trait to see through the hallucinations for one scene, although he will still see flickers of movement and shadow from the corners of his eyes and feel as though he is being watched.

Corax Punishment Rite[]

  • Level Four[12]
    • Rite of Memory Theft - Corax use this rite to siphon the memories from a wereraven who has done something particularly stupid. If the rite succeeds, the target Corax loses any and all memories back to the time of his First Change. The memories are taken up by another Corax who, it's hoped, can use the knowledge to rectify whatever screwup has been made.

Nuwisha Punishment Rites[]

  • Level Two[13]
    • Voice of the Jackal - (See Above)
  • Level Three[14]
    • Satire Rite - (See Above)

Rokea Punishment Rite[]

  • Level Three[15]
    • Lure of Sea - The Rokea performs this rite using some item that once belonged to his victim - an item of clothing, number plate, left foot, or something else he has left in the water. The rite compels him to come back to Sea, immersing himself in her waters at some point over the next lunar month.

List of Hengeyokai Punishment Rites[]

Unsurprisingly, a wide variety of punishment rites are shared among the hengeyokai courts. These are largely unique, although the Tengu know variants of the Stone of Scorn and Satire Rite, and are willing to share them. A pair of sample hengeyokai punishments follow.

  • Level Three[16]
    • Rite of Quiet Burial - This rite commonly used on offenders who have proven themselves in need of time alone to contemplate their wrongdoing. They receive it - for they are buried alive and left in the dark earth until the punishment is complete. The subject is escorted to the place of burial, where the ritemaster binds his wrists and ankles with white cord and draws the hengeyokai symbol for "silence" on his forehead. The attendants then lower the subject into the prepared pit (administering any blows necessary to quell resistance along the way; the subject need not be conscious during this portion of the rite). The ritemaster then writes the subject's offense on a piece of bark, then throws it onto the subject's chest while intoning the story of the infraction to the four winds. Once the tale is complete, all present cover the subject with earth and tamp down the "grave." If the rite is performed successfully, the subject will not need to breather, eat or drink for the rite's duration (which usually lasts from sunset to sunrise). Of course, the live burial is a harrowing experience, and the subject must make three successive Willpower rolls, all difficulty 8, or lose a permanent point of Willpower. If any of these tolls are botched, the unfortunate sinner may go temporarily insane. At the rite's completion, the malefactor is exhumed, and all is considered forgiven. However, such a claustrophobic experience usually does much to set errant hengeyokai back on the path of virtue.
  • Level Five[17]
    • Rite of Hell Made Flesh - One of the direst punishments known to the Courts, this rite is reserved for those who have betrayed the Emerald Mother and her servants in the most heinous of ways. The subject is dragged out to a desolate place where none will hear his cries or care (this actually includes certain urban districts, in some cases). The ritemaster describes the subject's crimes, appealing to the spirits to punish such treachery. They do so in a horrible way - by slowly transmuting the victim's bones into silver, gold or hong mu rosewood, whichever is most appropriate. The change begins at the feet and proceeds upwards to the skull - by the end of the rite's completion, the subject is in breed form, this death is hideous. The body is then disposed of in the most matter-of-fact way possible, to avoid further offending the spirits - some greedy homids who've cut open the corpse for the silver or gold have found themselves cursed with horrible withering ailments for coveting the byproduct of treachery.

List of Kinfolk Punishment Rites[]

As with most families, punishment is usually handled within the family as the offense occurs, and usually involves only misbehavior and minor wrongdoings by the children. Depending on the nature of the parents and their philosophy of child-rearing, the external mores exerted by schools and society, and the general tendencies of the tribe, the types of punishment meted out to children vary from extensive lectures (with or without a hefty dose of guilt tripping - Children of Gaia, Bone Gnawers, Stargazers, Uktena), revocation of privileges or allowance (Silver Fangs, Shadow Lords, Glass Walkers), to more corporal methods of punishment (Get of Fenris, Fianna, Wendigo). Kinfolk children already grow up with the weight of Kin responsibilities to some extent, so punishment is just another normal occurrence in a life that most parents want to seem as normal as possible.

When an adult or older teen Kinfolk commits serious or chronic behaviors that threaten the family's ability to function as Kinfolk, of these rites might be used to impress upon the errant Kin his need to change his ways. Again, these tires are not enacted at the drop of a hat. Most family problems are just that - family problems.

  • Level One[18]
    • Rite of Intervention - A Kinfolk family may enact this rite when one of their family needs to face some truth about herself or take a course of action that she would otherwise refuse to take. Not unlike interventions in the outside world, this rite differs in that it has the force of Gnosis behind it. Situations that might warrant a rite of intervention might include convincing a family member to take charge of a chronic disease or affliction and seek help to manage it, to advise a family member to seek counseling for depression or some other mental or emotional disorder, to bring chronically quarrelling family members (siblings, or husband and wife, etc.) together to work out their differences, and other repairable situations.
  • Level Three[19]
    • Rite of Exile - When a member of a Kinfolk family has proven so disruptive as to destroy the family' unity and interfere with its duty to tribe and to Gaia, the head of the family may choose to enact this rite to send the offending member away, usually for a fixed period of time. In order for this to happen, every member of the Kinfolk's household who is at least 12 years old (or two years old, if a lupus Garou is part of the household) must agree that nothing further can be done to change the Kinfolk's bad behavior. Once a household has made this decision, the ritemaster calls the offending Kinfolk before her for one last chance at change. She reads or lists the bad behavior, usually such things as serious drug or alcohol usage with no intention of reforming, physical abuse of family members, inexcusable criminal behavior, consorting with infernal beings or Wyrmspawn, and the like. The subject of the rite then has a chance to speak for himself, either explaining his behavior or promising under oath to change his actions. During the rite, the subject's words either have the ring of truth or they sound flat and tinny, indicating lies or insincerity. If the Kinfolk can successfully explain why he offended the family ("I was enthralled by a vampire," or "if I didn't do what they wanted, they were going to hurt you," or even "I really screwed up because I didn't think anyone cared about me, and I promise it won't happen again," the ritemaster declares the rite over without completion and works with the rest of the family to help the Kinfolk. If, on the other hand, the Kinfolk shows no remorse, the ritemaster continues with the rite and declares the subject of the rite exiled from the family for a certain period of time - usually at least a year and a day, and sometimes as long as five years or more. The conditions for reinstatement into the family are stated at that time. "You must prove that you are no longer subject to chronic drunkenness," for example. The rite ends with the subject physically leaving the home. Usually, the family will allow the exiled individual to return to the house long enough to pack a couple of bags and a bedroll. Sometimes these things are prepared before the rite, so that once the subject leaves the house he cannot return until the time of exile is over. Of he attempts to do so, he suffers bouts of sickness, crippling anxiety, and general bad luck until he is swayed from his course.

List of Punishment Rites from Werewolf: The Wild West[]

The society of the Garou is surprisingly regimented and regulated. When a serious transgression of its rules occurs the offender is sanctioned by a Punishment Rite. The severity of the particular rite chosen varies with the crime committed. Punishment Rites are as important for those who perform them as for those who are their targets. The accusers strength their commitment to each other by defining what is not Gaia's will.

  • Level Two[20]
    • Rite of Ostracism - If a Garou commits an act that offends her sept, but is not sufficiently heinous to warrant death, the Rite of Ostracism is enacted. The wrongdoer is estranged from her sept, tribe and sometimes even her pack. Once this rite has been performed the offender is ignored, treated as a nonentity and left to fend for herself in every way. Sept members are discouraged from direct hostilities against the offender, but accidents have been known to happen. Tribe members who are related or close to the ostracized one sometimes choose to aid her in a lief-or-death situation. The Garou performing the rite form a circle about the offender (if she is present). One by one the participants step forward; while pointing stiffy at the offender each werewolf intones: "Hear me, Gaia, I know this Garou called (the offender's name) no longer, nor will I help her." The accuser then raises both paws over her eyes and slowly turns her back and walks away from the offender, symbolizing her "nonexistence" to the pack. The ritemaster is the last to let her howl fall silent. She leaves without the ceremonial rejection, for by this stage the accused is considered without the wolf. The transgressor is left alone in the night.
    • Sanction of Dishonor - Level Two - If a pup has, through acts of dishonor, offended an elder or the sept at large, the elder may prescribe this rite. The rite is basically looked on as a chastisement and a way for those involved to vent their frustrations so that all may go about their business. It's also a way to show Gaia the sept's disapproval, thus ensuring that Her anger isn't stirred. The elder who calls for the sanctions is also the ritemaster. He escorts the subject to the place of punishment in silence, offering no hint of what is to come. Even if the pup guesses his fate, he is unlikely to attempt escape. It's his duty to stoically receive his just punishment, this avoiding shame for himself and his sept. There the other Garou involved in the insult stand shoulder to shoulder, in two rows on either side of a path strewn with sharpened stones. The accused whelp stands at one end of this gauntlet, the ritemaster at the other. All present, with the obvious exception of the offender, carry stout branches, sticks or rocks. The rite commences in earnest with the declaration of grievances; the elder states his full name, the offense (often in shameful detail) and the full name of the accused. When he has finished, the punishment begins. The violent heartfelt howl loosed by all is the signal for the youngster to start his run. Feet slashed by stony shards, body bruised by clubs and hurled rocks, the guilty one must reach the end of the gauntlet. At the far end, between agony and freedom, stands the elder, weapon of choice brandished. If the cub has comported himself well, the elder may refrain from taking a shot himself. The European version of this rite is somewhat less ritualized and consists mainly of vicious pummeling; the stony shards are replaced with broken glass.
  • Basic
    • Stone of Shame - This rite is one of the more creative forms of punishment among the Garou and is reserved for crimes against honor. The rite binds minor spirits of suffering and shame to a large rock, to which the offender is bound with a heavy chain collar. Any member of the tribe may hurl physical attacks as well as verbal insults at the guilty Garou. The punishment lasts one night, during which the subject loses a Renown Trait. This Trait is not regained until the end of the next session. No challenge is necessary to enact this rite.
    • Voice of the Jackal - Basic - A Garou can be subjected to this rite if found guilty of an act of cowardice, or of one action shameful not just to herself, but also to her sept or tribe. When the rite is performed, the Garou is cursed with a shrill, high-pitched voice (which she must roleplay), and is two Traits down on any Social Challenges involving speech. The effects of this rite last for two lunar cycles.
  • Intermediate
    • The Hunt - This rite is commonly enacted by a solemn circle of Garou, and is used on a Garou who is guilty of a terrible crime against his people, when amends can be made only through his death. Victims of this rite are denied shelter or aid by any other Garou. Furthermore, it is the duty of all Garou taking part in the rite to hunt down and execute the Hunt's target. After the object of the Hunt is caught and killed, his Honor is restored to him. Those few who escape the Hunt are never welcomed back, and will be killed on sight by any aware of their crime (news of which quickly spreads, if the subject is not infamous already).
    • Satire Rite - A favorite rite of the Half Moons and Moon Dancers, this ritual is a long and humiliating session where all present heap ridicule and shame upon the Garou subject. These poignant insults and ribald tales become part of the permanent oral history of the Garou. No challenge is necessary, and the Garou who is subjected to this rite loses a Glory or Honor Trait permanently.
  • Advanced
    • Horror Beyond the Veil - When used on a human, this rite dispels the protection of the Veil so that she can see the Garou in all their glory. The effects of the rite last for an entire night, but few spectators survive the fury of the Garou for that long. Remember, only Crinos form causes a Delirium reaction. Obviously, the precise details of this rite are shrouded in secrecy, but it is known that the first presentation of the Garou in their true form is geared to cause as much terror as possible. Many humans die of fright even before his first pursuer reaches him.
    • Gaia's Vengeful Teeth - This rite is reserved for those Garou guilty of the foulest and most horrible crimes, such as consorting with the Wyrm, or killing or causing the death of Garou. The rite has a permanent effect, and causes any natural surface the victim comes in contact with to be transmuted momentarily into razor-sharp silvers of silver. Furthermore, the effects of the rite prevent the Garou from stepping sideways. Garou this cursed are typically run to the ground - literally. Every turn requires a Static Physical Test against 10 Traits, or the victim takes an aggravated wound. Victims of the rite who stand still suffer injures at a rate of one aggravated wound level every three rounds. This rite begins by spreading a trail of silver powder that the victim must walk down as she leave her sept behind, and ends with the ritual burning of whatever remains of the victim are left upon her death.

List of Punishment Rites from Werewolf: The Dark Ages[]

These rites are performed to inflict penalties on Garou who have seriously transgressed against pack, sept or tribe. These rites are only performed if ordinary punishment had proven insufficient. If a punishment rite fails, it is considered a sign from Gaia that the wrongdoer has not transgressed seriously enough to warrant a rite of punishment. Storytellers may wish to have such rites fail automatically if the target is truly innocent. Or perhaps not; even the spirits are not infallible.

  • Level One[21]
    • Rite of Ostracism – This rite estranges an offending Garou from her tribe, sept and occasionally her pack. She will thereafter be completely ignored. The rite requires the participants to form a circle around the chastised Garou. Then each participant calls out the name of the offender, followed by, "Of all of Gaia's children, I have no such brother/sister," before turning from the circle, until all stand with their backs on the target. Then they leave the site, and the offender is officially ostracized.
  • Level Two[22]
    • Stone of Scorn – The Stone of Scorn - already an ancient tradition in the Dark Medieval - is a rite in which a rock that is imbued with malicious spirit personifications of shame, sorrow and the like is passed from Garou to Garou while the offender is forced to sit and watch. For each Garou being handed the stone, a new sign or symbol of derision or shame is carved or painted into it, while that Garou tells a mocking or embarrassing tale about, or points out a weakness of flaw in, the offender - often an exaggerated one. This rite lasts all night, with the stories often turning worse and worse with each passing hour. As the rite ends, so does the punishment. Mocking the offender after the rite has ended, even behind her back, is punished by temporary loss of Renown.
  • Level Three[23]
    • Luna’s Tears – The ancient Gaels believed in trial by ordeal to determine guilt or innocence, and some Garou, particularly the Fianna, maintain this tradition. In the event of a Garou violating the Litany, or committing any capital crime, such as rape or murder, and if there is any doubt about the guilt of the violator, this rite is sometimes invoked. The criminal is exiled and cursed for the time of one phase of the moon. The criminal will believe that all rain that falls on him is liquid silver. No permanent damage is done, assuming the criminal survives. But during that month, the violator will suffer terribly. The rain wounds him, and he cannot heal those wounds. He loses his Gnosis and becomes unable to eat.
    • The Hunt – A Garou who has been found guilty of murder or other serious crimes, but who still retains a vestige of his honor can be targeted for the Hunt. His final stand may even warrant posthumous renown. The participating Garou form a Hunting Pack, and everyone involved paint their bodies with dye or clay, representing ancient symbols of vengeance and justice. All make way for the Hunters, and it is considered a great honor to be chosen as one of them.
  • Level Five[24]
    • Curse of the Wolf - Garou use this rite to punish humans who have offended them, but particularly when they desire the target's town or family to suffer along with him. This rite turns the named offender into a Crinos during the nights of the full moon, but it grants him no control over his anger. During the nights that the target changes, he becomes a rampaging beast. The effects of this ritual last until the second full moon after the rite is completed. On a few rare occasions, the curse has remained with the target for their natural lives. Most humans cannot endure the memory of becoming a Crinos and go quite mad. Others decide to kill themselves, often by ingesting large amounts of belladonna. Sometimes, the accursed seeks aid from dark powers, such as vampires, infernalists, or Black Spiral Dancers, who may unleash him against the sept. When this rite is cast, the target is almost always from among the upper classes. In order to cast this rite, the Garou must gather some of the subject's blood and clothing. These are then presented before a totem spirit, while the target's offenses against Gaia are declared to the spirit. The totem will then seek out the target during the full moon, and work the change upon him. Many Garou do not like this rite, such as the Children of Gaia, who believe that unleashing an uncontrolled Crinos in the land will only lead to suffering. The Red Talons, on the other hand, find it satisfying to witness the carnage the accursed can cause in a town. This rite becomes outlawed in modern times, after too many instances of the target drawing the Wyrm's attention and gaining aid from its minions. In the Dark Ages, however, it is still popular.
    • Gaia’s Vengeful Teeth – This horrid rite, performed only on werewolves who betray their sept or tribe, causes the very ground itself to burn the offender like jagged silver. Whatever he touches for the duration of the rite transforms into razor-sharp silver under his flesh. In this condition, hunters then chase the traitor, and he suffers excruciating pain before he finally dies. The rite begins with stringing the traitor to a spot of hard-cracked soil and sharp stones. The ritemaster cuts her own hand and smears the blood across the eyes, ears and brow of the perpetrator while scornfully lamenting her rage and grief. As the blood drips from the traitor's face onto the ground, the rite takes effect. Every trace of him is removed from the records of the Garou, and his name will remain only a curse from that day.

Gallery[]

Rage Cards[]


References[]


^  Level 0

Bone Gnawers: The Rite of the Blackball Werewolf Players Guide Pg. 53
Bone Gnawers: Black Ball Rite Bone Gnawers Tribebook Pg. 31
Bone Gnawers: Black Ball Rite Litany of the Tribes Volume 1 Pg. BG: 31
Silent Striders: Rite of the Jackdaw Tribebook: Silent Striders Pg. 78-79
Social: Satire Rite Werewolf: The Apocalypse 5th Edition Pg. 187
Common: Rite of Shame Werewolf: The Apocalypse 5th Edition Pg. 184

^  Level 1

Kinfolk: Rite of Intervention Kinfolk: A Breed Apart Pg. 73
Rite of Ostracism Dark Ages: Werewolf Rulebook Pg. 151
Black Spiral Dancers: Rite of the Survivor Book of the Wyrm Second Edition Pg. 107
Black Spiral Dancers: Rite of the Survivor Mind's Eye Theatre: Book of the Wyrm Pg. 97

^  Level 2

Wendigo: Rite of Counting Coup Tribebook: Wendigo Pg. 64-65
Rite of Ostracism Werewolf: The Apocalypse Rulebook Pg. 192
Rite of Ostracism GURPS Werewolf: The Apocalypse Pg. 145
Rite of Ostracism The Apocalypse Pg. 108
Rite of Ostracism Werewolf: The Apocalypse Second Edition Pg. 146-147
Rite of Ostracism Laws of the Wild Pg. 137
Rite of Ostracism Werewolf: The Apocalypse Revised Edition Pg. 162
Rite of Ostracism Laws of the Wild Revised Edition Pg. 158-159
Rite of Ostracism Werewolf: The Wild West Rulebook Pg. 175
Rite of Ostracism Laws of the Wyld West Pg. 182-183
Sanction of Dishonor Werewolf: The Wild West Rulebook Pg. 175
Stone of Scorn Werewolf: The Apocalypse Rulebook Pg. 192
Stone of Scorn GURPS Werewolf: The Apocalypse Pg. 145
Stone of Scorn The Apocalypse Pg. 108
Stone of Scorn Werewolf: The Apocalypse Second Edition Pg. 147
Stone of Scorn Laws of the Wild Pg. 137
Stone of Scorn Werewolf: The Apocalypse Revised Edition Pg. 162
Stone of Scorn Laws of the Wild Revised Edition Pg. 159
Stone of Shame Laws of the Wyld West Pg. 183
Stone of Scorn Dark Ages: Werewolf Rulebook Pg. 151
Voice of the Jackal Werewolf: The Apocalypse Rulebook Pg. 192
Voice of the Jackal GURPS Werewolf: The Apocalypse Pg. 145
Voice of the Jackal The Apocalypse Pg. 108
Voice of the Jackal Werewolf: The Apocalypse Second Edition Pg. 147
Voice of the Jackal Laws of the Wild Pg. 137
Voice of the Jackal Werewolf: The Apocalypse Revised Edition Pg. 162
Voice of the Jackal Laws of the Wild Revised Edition Pg. 159
Voice of the Jackal Laws of the Wyld West Pg. 183
Nuwisha: Voice of the Jackal Werewolf Players Guide Pg. 143

^  Level 3

Shadow Lords: Calling the Storm Shadow Lords Tribebook Pg. 52
Shadow Lords: Calling the Storm Litany of the Tribes Volume 3 Pg. SL: 52
Shadow Lords: Calling the Storm Tribebook: Shadow Lords Pg. 76
Get of Fenris: The Coward's Brand Tribebook: Get of Fenris Pg. 81
The Hunt Werewolf: The Apocalypse Rulebook Pg. 192
The Hunt GURPS Werewolf: The Apocalypse Pg. 146
The Hunt The Apocalypse Pg. 108
The Hunt Werewolf: The Apocalypse Second Edition Pg. 147
The Hunt Laws of the Wild Pg. 137
The Hunt Werewolf: The Apocalypse Revised Edition Pg. 162-163
The Hunt Laws of the Wild Revised Edition Pg. 159
The Hunt Laws of the Wyld West Pg. 183-184
The Hunt Dark Ages: Werewolf Rulebook Pg. 152
Luna's Tears Dark Ages: Werewolf Rulebook Pg. 151
Rokea: Lure of Sea Changing Breeds Pg. 205
Kinfolk: Rite of Exile Kinfolk: A Breed Apart Pg. 72-73
Bone Gnawers: Rite of the Leash Tribebook: Bone Gnawers Pg. 76
Bone Gnawers: Rite of Man-Taint Bone Gnawers Tribebook Pg. 44
Bone Gnawers: Rite of Man-Taint Litany of the Tribes Volume 1 Pg. BG: 44
Bone Gnawers: Rite of Man-Taint Tribebook: Bone Gnawers Pg. 76
Silver Fangs: Rite of the Omega Wolf Tribebook: Silver Fangs Pg. 79
Hengeyokai: Rite of Quiet Burial Hengeyokai: Shapeshifters of the East Pg. 113
Hengeyokai: Rite of Quiet Burial Hengeyokai: Way of the Beast Courts Pg. 124-125
Hengeyokai: Rite of Quiet Burial Players Guide to the Changing Breeds Pg. 203
Satire Rite Werewolf: The Apocalypse Rulebook Pg. 192
Satire Rite GURPS Werewolf: The Apocalypse Pg. 146
Satire Rite The Apocalypse Pg. 108
Satire Rite Werewolf: The Apocalypse Second Edition Pg. 148
Satire Rite Laws of the Wild Pg. 137-138
Satire Rite Werewolf: The Apocalypse Revised Edition Pg. 163
Satire Rite Laws of the Wild Revised Edition Pg. 159-160
Satire Rite Laws of the Wyld West Pg. 184
Nuwisha: Satire Rite Werewolf Players Guide Pg. 143
Tears of Luna Players Guide to Garou Pg. 199-200

^  Level 4

Black Furies: Avenge the Innocent Tribebook: Black Furies Pg. 77
Stargazers: Pilgrimage of Non-Being Tribebook: Stargazers Pg. 79-80
The Rending of the Veil Werewolf: The Apocalypse Rulebook Pg. 194
The Rending of the Veil GURPS Werewolf: The Apocalypse Pg. 147
The Rending of the Veil The Apocalypse Pg. 109
The Rending of the Veil Werewolf: The Apocalypse Second Edition Pg. 148
The Rending of the Veil Laws of the Wild Pg. 138
The Rending of the Veil Werewolf: The Apocalypse Revised Edition Pg. 163-164
The Rending of the Veil Laws of the Wild Revised Edition Pg. 160
Horror Beyond the Veil Laws of the Wyld West Pg. 184
Red Talons: Rite of the Human Mind Tribebook: Red Talons Pg. 77
Rite of the Lone Wolf Werewolf Players Guide Pg. 45
Corax: Rite of Memory Theft Werewolf Players Guide Pg. 152
Corax: Rite of Memory Theft Werewolf Players Guide Second Edition Pg. 151
Corax: Rite of Memory Theft Corax Pg. 83-84
Corax: Rite of Memory Theft Players Guide to the Changing Breeds Pg. 82
Corax: Rite of Memory Theft Laws of the Wild: Changing Breeds 1 Pg. 99-100
Corax: Rite of Memory Theft Frontier Secrets Pg. 20
Corax: Rite of Memory Theft Laws of the Wyld West Pg. 297-298
Corax: Rite of Memory Theft Changing Breeds Pg. 102
Philodox: The Rite of Silver Death Book of Auspices Pg. 80
Rite of the Silver Forge Umbra: The Velvet Shadow Pg. 138
Rite of the Silver Forge Umbra Revised Pg. 135
Rite of the Stolen Wolf Werewolf Players Guide Pg. 44-45
Rite of the Stolen Wolf Werewolf Players Guide Second Edition Pg. 47

Intermediate

Black Spiral Dancers: Rite of the False Memory Mind's Eye Theatre: Book of the Wyrm Pg. 98
Black Spiral Dancers: Rite of the Haunting Moment Mind's Eye Theatre: Book of the Wyrm Pg. 98

^  Level 5

Black Furies: Curse on the Household Tribebook: Black Furies Pg. 77-78
Curse of the Wolf Werewolf: The Dark Ages Pg. 114
Gaia's Vengeful Teeth Werewolf: The Apocalypse Rulebook Pg. 195
Gaia's Vengeful Teeth GURPS Werewolf: The Apocalypse Pg. 149
Gaia's Vengeful Teeth The Apocalypse Pg. 109
Gaia's Vengeful Teeth Werewolf: The Apocalypse Second Edition Pg. 148
Gaia's Vengeful Teeth Laws of the Wild Pg. 138
Gaia's Vengeful Teeth Werewolf: The Apocalypse Revised Edition Pg. 164
Gaia's Vengeful Teeth Laws of the Wild Revised Edition Pg. 160
Gaia's Vengeful Teeth Laws of the Wyld West Pg. 184
Gaia's Vengeful Teeth Dark Ages: Werewolf Rulebook Pg. 152
Black Spiral Dancers: Rite of the False Hunt Mind's Eye Theatre: Book of the Wyrm Pg. 98
Hengeyokai: Rite of Hell Made Flesh Hengeyokai: Shapeshifters of the East Pg. 113
Hengeyokai: Rite of Hell Made Flesh Hengeyokai: Way of the Beast Courts Pg. 125
Hengeyokai: Rite of Hell Made Flesh Players Guide to the Changing Breeds Pg. 203
Rite of the Lone Wolf Werewolf Players Guide Second Edition Pg. 47
Rite of the Shattered Soul Werewolf Players Guide Pg. 45
Wendigo: Summon the Tupilaq Tribebook: Wendigo Pg. 65-66
Werewolf: The Apocalypse Rites
Garou and Fera Rites Accord · Age Role · Ahadi · Astrological · Caern · Dark Umbra · Death · Frontier · Hengeyokai · Minor · Mystic · Punishment · Pure Ones · Renown · Seasonal · Wyld
Fifth Edition Garou Rites Common · Legendary · Social
Kinfolk Rites Accord · Caern · Homestead · Milestones · Minor · Punishment · Renown · Ritual of Sacred Rebirth
Unique Fera Rites Ajaba - Ananasi: First · Triumvirate · Viskr - Bastet: Kuasha · Moon · Need · Taghairm - Corax - Gurahl - Kitsune - Mokolé - Nagah - Nuwisha - Ratkin - Rokea
Rites of the Lost Breeds Apis - Camazotz - Grondr
Wyrm-Corrupted Fera Rites Blood Rituals · Defiler Kings · Buzzards · Histpah
Miscellaneous Rites 7th Generation - Fomori - Miscellaneous Rites
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