Presence is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds.
Overview[]
Presence softened God's curse upon Cainites in that it makes the vampire become the center of attention. Either be fascinating, seducing, or intimidating those in close vicinity. Regular users of Presence find themselves attracting beneficial attention easily, sometimes activating the discipline without conscious efforts.[1]
This discipline is fairly common among vampires, especially within the Camarilla, both because of its versatility and because of its subtlety. Many Presence powers can be used upon large groups of people at once and transcend virtually all boundaries of gender, race, religion, class, and supernatural status. Though Presence can be resisted through force of will and by ignoring the user, most do not realize when it is being used upon them.
Official Abilities[]
Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.
Interestingly enough, in Vampire: The Masquerade - Bloodlines, Presence is a progressive Discipline like Celerity or Potence. It has no individual powers, just one effect which grows in strength. Higher levels do, however, occasionally open additional options in dialogue.
Standard Powers[]
- [1]
- Awe: Awe is simple but solid. Once the vampire employs this power, those who are near him or her either want to be closer to him or her or shudder in fear. It is an immediate and intense attraction, but temporal and not so overpowering that those afflicted lose their sense of self-preservation. Danger breaks the spell of fascination, as does leaving the area. Victims will remember how they felt, though, and this will affect their reactions should they ever encounter the vampire again. Awe is extremely useful in mass communication. It does not matter what is said – the hearts of those affected will lean towards the user's opinion.
- [2]
- Dread Gaze: This power engenders unbearable terror in its victims. Dread Gaze, like the legendary hypnotism of the cobra, stupefies the victim into madness, immobility, or reckless flight. To use this power, the vampire merely shows the mark of Caine upon him or her – bearing claws and teeth, hissing loudly and with malice. Any vampire can do this, but students of this Discipline are more insanely terrifying than mere sight can explain.
- [3]
- Entrancement: The Kindred makes someone obsessively want to please them.
- [4]
- Summon: The Kindred compels someone to come to them immediately.
- [5]
- Majesty: The Kindred appears as a figure of absolute power and authority. Where a charismatic, skilled vampire with Awe [1] may impress at a street corner, or drink undisturbed in a back alley, the power of Majesty [5] can influence an area of effect like a small concert hall or theater full of people.
Advanced Powers[]
- [6]
- Absent Sway: Infuse either a room or a piece of art with a powerful emotion[2]
- Aire of Elation: Make everything you do seem so hilarious it incapacitates people
- Capture Reality: Project the essence of a scene through photographs or film
- Force of Personality: People are forced away from you by your aura
- Intensification: Create an object that instills a particular emotion in those who view it
- Kingmaker: Extend your power of Presence to another individual
- Love: Make someone enamored with you as if in a blood bond
- Melusine's Song: Command someone through song
- Paralyzing Glance: Send someone into a seizure of terror
- Passion: Fill a person or group with lust, greed, anger, or fear
- Renew the Earthly Pleasures: Overwhelm a vampire with mortal feelings
- Siren's Song: Instill particular emotions in a group through music
- Spark of Rage: Provoke a group of people to Frenzy
- Star Magnetism: Make those who see you in pictures or films in awe of you
- Temptation: Corrupt someone into taking an action they normally wouldn't take
- Two-Tiered Communication: Subliminally say different things to someone than what is heard publically
- Vengeance of the Martyr's Legacy: Compel all the vampire's descendants Frenzy
- [7]
- Cooperation: Lessen hostilities and promote cooperation in a group
- Fires of Conviction: Embolden a crowd to riot in the name of some cause
- Mask Empathy: Cut emotional bonds between people
- Mind Numb: Drain the people around you of motivation or incentive to act
- Phobia: Make someone irrationally afraid of something
- Scourging the Instinct: Whip a crowd into a controlled frenzy
- Unholy Penance: Fill someone with guilt and the desire to beg forgiveness
- Vengeance of the Martyr's Legacy: Force all the vampire's descendants to Frenzy
- [8]
- Bloodlust: Rouse your troops into an enraged horde capable of ignoring their wounds
- Corruption/The Decaying Orbit: Make someone addicted to sadistic acts or go into a Frenzy when presented with pleasurable things
- Invoke Frenzy: Send someone into one of three types of Frenzy
- Ironclad Command: It becomes very difficult to resist your Presence powers
- Perfect Paragon: Appear as the ideal person to whomever sees you
- [9]
- A Perfect World: Make everyone in a city work towards making it your ideal city
- Pulse of the City: Project an emotion into the residents of a city
- [10]
- Dream World: Project dreams and nightmares to everyone in the world
- Plot Device
Standard Powers (V5)[]
-
- Awe: The vampire can add their Presence rating to their Persuasion and Performance checks
- Daunt: The vampire can add their Presence rating to their Intimidation checks.
- Eyes of the Serpent: The vampire can freeze a mortal in place with their gaze. Amalgam: Protean 1
-
- Lingering Kiss: The vampire can gain bonuses to their Social pools against targets that they have Kissed.
-
- Dread Gaze: The vampire can inflict terror in their target.
- Entrancement: The vampire can add their Presence rating to all Social pools and make small requests of the target.
- True Love's Face: The vampire can take the appearance of someone their victim loves. Amalgam: Obfuscate 3
-
- Irresistible Voice: The vampire can now use Dominate powers with their voice alone. Amalgam: Dominate 1
- Summon: The Vampire may summon anyone that has been under the influence of their Awe, Entrancement or Tasted the user's Blood.
- Magnum Opus: When the vampire creates a work of art (ex: painting, sculpture), they can impart on to their work a portion of their Presence, making the audience succumb to its hypnotic allure or fear its dreadful visage. Amalgam: Auspex 3[3]
-
- Majesty: The vampire can make everyone in their presence unable to act in conflict against them.
- Star Magnetism: Awe, Daunt, and Entrancement can be used through live feeds and electronic streams.
Gallery[]
References[]
- ↑ DAV: Players Guide to High Clans, p. 160
- ↑ VTM: Clanbook: Toreador Revised, p. 73
- ↑ Magnum Opus. Winter's Teeth No. 1 issue #3 Supplemental Material pg. 3
----
^ Level 1
Awe | Vampire: The Masquerade Rulebook | Pg. 100 |
Vampire: The Masquerade Second Edition | Pg. 165 | |
Vampire: The Dark Ages Rulebook | Pg. 157 | |
Vampire: The Masquerade Revised Edition | Pg. 171 | |
Dark Ages: Vampire Rulebook | Pg. 202 | |
Vampire: The Masquerade 20th Anniversary Edition | Pg. 193 | |
Vampire: The Masquerade 5th Edition Corebook | Pg 267 | |
Daunt | Vampire: The Masquerade 5th Edition Corebook | Pg. 267 |
Eyes of the Serpent | VTM: Anarch | Pg. 185 |
Presence | Vampire: The Masquerade - Bloodlines | – |
^ Level 2
Entrancement | Vampire: The Masquerade Rulebook | Pg. 100 |
Dread Gaze | Vampire: The Masquerade Second Edition | Pg. 165-166 |
Vampire: The Dark Ages Rulebook | Pg. 158 | |
Vampire: The Masquerade Revised Edition | Pg. 171 | |
Dark Ages: Vampire Rulebook | Pg. 202 | |
Vampire: The Masquerade 20th Anniversary Edition | Pg. 194 | |
Presence | Vampire: The Masquerade - Bloodlines | – |
^ Level 3
Compulsion by Attraction | Vampire: The Masquerade Rulebook | Pg. 100-101 |
Entrancement | Vampire: The Masquerade Second Edition | Pg. 166 |
Vampire: The Dark Ages Rulebook | Pg. 158 | |
Vampire: The Masquerade Revised Edition | Pg. 171 | |
Dark Ages: Vampire Rulebook | Pg. 203 | |
Vampire: The Masquerade 20th Anniversary Edition | Pg. 195 | |
Presence | Vampire: The Masquerade - Bloodlines | – |
^ Level 4
Summon | Vampire: The Masquerade Rulebook | Pg. 101 |
Vampire: The Masquerade Second Edition | Pg. 166 | |
Vampire: The Dark Ages Rulebook | Pg. 158 | |
Vampire: The Masquerade Revised Edition | Pg. 171 | |
Dark Ages: Vampire Rulebook | Pg. 203 | |
Vampire: The Masquerade 20th Anniversary Edition | Pg. 195 | |
Presence | Vampire: The Masquerade - Bloodlines | – |
^ Level 5
Majesty | Vampire: The Masquerade Rulebook | Pg. 101 |
Vampire: The Masquerade Second Edition | Pg. 166 | |
Vampire: The Dark Ages Rulebook | Pg. 158 | |
Vampire: The Masquerade Revised Edition | Pg. 172 | |
Dark Ages: Vampire Rulebook | Pg. 204 | |
Vampire: The Masquerade 20th Anniversary Edition | Pg. 196 | |
Presence | Vampire: The Masquerade - Bloodlines | – |
^ Level 6
^ Level 7
Mask Empathy | The Players Guide | Pg. 83 |
The Players Guide Second Edition | Pg. 78 | |
Mind Numb | The Players Guide | Pg. 82 |
The Players Guide Second Edition | Pg. 78 | |
Laws of Elysium | Pg. 69 | |
Unholy Penance | Dark Ages Companion | Pg. 89 |
Phobia | Clanbook: Followers of Set Revised | Pg. 69 |
Lore of the Clans | Pg. 68 | |
Scourging the Instinct | Guide to the Anarchs | Pg. 163 |
Fires of Conviction | Players Guide to High Clans | Pg. 160 |
Cooperation | Guide to the Camarilla | Pg. 96 |
Vampire: The Masquerade 20th Anniversary Edition | Pg. 198 | |
Vengeance of the Martyr's Legacy | Anarchs Unbound | Pg. 112 |
^ Level 8
Invoke Frenzy | The Players Guide | Pg. 83 |
The Players Guide Second Edition | Pg. 78 | |
Bloodlust | Dark Ages Companion | Pg. 89 |
Corruption | Clanbook: Followers of Set Revised | Pg. 69 |
Perfect Paragon | Players Guide to High Clans | Pg. 161 |
Ironclad Command | Guide to the Camarilla | Pg. 96 |
Vampire: The Masquerade 20th Anniversary Edition | Pg. 198 | |
The Decaying Orbit | Lore of the Clans | Pg. 68 |
^ Level 9
Heart of the City | The Players Guide | Pg. 83 |
The Players Guide Second Edition | Pg. 79 | |
A Perfect World | Players Guide to High Clans | Pg. 162 |
Pulse of the City | Guide to the Camarilla | Pg. 96 |
Vampire: The Masquerade 20th Anniversary Edition | Pg. 198 |
^ Level 10
Dream World | The Players Guide | Pg. 83 |
The Players Guide Second Edition | Pg. 79 | |
Plot Device | Gehenna | Pg. 182 |
Vampire: The Masquerade Disciplines | ||
---|---|---|
Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy | ||
Legacy | Abombwe · Bardo · Chimerstry · Daimonion · Deimos · Dementation · Flight · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obtenebration · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika | |
Legacy Blood Magic | Abyss Mysticism · Akhu · Thaumaturgical Countermagic · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga |