Predator is a set of affinity Gifts for Forsaken that focuses on being a predator. These Gifts were originally the sole purview of the Predator Kings, knowledge gained from spirits that hated the kinslayers. A hundred years ago, a pack of Bone Shadows decided to do something about that. Questing deep into the spirit wilds, they surmounted incredible challenges and trapped the original spirits with their own bans. Striking a deal with the spirits, these Bone Shadows ensured that the Forsaken can learn these Gifts for themselves. The spirits of predatory animals, including wolves and big cats, now teach these Gifts.
Powers[]
Bestial Fellowship: The werewolf gains a kinship with other predatory beasts. While even the most savage animals normally register the half-spirit children of Father Wolf as higher predators than themselves, a werewolf using Bestial Fellowship overrides this instinct. The animals get a sense that the werewolf does not see them as prey, and will let her be. In addition, she can talk with other predators possibly learning valuable information, though she cannot convince them to do anything that is against their nature.
Hunter's Fortitude: Wolves are not unique among predatory animals in eating only rarely. However skilled a creature is at hunting, there are many days when the creature will go without food. This Gift allows a werewolf in any form to mimic this fortitude, allowing her to lie in wait or track prey for days on end without the common distractions of normal life.
Savage Hunt: With this Gift, the character embodies every part of the hunt, losing herself to the need to run prey to the ground, giving up a piece of herself to the hunt in order to embody it.
Harry: Predators either strike from concealment, stalking their prey and then attacking swiftly, or they run it down until the prey is exhausted. Their prey knows what is coming, but still runs. The prey has a hope, however feeble, that is can escape. Sometimes it does. More often, it collapses from physical and mental exhaustion. While not resigned to its fate, there is certainly no chance that it can run any father. This Gift gives the werewolf's prey that fear. They know from glimpsed shadows and occasional scents created by spirits of the hunt that something is toying with them, waiting for them to drop, but they never know where the werewolf is or when she will strike. This is a very unnerving feeling, and someone who survives being under the influence of this Gift will remember it for the rest of his days.
Predator's Kin: There are some things that no hunter can tackle alone. Some are massive creatures that could easily crush one hunter; others are groups of prey animals that would overwhelm a lone hunter. Even solitary predators understand the benefits of assistance. This Gift summons nearby predators to the character's aid.
References[]
- WTF: The Rage: Forsaken Player's Guide, p. 123-125