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| class="odd" | Clans: || class="even" | [[Brujah]], [[Giovanni]], [[Lasombra]], [[Nosferatu]]
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| class="odd" | Bloodlines: || class="even" | [[Blood Brothers]], [[Gargoyle (VTM)|Gargoyle]]s, [[Guruhi]], [[Osebo]], [[True Brujah]], [[Followers of Set|Warrior Setites]], [[Xi Dundu]]
 
| class="odd" | Bloodlines: || class="even" | [[Blood Brothers]], [[Gargoyle (VTM)|Gargoyle]]s, [[Guruhi]], [[Osebo]], [[True Brujah]], [[Followers of Set|Warrior Setites]], [[Xi Dundu]]
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[[Category:Vampire: The Masquerade]]
 
[[Category:Vampire: The Masquerade]]

Revision as of 05:25, 11 June 2011

Name: Potence
Symbol: Potence
Pronunciation:
Clans: Brujah, Giovanni, Lasombra, Nosferatu
Bloodlines: Blood Brothers, Gargoyles, Guruhi, Osebo, True Brujah, Warrior Setites, Xi Dundu

Potence is a Discipline that grants the vampires supernatural strength. Each dot grants an automatic success on any rolls involving Strength, and does not require activation.

Official Abilities

There are no individual powers for Potence until level 6. At that point characters may choose to gain additional automatic successes to Strength or choose a unique power. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.

Advanced Powers

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [1]
    • Imprint: Squeeze so hard you can leave imprints in solid steel
    • Master of the Forge: Create exceptional metalwork tools and weapons
    • Relentless Pursuit: Make extraordinary leaps through the air
    • The Fist of Caine: Making brawling attacks from a few yards away
    • The Gentle Rebuke: Telekinetically knock someone away without harming them
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • Earthshock: Send shockwaves through the earth
    • Fist of the Titans: Attack or throw someone away telekinetically
    • The Forger's Hammer: Create weapons that do extra damage
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [3]
    • Flick: Make a simple motion that sends a target flying away
    • Lend the Supernatural Vigor: Grant your incredible strength to another
    • Touch of Pain: Put the full force of your strength against one person or object
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Might of the Heroes [4]: Perform physical feats of mythic proportion


Mind's Eye Theatre Standard Powers

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [6] Prowess: Your unarmed or clubbing attacks deal lethal damage instead of bashing if you so choose
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [7] Might: You can make a free retest on any challenge involving strength
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [8] Vigor: You may use the bomb (beats rock and paper, loses to scissors) on any challenge involving strength
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [9] Intensity: You may bid the potence and not risk losing any physical traits in challenges of strength
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [10] Puissance: You win on ties involving all strength based tests and deal an additional level of damage in which your strength is a factor.

Advanced Powers

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet[11]
    • Imprint: Spend a blood trait and deal an additional level of lethal damage in crushing attacks
    • Force: In challenges involving strength you must be defeated in two tests to lose. If you win either test you win the challenge. Should you and another vampire with force both win a test then you both succeed in your goal
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet[12]
    • Earthshock: Spend a blood and make a physical challenge against your opponent, if you win then the ground beneath your opponent explodes into a geyser of stone, rock, dirt, or whatever they're standing on at the time
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet[13]
    • Flick: Making small gestures you're able to send your full strength against any opponent that you can see. Flick does any damage that you would normally do in hand to hand combat including the bonuses
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet[14]
    • Destruction: Spend 3 blood traits and you deal 3 additional levels of lethal damage for the rest of the scene

References

^  Level 1

Prowess Laws of the Night: Revised Pg. 166

^  Level 2

Might Laws of the Night: Revised Pg. 166

^  Level 3

Vigor Laws of the Night: Revised Pg. 166

^  Level 4

Intensity Laws of the Night: Revised Pg. 166

^  Level 5

Puissance Laws of the Night: Revised Pg. 167

^  Level 6

The Fist of Caine Dark Ages Companion Pg. 88
Imprint Guide to the Camarilla Pg. 93
The Gentle Rebuke Clanbook: Brujah Revised Pg. 67
Relentless Pursuit Clanbook: Brujah Revised Pg. 68
Master of the Forge Players Guide to High Clans Pg. 159
Force Faith and Fire Pg. 191
Imprint Laws of the Night: Camarilla Guide Pg. 59

^  Level 7

The Forger's Hammer Dark Ages Companion Pg. 88
Earthshock Guide to the Camarilla Pg. 93
Fist of the Titans Players Guide to High Clans Pg. 159
Earthshock Laws of the Night: Camarilla Guide Pg. 60

^  Level 8

Touch of Pain Dark Ages Companion Pg. 89
Flick Guide to the Camarilla Pg. 94
Lend the Supernatural Vigor Players Guide to High Clans Pg. 159
Flick Laws of the Night: Camarilla Guide Pg. 60

^  Level 9

Might of the Heroes Players Guide to High Clans Pg. 159
Destruction Laws of the Night: Camarilla Guide Pg. 61

^  Level 10

Plot Device Gehenna Pg. 182
Vampire: The Masquerade Disciplines
Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy
Amalgams Chimerstry · Dementation · Obeah · Serpentis · Valeren · Vicissitude
Legacy Abombwe · Bardo · Chimerstry · Daimonion · Deimos · Dementation · Flight · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obtenebration · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Legacy Blood Magic Abyss Mysticism · Akhu · Thaumaturgical Countermagic · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga