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{{Organization
{| class="wiki-sidebar"
 
  +
|name = Potence
|-
 
  +
|image = LogoVTESPotence.png
| class="odd" | Name:
 
  +
|pronounce = POHT-ns
| class="even" | Potence
 
 
|clans = [[Brujah]], [[Giovanni]], [[Lasombra]], [[Nosferatu (VTM)|Nosferatu]]
|-
 
 
|bloodlines = [[Blood Brothers]], [[Gargoyle (VTM)|Gargoyles]], [[Guruhi]], [[Osebo]], [[True Brujah]], [[Warrior Setites]], [[Xi Dundu]]
| class="odd" | Symbol:
 
  +
}}'''Potence''' is the [[Discipline (VTM)|Discipline]] that endows vampires with physical vigor and preternatural strength. Vampires with the Potence Discipline possess physical prowess beyond mortal bounds.
| class="even" | [[Image:LogoVTESPotence.gif|Potence]]
 
|-
 
| class="odd" | Pronunciation:
 
| class="even" |
 
|-
 
| class="odd" | Clans:
 
| class="even" | [[Brujah]], [[Giovanni]], [[Lasombra]], [[Nosferatu (VTM)|Nosferatu]]
 
|-
 
| class="odd" | Bloodlines:
 
| class="even" | [[Blood Brothers]], [[Gargoyle (VTM)|Gargoyles]], [[Guruhi]], [[Osebo]], [[True Brujah]], [[Followers of Set|Warrior Setites]], [[Xi Dundu]]
 
|}
 
   
  +
==Overview==
'''Potence''' is the [[Discipline (VTM)|Discipline]] that endows vampires with physical vigor and preternatural strength. Vampires with the Potence Discipline possess physical strength beyond mortal bounds. This Discipline is responsible for the legends of vampires possessing the strength of 10 men. Potence allows vampires to leap great distances, lift massive weights and strike opponents with terrifying force. Even the lowest ranks of this power gift the Kindred with physical might beyond mortal bounds. More powerful immortals have been known to leap so far they seem to be flying, throw or toss cars aside like tin cans, and punch through concrete as if it were cardboard.<ref>http://www.thesubnet.com/portal/wod/vtm/DisciplinePo.html</ref> In the Dark Ages, vampire nobles have been known to break open fortress gates with their bare hands and cut war horses in two with one stroke of a greatsword.
 
  +
Vampires that master the Potence Discipline possess physical strength beyond mortal bounds. This Discipline is responsible for the legends of vampires possessing the strength of 10 men. Potence allows vampires to leap great distances, lift massive weights, and strike opponents with terrifying force.
   
 
Even the lowest ranks of this power gift the Kindred with physical might beyond mortal bounds. More powerful immortals have been known to leap so far they seem to be flying, throw or toss cars aside like tin cans, and punch through concrete as if it were cardboard. In the [[Dark Medieval|Dark Ages]], vampire nobles have been known to break open fortress gates with their bare hands and cut war horses in two with one stroke of a greatsword.
Members of Clans [[Brujah]], [[Lasombra]], [[Giovanni]], and [[Nosferatu (VTM)|Nosferatu]] are naturally gifted with this Discipline, although almost every clan finds some use for it, and members of other Clans often make a point to find someone who can teach them the awesome power of Potence.<ref>http://www.thesubnet.com/portal/wod/vtm20/DisciplinesPo.html</ref> Each dot grants an automatic success on any rolls involving Strength, and does not require activation. It is also a fairly common discipline among [[Ghoul (VTM)|ghoul]]s.
 
   
 
Members of Clans [[Brujah]], [[Lasombra]], [[Giovanni]], and [[Nosferatu (VTM)|Nosferatu]] are naturally gifted with this Discipline, although almost every clan finds some use for it, and members of other Clans often make a point to find someone who can teach them the awesome power of Potence. Each [[dot]] grants an automatic success on any rolls involving Strength, and does not require activation. It is also a fairly common discipline among [[Ghoul (VTM)|ghouls]].
Potence's aspect in the curse of vampirism is that a vampire slowly unlearns to be gentle. Those who rely to much on Potence begin to show complete disregard for what they perceive as the weakness of others, putting all their strength in any physical action, regardless how mundane it is<ref>{{b|DAV|Players Guide to High Clans|pdf=1478}}, p. 158</ref>.
 
  +
 
Potence's aspect in the curse of vampirism is that a vampire slowly unlearns to be gentle. Those who rely too much on Potence begin to show complete disregard for what they perceive as the weakness of others, putting all their strength in any physical action, regardless how mundane it is.<ref>{{b|DAV|Players Guide to High Clans|pdf=1478|page=158}}</ref>
   
 
==Official Abilities==
 
==Official Abilities==
There are no individual powers for Potence until level 6. At that point characters may choose to gain additional automatic successes to Strength or choose a unique power. Included below are the official powers described in supplements for [[Vampire: The Masquerade]] and [[Dark Ages: Vampire]]. Sources are described below in the order they were printed.
+
There are no individual powers for Potence until level 6. At that point, characters would choose to gain additional automatic successes to Strength or choose a unique power. Included below are the official powers described in supplements for [[Vampire: The Masquerade]] and [[Dark Ages: Vampire]]. Sources are described below in the order they were printed.
   
 
===Advanced Powers===
 
===Advanced Powers===
  +
[[File:V5PotenceAdvanced.png|thumb]]
 
* {{dot|6}} {{ref|lvl6}}
 
* {{dot|6}} {{ref|lvl6}}
 
** '''Imprint''': The Kindred squeezes so hard they leave imprints in solid steel.
 
** '''Imprint''': The Kindred squeezes so hard they leave imprints in solid steel.
Line 33: Line 27:
 
** '''The Fist of Caine''': The Kindred makes brawling attacks from a few yards away.
 
** '''The Fist of Caine''': The Kindred makes brawling attacks from a few yards away.
 
** '''The Gentle Rebuke''': The Kindred telekinetically knocks someone away without harming them.
 
** '''The Gentle Rebuke''': The Kindred telekinetically knocks someone away without harming them.
  +
** '''Crush''': The Kindred with a successful attack against an object automatically destroys it.
 
 
* {{dot|7}} {{ref|lvl7}}
 
* {{dot|7}} {{ref|lvl7}}
 
** '''Earthshock''': The Kindred sends shockwaves through the Earth.
 
** '''Earthshock''': The Kindred sends shockwaves through the Earth.
 
** '''Fist of the Titans''': The Kindred attacks or throws someone away telekinetically.
 
** '''Fist of the Titans''': The Kindred attacks or throws someone away telekinetically.
  +
** '''Immovable Object''': Spend a [[Willpower]] point while standing on a solid surface to become absolutely immovable.
 
** '''The Forger's Hammer''': The Kindred creates weapons that do extra damage.
 
** '''The Forger's Hammer''': The Kindred creates weapons that do extra damage.
  +
** '''Brutality''': The Kindred is able to deal lethal damage with their unarmed strikes.
 
 
* {{dot|8}} {{ref|lvl8}}
 
* {{dot|8}} {{ref|lvl8}}
  +
** '''Aftershock''': Delay damage from attacks for up to 24 hours.
 
** '''Flick''': The Kindred makes a simple motion that sends a target flying away.
 
** '''Flick''': The Kindred makes a simple motion that sends a target flying away.
 
** '''Lend the Supernatural Vigor''': The Kindred grants their incredible strength to another.
 
** '''Lend the Supernatural Vigor''': The Kindred grants their incredible strength to another.
 
** '''Touch of Pain''': The Kindred puts the full force of their strength against one person or object.
 
** '''Touch of Pain''': The Kindred puts the full force of their strength against one person or object.
 
* {{dot|9}} {{ref|lvl9}}
 
* {{dot|9}} '''Might of the Heroes''' {{ref|lvl9}}: The Kindred performs physical feats of mythic proportion.
+
** '''Might of the Heroes''': The Kindred performs physical feats of mythic proportion.
 
* {{dot|10}} {{ref|lvl10}}
 
* {{dot|10}} [[Plot Device]] {{ref|lvl10}}
+
** [[Plot Device]]
   
 
===Mind's Eye Theatre Standard Powers===
 
===Mind's Eye Theatre Standard Powers===
 
* {{dot|1}}{{ref|lvl1}}
 
** '''Prowess''': The Kindred's unarmed or clubbing attacks deal lethal damage instead of bashing if they so choose.
 
* {{dot|2}}{{ref|lvl2}}
 
** '''Might''': The Kindred can make a free retest on any challenge involving strength.
  +
* {{dot|3}}{{ref|lvl3}}
  +
** '''Vigor''': The Kindred may use the bomb (beats rock and paper, loses to scissors) on any challenge involving strength.
  +
* {{dot|4}}{{ref|lvl4}}
  +
** '''Intensity''': The Kindred may bid the Potence and not risk losing any physical traits in challenges of strength.
  +
* {{dot|5}}{{ref|lvl5}}
 
** '''Puissance''': The Kindred wins on ties involving all strength based tests and deal an additional level of damage in which their strength is a factor.
   
 
===Standard Powers (V5)===
* {{dot|1}}{{ref|lvl1}} '''Prowess''': The Kindred's unarmed or clubbing attacks deal lethal damage instead of bashing if they so choose.
 
  +
* {{dot|1}} {{ref|lvl1}}
* {{dot|2}}{{ref|lvl2}} '''Might''': The Kindred can make a free retest on any challenge involving strength.
 
* {{dot|3}}{{ref|lvl3}} '''Vigor''': The Kindred may use the bomb (beats rock and paper, loses to scissors) on any challenge involving strength.
+
** '''Lethal Body''': The Kindred can cause serious physical damage to a mortal, capable of tearing skin and breaking bone.
* {{dot|4}}{{ref|lvl4}} '''Intensity''': The Kindred may bid the potence and not risk losing any physical traits in challenges of strength.
+
** '''Soaring Leap''': The Kindred can leap higher and further.
  +
* {{dot|2}} {{ref|lvl2}}
* {{dot|5}}{{ref|lvl5}} '''Puissance''': The Kindred wins on ties involving all strength based tests and deal an additional level of damage in which their strength is a factor.
 
  +
** '''Prowess''': The Kindred gains an overall increase in strength.
  +
* {{dot|3}} {{ref|lvl3}}
  +
** '''Brutal Feed''': The Kindred is given such strength in feeding as to be able to completely exsanguinate a mortal human within a matter of seconds.
  +
** '''Spark of Rage''': A combination of both Potence and Presence, the Kindred can incite anger or even frenzy in any onlookers.
  +
** '''Uncanny Grip''': The Kindred is able to grip onto nearly any surface, and climb and hang unsupported from walls and ceilings.
  +
* {{dot|4}} {{ref|lvl4}}
  +
** '''Draught of Might''': The Kindred's blood can serve as a strength potion to anyone who drinks of it; friend or foe alike.
  +
* {{dot|5}} {{ref|lvl5}}
  +
** '''Earthshock''': The Kindred can slam their fist or foot into the ground to cause a forceful shockwave to knock their adversaries prone.
  +
** '''Fist of Caine''': The Kindred's bare hands are capable of causing devastating or lethal injuries to both mortals and other Kindred alike.
   
  +
==Gallery==
===Advanced Powers===
 
  +
<gallery>Potence_-_Cb-Las_2ed.png|Potence, as depicted in [[Clanbook: Lasombra|CB-L]].</gallery>
* {{dot|6}}{{ref|lvl6}}
 
 
== References ==
** '''Imprint''': Spend a blood trait and deal an additional level of lethal damage in crushing attacks
 
 
{{Reflist}}----
** '''Force''': In challenges involving strength you must be defeated in two tests to lose. If you win either test you win the challenge. Should you and another vampire with force both win a test then you both succeed in your goal
 
   
* {{dot|7}}{{ref|lvl7}}
 
** '''Earthshock''': Spend a blood and make a physical challenge against your opponent, if you win then the ground beneath your opponent explodes into a geyser of stone, rock, dirt, or whatever they're standing on at the time
 
 
* {{dot|8}}{{ref|lvl8}}
 
** '''Flick''': Making small gestures you're able to send your full strength against any opponent that you can see. Flick does any damage that you would normally do in hand to hand combat including the bonuses
 
 
* {{dot|9}}{{ref|lvl9}}
 
** '''Destruction''': Spend 3 blood traits and you deal 3 additional levels of lethal damage for the rest of the scene
 
 
== References ==
 
 
{{note|lvl1}} '''Level 1'''
 
{{note|lvl1}} '''Level 1'''
 
{|border="0"
 
{|border="0"
 
| style="width:200px" | Prowess
|-
 
| style="width:200px" |Prowess
+
| style="width:300px" | [[Laws of the Night Revised Edition]]
| style="width:300px" |[[Laws of the Night: Revised]]
 
 
| Pg. 166
 
| Pg. 166
 
|-
 
|-
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{{note|lvl2}} '''Level 2'''
 
{{note|lvl2}} '''Level 2'''
 
{|border="0"
 
{|border="0"
 
| style="width:200px" | Might
|-
 
| style="width:200px" |Might
+
| style="width:300px" | [[Laws of the Night Revised Edition]]
| style="width:300px" |[[Laws of the Night: Revised]]
 
 
| Pg. 166
 
| Pg. 166
 
|-
 
|-
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{{note|lvl3}} '''Level 3'''
 
{{note|lvl3}} '''Level 3'''
 
{|border="0"
 
{|border="0"
 
| style="width:200px" | Vigor
|-
 
| style="width:200px" |Vigor
+
| style="width:300px" | [[Laws of the Night Revised Edition]]
| style="width:300px" |[[Laws of the Night: Revised]]
 
 
| Pg. 166
 
| Pg. 166
 
|-
 
|-
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{{note|lvl4}} '''Level 4'''
 
{{note|lvl4}} '''Level 4'''
 
{|border="0"
 
{|border="0"
  +
| style="width:200px" | Intensity
|-
 
| style="width:200px" |Intensity
+
| style="width:300px" | [[Laws of the Night Revised Edition]]
| style="width:300px" |[[Laws of the Night: Revised]]
 
 
| Pg. 166
 
| Pg. 166
 
|-
 
|-
Line 121: Line 123:
 
{{note|lvl5}} '''Level 5'''
 
{{note|lvl5}} '''Level 5'''
 
{|border="0"
 
{|border="0"
  +
| style="width:200px" | Puissance
|-
 
| style="width:200px" |Puissance
+
| style="width:300px" | [[Laws of the Night Revised Edition]]
| style="width:300px" |[[Laws of the Night: Revised]]
 
 
| Pg. 167
 
| Pg. 167
 
|-
 
|-
Line 133: Line 134:
 
{{note|lvl6}} '''Level 6'''
 
{{note|lvl6}} '''Level 6'''
 
{|border="0"
 
{|border="0"
  +
| style="width:200px" | The Fist of Caine
|-
 
| style="width:200px" |The Fist of Caine
+
| style="width:300px" | [[Dark Ages Companion]]
| style="width:300px" |[[Dark Ages Companion]]
 
 
| Pg. 88
 
| Pg. 88
 
|-
 
|-
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| [[Laws of the Night: Camarilla Guide]]
 
| [[Laws of the Night: Camarilla Guide]]
 
| Pg. 59
 
| Pg. 59
 
|-
  +
| Imprint
 
| [[Vampire: The Masquerade 20th Anniversary Edition]]
  +
| Pg. 192
 
|-
  +
| Crush
  +
| [[Vampire Twentieth Anniversary Edition: The Dark Ages]]
  +
| Pg. 235
 
|-
  +
| Relentless Pursuit
  +
| [[Lore of the Clans]]
  +
| Pg. 49
 
|}
 
|}
   
 
{{note|lvl7}} '''Level 7'''
 
{{note|lvl7}} '''Level 7'''
 
{|border="0"
 
{|border="0"
  +
| style="width:200px" | The Forger's Hammer
|-
 
| style="width:200px" |The Forger's Hammer
+
| style="width:300px" | [[Dark Ages Companion]]
| style="width:300px" |[[Dark Ages Companion]]
 
 
| Pg. 88
 
| Pg. 88
 
|-
 
|-
Line 181: Line 192:
 
| [[Laws of the Night: Camarilla Guide]]
 
| [[Laws of the Night: Camarilla Guide]]
 
| Pg. 60
 
| Pg. 60
 
|-
  +
| Brutality
  +
| [[Vampire Twentieth Anniversary Edition: The Dark Ages]]
  +
| Pg. 235
 
|-
  +
| Immovable Object
  +
| [[Lore of the Clans]]
  +
| Pg. 124
 
|}
 
|}
   
 
{{note|lvl8}} '''Level 8'''
 
{{note|lvl8}} '''Level 8'''
 
{|border="0"
 
{|border="0"
 
| style="width:200px" | Touch of Pain
|-
 
| style="width:200px" |Touch of Pain
+
| style="width:300px" | [[Dark Ages Companion]]
| style="width:300px" |[[Dark Ages Companion]]
 
 
| Pg. 89
 
| Pg. 89
 
|-
 
|-
Line 201: Line 219:
 
| [[Laws of the Night: Camarilla Guide]]
 
| [[Laws of the Night: Camarilla Guide]]
 
| Pg. 60
 
| Pg. 60
 
|-
  +
| Flick
  +
| [[Vampire: The Masquerade 20th Anniversary Edition]]
  +
| Pg. 193
 
|-
  +
|Aftershock
  +
|[[Vampire Twentieth Anniversary Edition: The Dark Ages]]
  +
|Pg. 235
 
|}
 
|}
   
 
{{note|lvl9}} '''Level 9'''
 
{{note|lvl9}} '''Level 9'''
 
{|border="0"
 
{|border="0"
|-
 
 
| style="width:200px" |Might of the Heroes
 
| style="width:200px" |Might of the Heroes
 
| style="width:300px" |[[Players Guide to High Clans]]
 
| style="width:300px" |[[Players Guide to High Clans]]
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{{note|lvl10}} '''Level 10'''
 
{{note|lvl10}} '''Level 10'''
 
{|border="0"
 
{|border="0"
| style="width:200px" |[[Plot Device]]
+
| style="width:200px" | [[Plot Device]]
| style="width:300px" |[[Gehenna (book)|Gehenna]]
+
| style="width:300px" | [[Gehenna (book)|Gehenna]]
 
| Pg. 182
 
| Pg. 182
 
|}
 
|}
{{Reflist}}
 
   
 
{{VTMdisciplines}}
 
{{VTMdisciplines}}
[[Category:Glossary]]
+
[[Category:Discipline (VTM)]]
[[Category:Vampire: The Masquerade]]
 
 
[[Category:Vampire: The Masquerade glossary]]
 
[[Category:Vampire: The Masquerade glossary]]

Revision as of 00:13, 15 March 2020

Potence is the Discipline that endows vampires with physical vigor and preternatural strength. Vampires with the Potence Discipline possess physical prowess beyond mortal bounds.

Overview

Vampires that master the Potence Discipline possess physical strength beyond mortal bounds. This Discipline is responsible for the legends of vampires possessing the strength of 10 men. Potence allows vampires to leap great distances, lift massive weights, and strike opponents with terrifying force.

Even the lowest ranks of this power gift the Kindred with physical might beyond mortal bounds. More powerful immortals have been known to leap so far they seem to be flying, throw or toss cars aside like tin cans, and punch through concrete as if it were cardboard. In the Dark Ages, vampire nobles have been known to break open fortress gates with their bare hands and cut war horses in two with one stroke of a greatsword.

Members of Clans Brujah, Lasombra, Giovanni, and Nosferatu are naturally gifted with this Discipline, although almost every clan finds some use for it, and members of other Clans often make a point to find someone who can teach them the awesome power of Potence. Each dot grants an automatic success on any rolls involving Strength, and does not require activation. It is also a fairly common discipline among ghouls.

Potence's aspect in the curse of vampirism is that a vampire slowly unlearns to be gentle. Those who rely too much on Potence begin to show complete disregard for what they perceive as the weakness of others, putting all their strength in any physical action, regardless how mundane it is.[1]

Official Abilities

There are no individual powers for Potence until level 6. At that point, characters would choose to gain additional automatic successes to Strength or choose a unique power. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.

Advanced Powers

V5PotenceAdvanced
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [1]
    • Imprint: The Kindred squeezes so hard they leave imprints in solid steel.
    • Master of the Forge: The Kindred creates exceptional metalwork tools and weapons.
    • Relentless Pursuit: The Kindred makes extraordinary leaps through the air.
    • The Fist of Caine: The Kindred makes brawling attacks from a few yards away.
    • The Gentle Rebuke: The Kindred telekinetically knocks someone away without harming them.
    • Crush: The Kindred with a successful attack against an object automatically destroys it.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • Earthshock: The Kindred sends shockwaves through the Earth.
    • Fist of the Titans: The Kindred attacks or throws someone away telekinetically.
    • Immovable Object: Spend a Willpower point while standing on a solid surface to become absolutely immovable.
    • The Forger's Hammer: The Kindred creates weapons that do extra damage.
    • Brutality: The Kindred is able to deal lethal damage with their unarmed strikes.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [3]
    • Aftershock: Delay damage from attacks for up to 24 hours.
    • Flick: The Kindred makes a simple motion that sends a target flying away.
    • Lend the Supernatural Vigor: The Kindred grants their incredible strength to another.
    • Touch of Pain: The Kindred puts the full force of their strength against one person or object.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [4]
    • Might of the Heroes: The Kindred performs physical feats of mythic proportion.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [5]

Mind's Eye Theatre Standard Powers

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [6]
    • Prowess: The Kindred's unarmed or clubbing attacks deal lethal damage instead of bashing if they so choose.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [7]
    • Might: The Kindred can make a free retest on any challenge involving strength.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [8]
    • Vigor: The Kindred may use the bomb (beats rock and paper, loses to scissors) on any challenge involving strength.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [9]
    • Intensity: The Kindred may bid the Potence and not risk losing any physical traits in challenges of strength.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [10]
    • Puissance: The Kindred wins on ties involving all strength based tests and deal an additional level of damage in which their strength is a factor.

Standard Powers (V5)

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [11]
    • Lethal Body: The Kindred can cause serious physical damage to a mortal, capable of tearing skin and breaking bone.
    • Soaring Leap: The Kindred can leap higher and further.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [12]
    • Prowess: The Kindred gains an overall increase in strength.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [13]
    • Brutal Feed: The Kindred is given such strength in feeding as to be able to completely exsanguinate a mortal human within a matter of seconds.
    • Spark of Rage: A combination of both Potence and Presence, the Kindred can incite anger or even frenzy in any onlookers.
    • Uncanny Grip: The Kindred is able to grip onto nearly any surface, and climb and hang unsupported from walls and ceilings.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [14]
    • Draught of Might: The Kindred's blood can serve as a strength potion to anyone who drinks of it; friend or foe alike.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [15]
    • Earthshock: The Kindred can slam their fist or foot into the ground to cause a forceful shockwave to knock their adversaries prone.
    • Fist of Caine: The Kindred's bare hands are capable of causing devastating or lethal injuries to both mortals and other Kindred alike.

Gallery

References

----

^  Level 1

Prowess Laws of the Night Revised Edition Pg. 166
Potence Vampire: The Masquerade - Bloodlines

^  Level 2

Might Laws of the Night Revised Edition Pg. 166
Potence Vampire: The Masquerade - Bloodlines

^  Level 3

Vigor Laws of the Night Revised Edition Pg. 166
Potence Vampire: The Masquerade - Bloodlines

^  Level 4

Intensity Laws of the Night Revised Edition Pg. 166
Potence Vampire: The Masquerade - Bloodlines

^  Level 5

Puissance Laws of the Night Revised Edition Pg. 167
Potence Vampire: The Masquerade - Bloodlines

^  Level 6

The Fist of Caine Dark Ages Companion Pg. 88
Imprint Guide to the Camarilla Pg. 93
The Gentle Rebuke Clanbook: Brujah Revised Pg. 67
Relentless Pursuit Clanbook: Brujah Revised Pg. 68
Master of the Forge Players Guide to High Clans Pg. 159
Force Faith and Fire Pg. 191
Imprint Laws of the Night: Camarilla Guide Pg. 59
Imprint Vampire: The Masquerade 20th Anniversary Edition Pg. 192
Crush Vampire Twentieth Anniversary Edition: The Dark Ages Pg. 235
Relentless Pursuit Lore of the Clans Pg. 49

^  Level 7

The Forger's Hammer Dark Ages Companion Pg. 88
Earthshock Guide to the Camarilla Pg. 93
Fist of the Titans Players Guide to High Clans Pg. 159
Earthshock Laws of the Night: Camarilla Guide Pg. 60
Brutality Vampire Twentieth Anniversary Edition: The Dark Ages Pg. 235
Immovable Object Lore of the Clans Pg. 124

^  Level 8

Touch of Pain Dark Ages Companion Pg. 89
Flick Guide to the Camarilla Pg. 94
Lend the Supernatural Vigor Players Guide to High Clans Pg. 159
Flick Laws of the Night: Camarilla Guide Pg. 60
Flick Vampire: The Masquerade 20th Anniversary Edition Pg. 193
Aftershock Vampire Twentieth Anniversary Edition: The Dark Ages Pg. 235

^  Level 9

Might of the Heroes Players Guide to High Clans Pg. 159
Destruction Laws of the Night: Camarilla Guide Pg. 61

^  Level 10

Plot Device Gehenna Pg. 182
Vampire: The Masquerade Disciplines
Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy
Amalgams Chimerstry · Dementation · Obeah · Serpentis · Valeren · Vicissitude
Legacy Abombwe · Bardo · Chimerstry · Daimonion · Deimos · Dementation · Flight · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obtenebration · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Legacy Blood Magic Abyss Mysticism · Akhu · Thaumaturgical Countermagic · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga