A portal is a supernatural means of travel between two areas, often to other dimensions, like these that leads to the Umbra or the Dreaming. Some are called Rivergates, Sun Trails or Byways. Some Blight have portals to Scar, and most Hellholes have portals to Malfeas.
They are often invisible, but can be seen with mystic means such as the level 2 Kuei-jin ritual Behold the Spirits' Doorway. Some must be opened with specialized means, such as the level 4 Kuei-jin Rite of Supplication.
Means of Opening Portals[]
- The Sphere of Spirit at 5.
- The Rite or Charm Open Moon Bridge.
- The level 5 Thaumaturgy ritual Escape to a True Friend.
- Chi Rift, the fifth power of Tapestry.
- The level five Kuei-jin ritual Creating the Rivergate.
- Transcendent Portal, the ninth power of Feng Shui.
- The Red Bridge, the ninth power of Hellweaving.
- Doorway to Darkness, the fifth power of the Lore of Portals.
References[]
- MTAs: Mage: The Ascension Rulebook, p. 27, 55
- MTAs: GURPS Mage: The Ascension, p. 189
- MTAs: Mage: The Ascension Second Edition, p. 9, 25
- MTAs: Horizon: The Stronghold of Hope, p. 50-51 (Horizon's Portals: Atopos, Clotho and Lachesis)
- MTAs: Mage: The Ascension Revised Edition, p. 42
- MTAs/cMET: Laws of Ascension, p. 23
- WTA: Werewolf: The Apocalypse Rulebook
- KOTE: Kindred of the East Rulebook
- KOTE: Kindred of the East Companion, p. 65, 72
- CTD: Changeling: The Dreaming Rulebook
- DTF: Demon: The Fallen Rulebook
- WTO: Wraith: The Oblivion Rulebook