|Authors:||Michael A. Goodwin, Kylee M. Hartman, Steven Kenson, Jacob Klünder, Carrie Ann Lewis, Ari Marmell, Matthew J. Rourke|
|Additional Material:||Janet Trautvetter|
|Consultants:||C.A. Suleiman, Janet Trautvetter|
|Vampire & the World of Darkness created by:||Mark Rein•Hagen|
|Storyteller Game System designed by:||Mark Rein•Hagen|
|Editor:||Janice M. Sellers|
|Art Direction:||Becky Jollensten|
|Interior Art:||Colin Adams, Mike Chaney, David Day, Jim Di Bartolo, Quinton Hoover, Alex Shiekman, James Stowe, Tim Truman|
|Cover Art:||Adrian Smith|
|Cover Design:||Becky Jollensten|
|Layout & Typesetting:||Becky Jollensten|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||December 1, 2003|
|Years Covered:||1230 CE|
|Publication #:||WW 20007|
|Reference #:||ISBN 1-58846-289-7|
|Price:|| Print: $24.99|
Players Guide to High Clans adds more details on the High Clans of the Kindred during this stage of the Dark Medieval: the Brujah, the Cappadocian, the Lasombra, the Toreador, the Tzimisce, and the Ventrue.
From the White Wolf catalog:
- In the Blood Is Power
- The Salubri have fallen. Now we are only six, although we do not stand united. Indeed, kings seldom do. But we are the rulers of the night, by divine ordinance and by the power of Caine's blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on thrones!
- The Learned and Lordly Dead
- The Players Guide to High Clans contains detailed information on the Brujah, Cappadocians, Lasombra, Toreador, Tzimisce and Ventrue. It includes hints on running all High Clan or mixed chronicles; how High Clan characters develop over time; the mythology, heraldry and history of the clans; and new Merits, Flaws, and Discipline techniques. You'll also find details on High Clan secret societies and on the High Clan Cainites who command the Dark Medieval world.
Prelude: When the Waters StopEdit
Attitudes, themes, and moods found in the book, as well as resources for campaign ideas and atmosphere setting.
Chapter One: Once and Future KingsEdit
Written by Kylee M. Hartman, Steven Kenson, and Ari Marmell. More information on each of the clans, including their history and what they stand for in the era of the War of Princes. Also includes where each clan calls home, who they ally themselves with to achieve their goals, and the blasphemous way they treat the sacraments.
Chapter Two: Playing the High ClansEdit
Chapter Three: Noble by AssociationEdit
Chapter Four: Birthrights and Bitter SecretsEdit
Written by Michael A. Goodwin. The high level (six-dot and up) abilities for the following Disciplines: Auspex, Celerity, Dominate, Obtenebration, Presence, and Vicissitude, as well as combined Discipline abilities, the Discipline of Temporis, the Nigrimancy branch of Mortis, the Mortis rituals, the ways the Lasombra channel the Abyss, the Koldunic Sorcery abilities, and new, High Clan-specific Merits and Flaws.
Chapter Five: Those Who Rule the NightEdit
Written by Carrie Ann Lewis. Character templates for each clan, notable High Clan Kindred, and High Clan sects, including the Topiarium, the Woodwose Savages, and the Michaelites, as well as sects within each clan.
- Two entries in the index (Alfonzo and Sight that Pierces Lies) are marked with the infamous Page XX.
- This sourcebook is the companion book to Players Guide to Low Clans.
- Troile - Possible founder of the Brujah clan
- Cappadocius - Founder of the Cappadocian clan
- Augustus Giovanni - Newly welcomed Cappadocian
- Shadowed One - Founder of the Lasombra clan
- Ishtar - Possible founder of the Toreador clan
- Arikel - Possible founder of the Toreador clan
- The Eldest - Founder of the Tzimisce clan
- Kupala - Demon of Carpathia
- Veddartha - Possible founder of the Ventrue clan
- Mithras - Ventrue Prince of London
- Lamia - High priestess of the Lamia
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