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Cover Image
Authors: Ethan Skemp (Chapters 1–2), Michael Gill (Chapters 3–

4) and Kevin Kulp (Chapters 5–6)

Additional Material: Deird'Re Brooks, Joseph D. Carriker, Jr., John Geiger, James Maliszewski
Developer: Joseph D. Carriker, Jr.
Editor: Anita Hager
Managing Editor: Andrew Bates
Art Director: Rich Thomas
Cover Artist: Michael Phillippi
Interior Artists: John Bridges, Nate Pride, Mark Smylie, Tim Truman
Dedication
To my friends and loved ones at Rookhaven House. Thanks for helping me build our haven; here’s to many years to come.

To Burton Jackson, Jenna Lovelady, Deird’Re Brooks and Josh Hein, for Ashes and Wormwood. I have enjoyed our adventures together, and look forward to plenty more of the same (only with more treasure and XPs, I promise).

And finally…

To Sean Rufus an Dru. Words don’t begin to describe.

Special Thanks
To Monte Cook and Malhavoc Press, for permission to reference in Appendix 2 the prestige classes from Book of Eldritch Might and Book of Eldritch Might II.

To Conrad Hubbard, for your contribution of the Curse of Mesos to Relics & Rituals 2: Lost Lore. Sorry about the oversight, man — we couldn’t have done it without ya.

Publisher: White Wolf
Imprint: Sword and Sorcery Studios
Publication Date: July 28, 2003
Pages: 144
Year:
Product code: WW 08396
Reference Number: ISBN 1-58846-119-6
PDF: DriveThruRPG.com Bullet-rpg
Price: Digital: $9.99

Player's Guide to Wizards, Bards and Sorcerers is a sourcebook for the Scarred Lands d20 setting.

SummaryEdit

Legacy and Lore
Arcane might is a source of both peace and war. Whether by bards who have garnered knowledge from generations of epics, by sorcerers who have powerful potential in their blood or by wizards through the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them.
First in the Player's Guide Series
This first sourcebook in the Players Guide series from Sword & Sorcery Studios details the secrets and potential of the masters of arcane magic: wizards, bards and sorcerers.
This Sword & Sorcery™ book is published under the Open Game License and is 100% compatible with revised 3rd Edition rules and the d20 System.

ContentsEdit

PrefaceEdit

IntroductionEdit

Book One: WizardsEdit

Chapter One: Seekers of Mystery Edit

Chapter Two: Power of the Sigil Edit

Book Two: BardsEdit

Chapter Three: Keepers of Culture Edit

Chapter Four: A Note in the Silence Edit

Book Three: SorcerersEdit

Chapter Five: Blood of the Titans Edit

Chapter Six: Weirding Folk Edit

AppendicesEdit

Appendix One: The Ways of Lore Edit

Appendix Two: The Masters of Lore Edit

Appendix Three: The Tools of Lore Edit

Legal Appendix Edit

Background Edit

James Maliszewksi was not credited in the original print edition. His credits were included in the Player's Guide to Monks and Paladins.

The original edition also credited the authors in the incorrect order. The Player's Guide to Rangers and Rogues included the correct attribution.

This book features a number of prestige classes originally published in Monte Cook's Book of Eldritch Might, with notes on how to adapt them to the Scarred Lands setting.

Memorable QuotesEdit

CharactersEdit

TerminologyEdit

ReferencesEdit

Previous book:
SL: Creature Collection Revised Bullet-pdf
Game Books
Scarred Lands books
Next book:
WTA: Player's Guide to Fighters and Barbarians Bullet-pdf
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