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The Pilgrim is one of the Archetypes that manifest in a freshly formed Bound. Pilgrims are Bound that focus on allowing people to live a life that avoids an continued half-existence as a ghost or a fall into the Underworld.

First Edition[]

While Pilgrims in general do have the best intentions at heart, they can come off as hostile or disturbed. Even if they do offer an explanation, some Pilgrims believe that helping people to shed life's fetters doesn't require their consent. They will happily sleep with a widow to maker her forget her recently deceased husband or destroy objects that people have a too vested interest in. Others seek to break existing emotional bonds that form attachments, often insinuating themselves into the personal lives of their target to learn of their emotional baggage.

Most Pilgrims practice what they preach: They seek to resolve any issue that could hold them back as a ghost once the Bargain is fulfilled and avoid entanglement with other persons, sometimes even going so far as avoiding to join a Krewe.

Second Edition[]

Pilgrim krewes are committed to helping the dead move on, and perhaps changing the Underworld itself to facilitate that. A plurality of them have a background in Buddhism, but Christian mysticism or psychoanalysis are also often employed as a framework to help the dead shed their attachments. Like Mourners, they regularly delve into the Underworld and explore its nooks and crannies, though their goal is understanding and accepting the nature of death so that they (and the ghosts they help) can be free of fear. They seek to protect ghosts from the Dead Dominions, necromancers, and other exploitative elements of death, and try to help the dead find a resolution that isn't being absorbed into the Underworld's walls. Some Pilgrims become too enthusiastic with their "help," however, and cross the line into abusing the ghosts they've taken responsibility for "for their own good." Others become so entranced with the workings of the Underworld that they lose sight of their higher ideals.

References[]

Geist: The Sin-Eaters First Edition Archetypes

Advocate · Bonepicker · Celebrant · Gatekeeper · Mourner · Necromancer · Pilgrim · Reaper

Geist: The Sin-Eaters Second Edition Archetypes

Sin-Eaters

Furies · Mourners · Necropolitans · Pilgrims · Undertakers

Others

Elysians · Bonepickers · Gatekeepers · Thanatologists

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