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PierreToussaint

Pierre Toussaint was a Wraith who lived in the 19th century United States.

Biography[]

For Pierre, death has been an infinitely preferable experience to life. Born into slavery, he was never intended for anything more than work in the cane fields. "Fortunately," the owner of the plantation where Pierre was put to work considered himself to be a kind and enlightened man. He endowed a church to see to the spiritual man. He endowed a church to see to the spiritual needs of his slaves, and the pastor of that church took a special interest in Pierre.

Taught to read and write by Fr. Beaulac, Pierre displayed his knowledge before the master of the plantation in hopes of achieving a promotion to the manor house. He achieved this, but at a price - the church was closed down, for fear that it was spreading "subversive" ideas. Pierre went to the big house, and Fr. Beaulac went on his way.

It was too late for Pierre, though. The house slaves looked down on him, seeing him as an interloper who belonged back in the field. The field hands resented him, understanding the tie between his ascent to the house and the departure of the local priest. And the good Father's teachings had already started Pierre wondering a bit too loudly about the morality of slavery.

So he took the first steps down the road to revolt - and was caught. The master of the house sorrowfully had him flogged to death in front of the rest of his "property," as a lesson.

Crossing over, Pierre took his first tottering steps as a wraith - a free wraith - on his own. He tore through his Caul on his own. And standing in the Shadowlands, looking over the wreck of his corpse, he swore he'd never be bound to anyone or anything, ever again.

So when Pierre descended to the Island Below the Sea to meet with the Loa, he did so to bargain and not to pledge allegiance. And when he returned to the Mirrorlands, he did so on his own agenda, not that of the Loa. And when he hitched a ride to the mainland on a trading vessel to see what he could find and achieve there, he did so his own initiative.

Pierre's been in Baton Rouge for over two years now, and maintains a courteous but distant relationship with Hazen. Toussaint has taken hold of the reins of power in the community of Les Invisibles in Baton Rouge, and is working steadily to expand his influence. He has far more Chevaux at his disposal than Hazen has mortals and mediums at his, and a result has been steadily eroding the authority - and Fetters - of Hazen and his occasional allies.

Profile[]

  • Image: Pierre is a short, powerfully built man whose back still bears the marks of the lash. His hands are calloused and strong, and his head is clean shaven. Toussaint's time Below the Sea has marked him, and while his Corpus is still as dark as his skin was in life, he occasionally has a wave of unsettling translucence wash across him.
  • Roleplaying Hints: You are in charge. You have your goals, and will not be thwarted from them. While you don't particularly dislike anyone else, you don't particularly like anyone, either. Interact with others as little as possible, unless they're potential allies or potential threats. Whatever you learned on the Island Below the Sea has focused your abilities to match your desire, and you're not hesitant about moving to take what you want.
  • Destiny: When the Ivory Queen takes New Orleans, Baton Rouge becomes the most important city in Louisiana for Les Invisibles. Maintaining an uneasy truce with the Hierarchy, Toussaint is the leading voice of the Loa in the city for at least another century.
  • Nature: Architect
  • Demeanor: Bravo
  • Physical: Strength 4, Dexterity 4, Stamina 5
  • Social: Charisma 4, Manipulation 2, Appearance 3
  • Mental: Perception 3, Intelligence 3, Wits 5
  • Talents: Alertness 4, Athletics 3, Awareness 4, Brawl 3, Dodge 2, Expression 2, Intimidation 3, Streetwise 3, Subterfuge 2
  • Skills: Crafts 2, Leadership 5, Meditation 2, Melee 1, Stealth 3,
  • Knowledges: Enigmas 3, Linguistics 3, Medicine 1, Occult 2,
  • Backgrounds: Allies 3, Contacts 3, Status 3
  • Passions: Be free (Defiance) 5, Help others to freedom (Rage) 4
  • Arcanoi: Argos 4, Connaissance 5, Moliate 1, Puppetry 4, Usury 3
  • Fetters: Govi 5
  • Willpower: 10
  • Permanent Corpus: 10
  • Maiy' Tete: Ogoun
  • Angst: 4
  • Thorns: Devil's Dare, Shadowplay, Wrack x3
  • Dark Passions: Burn down Baton Rouge (Hatred) 3, Destroy Hazen (Envy) 4

References[]

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