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Below are the Gifts available to the Philodox Auspice.

List of Gifts[]

First Edition and GURPS Gifts[]

Level 1[]

  • Resist Pain: The Garou spends a Gnosis point and is able to ignore all penalties for wounds for the duration of the Scene.[1]
  • Scent of the True Form: This Gift allows the Garou to determine what a subject really is. They can automatically tell when someone is a Werewolf, and can detect Vampires and Faeries on a Perception + Primal-Urge roll with a difficulty of 8. Even Magi can be detected, but that involves a difficulty of 9.[2]
  • Truth of Gaia: Philodoxes have the ability to sense whether others have spoken truth or falsehood. The Garou must roll Intelligence + Empathy with a difficulty equal to the subject's Manipulation + Subterfuge.[3]

Level 2[]

  • Call to Duty: The Garou summons spirits if she knows their names, and may give them one command. How well they follow the command depends on a Charisma + Leadership roll against a difficulty of the spirit's Willpower. If the Garou spends a Gnosis point, she can summon all spirits within one mile to protect or assist her.[4]
  • King of Beasts: Specific animals, generally ones the Garou regularly associates with, follow his commands willingly and unconditionally. They understand him and want to help. The target must be within 100 feet, and the Garou must make a Charisma + Animal Ken roll against a difficulty based on his relationship with the animal. This power only works on one animal at a time, and it does not attract animals to the Garou's vicinity (see Beast Life, Level 4 Lupus).[5]
  • Strength of Purpose: Some Garou feel so strongly about their roles in the pack, the tribe and the world that they can draw on this resolve in times of need. Once per Scene, when the character feels she needs Willpower, she can roll Stamina + Rituals against a difficulty of her Willpower (the maximum, not the current rating). For every three successes (including fractions), she recovers one point of Willpower up to her maximum.[6]

Level 3[]

  • Weak Arm: The Philodox, more attuned to others than most Garou, can use this perceptiveness against their foes. Merely watching an opponent's fighting style lets the Garou determine its strengths and weaknesses, and allows her to divide up a number of bonus dice among her attach and damage rolls equal to the successes made on a Perception + Brawl roll against a difficulty of 8. This can only be used against each foe once each Scene, and the benefits are lost at the end of the Scene. The Garou must concentrate for a full turn to use this gift.[7]
  • Wisdom of the Ancient Ways: All Garou have a innate connection to their totem spirits, a form of racial unconsciousness which can be accessed through intense meditation. The Garou can tap deeply into these deep memories and remember ancient facts and lore which might be of use today. The Garou must spend a Gnosis point, and the difficulty is 9, -1 for every point of Past Life the Garou possess.[8]

Level 4[]

  • Power of the Ways: This Gift enables a Philodox to draw energy from the ephemera of the Umbra. She spends a Gnosis point and then rolls her Willpower against a difficulty of 8. Every success she receives may be used to restore a point of Gnosis, Willpower or Rage.[9]
  • Roll Over: The Garou has such a commanding presence that those encountered will submit to her upon their first meeting. She must make at least three additional successes on a resisted Willpower contest. Should she succeed, she dominates her foe, causing humans to fall to their knees, wolves to roll on their backs, etc.[10]
  • Scent of Beyond: With a successful Perception + Enigmas roll against a difficulty of 8, the Garou can bring all senses to bear on one spot with which he is familiar. The point of view is the same as if the Garou were standing in the middle of the area being scanned.[11]
  • Take the True Form: This Gift allows a Garou to force a shapeshifter to assume her natural breed form (either Homid, Lupus, or Crinos if metis). Roll Manipulation + Primal-Urge, difficulty seven. The number of successes is the number of turns the target cannot shift into any other form.[12]

Level 5[]

  • Geas: A Geas causes others to do a Garou's bidding, though he cannot make them act contrary to their basic instincts. Thus, he could send a group on a quest, but could not make them attack and try to kill each other - unless they were psychotics or Werewolves. To use the Geas gift, the Garou must make a Manipulation + Leadership roll against the target's Willpower, and spend a Gnosis point.[13]
  • Wall of Granite: Garou often gain renown for their familiarity with elementals, and the Wall of Granite is just one manifestation of this relationship. While in contact with earth or rock, the Philodox can call up a wall three yards high, two yards long and one yard thick to protect himself by spending a Gnosis point. The wall can soak damage as though it had 10 die, and 10 wound levels must be done to penetrate it any point.[14]

Second Edition and MET Gifts[]

Level 1[]

  • Resist Pain: Through force of will, the Garou is able to ignore the pain of his wounds and continue acting normally. This Gift is taught by a Bear-spirit.[15]
  • Scent of the True Form: This Gift allows the Garou to determine what a subject really is. This information is conveyed as an olfactory sensation - it is actually a scent of the target's true nature. This Gift is taught by any spirit servant of Gaia.[16]
  • Truth of Gaia: Philodox, as judges of the Litany, have the ability to sense whether others have spoken truth or falsehood. This Gift is taught by a Falcon-spirit.[17]

Level 2[]

  • Call to Duty: The Garou can summon spirits if she knows their names, and may give them one command. Only one command may be given; after it is carried out, the spirits will depart. Spirit names can be discovered either through personal acquaintance of the Gift: Name the Spirit (Lupus and Theurge). This Gift is taught by an Incarna avatar.[18]
  • 'King of Beasts: Specific animals, generally ones with which the Garou regularly associates, follow his commands willingly and unconditionally. They understand him and want to help. This Gift is taught by a Lion- or Falcon-spirit.'[19]
  • Strength of Purpose: Some Garou feel so strongly about their place in the pack, the tribe and the world that they can draw on this resolve in times of need. The Garou can pull new resolve from his deepest reserves. This Gift is taught by a Wolf-spirit.[20]

Level 3[]

  • Sense Balance: As the arbitrators of the Garou Nation, the Philodox have developed an attunement with the precarious forces that balance the world and the individual alike. This Gift allows the user to detect an overabundance of any of the prime forces of the universe, whether Wyrm,, Wyld or Weaver. It can point out a Bane manifestation at an industrial plant or mental instability in a packmate. A Cat-spirit teaches a friendly Garou this Gift in exchange for a warm fire and a promise not to chase her kin.[21]
  • Weak Arm: Philodox are more attuned to others than are most Garo. Accordingly, they can use this perceptiveness against their foes. Merely watching an opponent's fighting style lets the Garou determine its strengths and weaknesses. This Gift is taught by a Snake- or Wind-spirit.[22]
  • Wisdom of the Ancient Ways: All Garou have an innate connection to their ancestors, a form of racial unconscious accessible through intense meditation. The Garou, by tapping into these deep memories, can remember ancient facts and lore. This Gift is taught by a Garou Ancestror-spirit.[23]

Level 4[]

  • Roll Over: The Garou has such a commanding presence that those encountered readily submit to her. Should she succeed in a test of wills, she dominates her foe, causing humans to fall to their knees, wolves to roll on their backs, etc. This Gift is taught by a Lion- or Wolf-spirit.[24]
  • Scent of Beyond: The Garou can bring all his senses to bear on one spit (even an Umbral site) with which he is familiar, no matter how far away that spot it. The Garou senses the site from a point of view as if her were standing in the middle of the area being scanned. This Gift is taught by a Bird-spirit.[25]
  • Take the True Form: The Philodox with this power can force a Garou into her breed form. This Gift is especially useful to abate a frenzy, prevent damage from silver or take a combative advantage. A Wolf-spirit teaches a worthy Philodox the workings of this Gift.[26]

Level 5[]

  • Geas: A Geas causes others to do a Garou's bidding, though the Geas-layer cannot make the targets act contrary to their basic instincts. Thus, she could send a group on a quest, but could not make its members attack and try to kill each other - unless they were psychotics or werewolves. This Gift is taught by an Incarna avatar.[27]
  • Wall of Granite: Philodox have a stronger relationship with the elementals of the earth than do other Garou, for just as the earth upholds those upon it, the Philodox uphold their people's ways. While in contact with earth or rock, the Philodox can invoke a wall to protect himself. This wall will move with the Garou, defending him from all angles. This Gift is taught by earth elementals.[28]

Level 6[]

  • Break the Bonds: This Gift allows a Garou to break any bonds holding her, whether mental or physical. This includes all manner of mind control, whether by a mage Sphere or vampiric Blood Bond. The Garou can use this Gift to break the bond even though her master may demand her not to. However, she may not seek out a spirit to teach this Gift if she is commanded otherwise. Thus, this Gift is most often awarded to a Garou as a return for service to an Incarna or equally powerful spirit who is well aware of the Garou's unnatural servitude.[29]

Werewolf: The Wild West and MET Gifts[]

Level 1[]

  • Aura of the Just: When the Gift user commits a just act, everyone around him knows it merely by gazing at him. The Aura of the Just proclaims to one and all that this Garou is in the right. Where circumstances or perceptions might cloud the judgment of witnesses, the Gift clears all doubts. Alternatively, those who know the Philodox can see his guilt when the Gift does not activate. A Falcon-spirit teaches this Gift.[30]
  • Resist Pain: The Garou is able to resist the pain of his wounds and continue acting normally. This Gift is taught by a Bear-spirit.[31]
  • Scent of the True Form: The Philodox can smell what a subject really is; she can supernaturally pick up the scent of her target's true nature. This Gift is taught by any spirit servant of Gaia.[32]
  • Strength of Vision: A Philodox can apply his will to a goal and then ignore all distractions from it. This Gift is taught by a Boar-spirit.[33]
  • Truth of Gaia: Philodox, as judges of the Litany, can sense if others speak truth or lies. This Gift is taught by a Falcon Gaffling.[34]
  • Wrongful Death: This Gift allows the Philodox to observe the final resting place of someone deceased and determine whether or not their death was natural or the result of other circumstances (violence, poison, sickness, etc.). This Gift does not revel the cause of death, only if the death occurred by fair order or foul. While this Gift does not actually allow communication across the Shroud, a distinct feeling of emptiness occurs to the Gift user if the deceased has become a wraith, and no final delineation between natural or unnatural death is forthcoming. This Gift is taught by Eagle-spirits and, more rarely, Justice-spirits.[35]

Level 2[]

  • Call to Arms: The Garou can summon low-powered spirits of a certain type - animal, air, water - and may give them one, and only one command. Once the spirits have fulfilled this request, they depart. This Gift is taught by an Incarna avatar.[36]
  • King of the Beasts: Animals within sight, scent and earshot of the Garou follow his orders willingly and unconditionally (assuming he does not order their suicide). They understand his orders and want to carry them out. This Gift is taught by a Lion- or Falcon-spirit.[37]
  • Mend the Forked Tongue: The Garou can command a target to speak the truth, despite the victim's desires.[38]

Level 3[]

  • Balance Man and Beast: A Philodox needs to keep a tight grip on his bestial side for fear of losing control and, perhaps worse still, allowing his passions to control his judgment. However, a Garou cannot deny his animal nature; rationality cannot reign alone. The Garou can calm or enrage himself in times of need. This Gift is taught by a Water-spirit.[39]
  • Curse the Betrayer: Anyone who cheats the Philodox pays for his dishonesty. After entering a pact with the Garou, bad luck follows anyone who violates the agreement (including the user).[40]
  • Wisdom of the Ancient Ways: By tapping into the racial subconscious of the Garou, the Philodox dredges up ancient facts and lore. This Gift is taught by an Ancestor-spirit.[41]

Level 4[]

  • Rally to the Cause: At times a Philodox needs to rally Garou to achieve a goal, but as events in the Savage West prove, Garou can rarely agree on anything, let alone work together. This Gift helps a Philodox inspire other Garou to follow his cause, despite tribal or personal differences. This power his cause, despite tribal or personal differences. This power is most appropriate for inspiring Garou, but also affects humans. This Gift is taught by a Falcon-spirit.[42]
  • Roll Over: The Philodox's presence demands respect and submission. Should she succeed in a test of wills, she dominates her foe, causing humans to fall to their knees and wolves to roll onto their backs. This Gift is taught by a Wolf-spirit.[43]

Level 5[]

  • Honor Bound: The Philodox compels an individual or pack of Garou to perform a mission that may not correspond to an individual's desires. Only a handful of subjects can be affected by this Gift at one time. The Philodox's order is so compelling that few can resist, assuming that it doesn't defy Garou basic instincts. The leader could make a pack of European Garou restore a caern to its native owners, but could not make werewolves eat human flesh. This Gift is taught by an Incarna avatar.[44]
  • Wall of Granite: The Philodox's word is so compelling that the earth, the very foundation upon which her people live, responds to her command. While in contact with earth or rock, the werewolf can summon a wall to move with her. defending her from all angles. This Gift is taught by an earth elemental.[45]

Basic[]

  • Strength of Purpose: See Laws of the Wild, p. 102.

Intermediate[]

  • Call to Duty: See Laws of the Wild, p. 102.

Werewolf: The Dark Ages and Dark Ages: Werewolf[]

Level 1[]

  • Resist Pain: By strength of will, the Garou ignores the pain of his wounds and continues to act normally until her is completely incapacitated. A badger-spirit teaches this Gift.[46]
  • Scent of the True Form: This Gift allows a werewolf to determine a person's true nature. As the name of the Gift suggests, the Garou uses her sense of smell, which is not fooled by the target's outward seeming. This Gift is taught by a vulture-spirit.[47]
  • Truth of Gaia: The Half Moons of the Garou are entrusted with the duty of settling disputes and dispensing justice. This Gift, which allows them to sense truth or falsehood in another's words, is vital to fulfilling that duty. A Gaffling of Falcon teaches this Gift.[48]

Level 2[]

  • Call to Duty: Names hold great power, especially in the spirit world. The Garou may summon and command any spirit she knows by name. Only one command may be given, and the spirit departs immediately after fulfilling it. Alternatively, all spirits in the area may be called in times of great need. An Incarna avatar teaches this Gift.[49]
  • Strength of Purpose: Even more than most Garou, the Half Moons love a great cause. Once he has found one and taken it to heart, a werewolf can use this Gift to fortify himself, turning hot passions into cold, steely determination. A wolf-spirit teaches this Gift.[50]

Level 3[]

  • Spirit Witness: The world is alive and aware on levels that normal men and women cannot perceive - levels that Garou too often forget, to their chagrin. A Garou uses this Gift to see clearly through the mists of time to any scene to which she can find a spirit witness, whether she wishes to study an epic battle or declare an isolated confrontation between two werewolves an honest challenge or a cowardly murder. This Gift is taught by a tortoise-spirit.[51]
  • Warrior's Eye: All Garou become veteran combatants. A werewolf with this Gift has something more - an uncanny ability to quickly pick out and exploit the weaknesses in an enemy's fighting style. Some Garou insist that this knowledge comes from the last whispers of the enemy's dead foes. True or not, this Gift is taught by wind-spirits.[52]

Level 4[]

  • Roll Over: A staredown pits one werewolf against another in a test of wills. A Garou with this Gift radiates command and power, allowing him to engage several others in a simultaneous test. If he succeeds, his opponents acknowledge his dominance - humans by bowing or kneeling, Garou by rolling over to expose their throats. Wolf-spirits teach this Gift.[53]
  • Scent of Beyond: With a moment's concentration, the Garou can send her senses to any place with which she is familiar, even an Umbral location, no matter how far away she may be. Because a bid spirit teaches this Gift, her senses perceive the scene from above.[54]

Level 5[]

  • Earthfriend's Pact: Philodox and earth elementals have an affinity for each other. Both are usually dedicated, stalwart and slow to anger. In recognition of a legendary friendship between an ancient Garou and elemental, the spirits of the earth teach this Gift to the Half Moons. When the Garou calls for aid, the ground beneath his feet answers, shaking his enemies to their knees and swallowing the least fortunate into an early grave.[55]
  • Geas: This Gift pledges an individual or a group to a sacred oath. While the geas cannot force an individual to act in ways that are against her nature (such as allow herself to be killed), it also does not allow her to act against the task that the Philodox has set before her - a task that is undoubtedly toward Gaia's greater good. This Gift is taught by an Incarna avatar.[56]

Revised Edition and MET Gifts[]

Level 1[]

  • Ma'at's Feather: According to Egyptian legend, if the heart of one of the dead was heavier than Ma'at feather, she would feed it to the beast Ammit, destroying their soul entirely. If it was lighter, then the dead person was admitted to the afterlife. This Gift was first the province of Silent Strider Philodox (and is still most common among that tribe), but has spread throughout all of Garou society. It allows the Philodox to sense the weight of a fallen Garou's soul and determine if he died as one of Gaia, or had fallen to the Wyrm. It us used to determine what rituals will be undertaken for the deceased, and it taught by a bird or lion-spirit.[57]
  • Moon Lore: Using this Gift, the werewolf can learn the phase of the moon that heralded the birth of another. Although it can determine auspice, Moon Lore gives no clue to whether the subject is a werewolf or even if it is supernatural in any way; being born under a waxing gibbous moon means much more to a Garou than it does to a normal human. Any moon-spirit can teach this Gift.[58]
  • Resist Pain: Through force of will, the Philodox is able to ignore the pain of his wounds and continue acting normally. A bear-spirit teaches this Gift.[59]
  • Scent of the True Form: This Gift allows the Garou to determine the true nature of a person. This information is conveyed as an olfactory sensation - t is actually a scent of the target's natural form. Any spirit servant of Gaia can teach this Gift.[60]
  • Truth of Gaia: As judges of the Litany, Philodox have the ability to sense whether others have spoken truth or falsehood. A Gaffling of Falcon teaches this Gift.[61]

Level 2[]

  • Call to Duty: Any spirit the Philodox knows by name is a potential servitor. With this Gift, the werewolf can summon and command any spirit she knows by name. Only one command is possible at a time, and the spirit departs after fulfilling the one request. An Incarna avatar teaches this Gift.[62]
  • King of Beasts: The Philodox's authority extends into the realm of beats, such that he can command the loyalty of any specific animal. If successful, the animal follows his commands willingly and unconditionally. A lion- or falcon-spirit teaches this Gift.[63]
  • Omen of Truth: Half Moons are seldom called upon to make easy decisions or clear-cut judgments - if things were so simple, the Philodox would not be needed. Yet when it comes down to it, even the judge could use a hint now and then. By taking a moment to look around, the wise Garou may see in the fall of a leaf or path of a butterfly an answer he seeks.[64]
  • Realm Wisdom: A wise Garou knows to obey the laws of a realm for maximum results; however, sometimes those laws aren't immediately obvious. Although experience is the best teacher, sometimes a Philodox needs to take a shortcut. By channeling the wisdom of a realm's spirits, the Philodox can intuitively guess important facts about the realm. This Gift is taught by an ancestor-spirit.[65]
  • Strength of Purpose: Some Garou feel so strongly about their place in the pack, the tribe and the world that they can draw on this resolve in times of need. The Philodox can pull new resolve from his deepest reserves. A wolf-spirit teaches this Gift.[66]

Level 3[]

  • Bonds that Tie Us: The Philodox is mediator and judge, but is also investigator. The Gift assists a Philodox with such matters by revealing any emotions and opinions that exist between two people. Many Garou detest this Gift, since it is indiscriminate, revealing any emotion that may exist. It is taught by an ant-spirit.[67]
  • Divided Heart: The heart of the werewolf is filled with rage, and quite often, this internal fire can overcome a werewolf's strength of will. With this Gift, taught by any tree spirit, a Philodox can briefly allow another to "hold back" the fury inside, lest a poorly made decision cause irreparable damage.[68]
  • Weak Arm: Philodox are masters of judgment, and this trait extends even into the field of battle. By watching an opponent's fighting style, the werewolf can evaluate his strengths and weaknesses. Snake- and wind-spirits teach this Gift.[69]
  • Wisdom of the Ancient Ways: All werewolves have an innate connection to their ancestors, a form of racial unconscious accessible through intense meditation. The Philodox can tap into these deep memoires to remember ancient facts and lore. An ancestor-spirit teaches this Gift.[70]

Level 4[]

  • Reality's Path: Perception is subjective, but the Philodox cannot afford that luxury. This Gift allows the user to sense whether what the subject believes to be true is actually false. A Jaggling of Falcon teaches this Gift.[71]
  • Roll Over: The Philodox can call on her power to radiate a commanding presence that compels others to submit to her. Should she succeed in a test of wills, she dominates her foe, which causes humans to fall to their knees and wolves to roll on their backs. Either a lion- or a wolf-spirit teaches this Gift.[72]
  • Scent of Beyond: The werewolf can bring all his senses to bear on one spot with which he is familiar (even an Umbral site), no matter how far away that spot is. The Philodox senses the site from a point of view as if he were standing in the middle of the area being scanned. A bird-spirit teaches this Gift.[73]
  • Take the True Form: Any Garou, even the youngest cub, is deadly in Crinos form. Philodox charged with calming and keeping order among their people find this Gift a blessing for when tempers are their peak. It forces a subject back into their breed form, which usually cancels a frenzy. Others have used it on allies the moment before they are attacked with silver in an attempt to abate the damage, or on enemies to gain a combat advantage. Some wolf-spirits teach this Gift, as do any animal spirits that change their form to show threat, such a pufferfish or frill-necked lizard-spirits.[74]

Level 5[]

  • Geas: This Gift places its target under a geas, a sacred oath to obey the Philodox's bidding. The geas cannot make the targets act contrary to their basic instincts (such as self-preservation). Therefore, she could send a group on a quest, but she could not make its members attack and try to kill each other - unless they were psychotics or werewolves without pack bonds. An Incarna avatar teaches this Gift.[75]
  • Soul's Guilt: This powerful but very temperamental Gift allows the weight of guilt which rests on the heart to emerge to the surface. The effect varies but usually appears as shadowing across the subject's features; the shadows deepen as the guilt grows (other effects include "howls of demons," the sound of winter winds or even ominous background music). Note that, while useful, it has some severe limitations, for it registers only what troubles the individual. To a saintly old lady, a white lie may give her nightmares and deeply shade her soul, while a vigilante may sleep the sleep of the just and go undetected by this Gift. Soul's Guilt is taught by one of Falcon's brood, or any spirit associated with Justice.[76]
  • Wall of Granite: Philodox have a stronger relationship with the elements of the earth than do other werewolves, for just as the earth upholds those upon it, the philodox uphold their people's ways. While in contact with earth or rock, the Philodox can invoke a wall to protect himself. This wall will move with the Garou, defending him from all angles. Earth elementals teach this Gift.[77]

Level 6[]

  • Release from Bondage: There are many ways to mystically bend the will of another. This Gift shatters all such bonds, from the blood domination of a vampire to a mage's mind control or a Half Moon's geas. Those who know this Gift may use it on any being, including themselves. This Gift is only granted by an Incarna or equally powerful spirit, usually as a reward for some great service.[78]

20th Anniversary Edition Gifts[]

Level 1[]

  • Fangs of Judgment: It falls upon the Philodox to levy not only judgment but also punishment against those who have fallen from their proper stations. This Gift, taught by an ancestor-spirit, causes the werewolf's claws and fangs to burn with the righteous power of law.[79]
  • Persuasion: As the homid Gift.[80]
  • Resist Pain: Fortifying herself with purpose and will, the werewolf shuts out the pain of her wounds. A bear- or badger-spirit teaches this Gift.[81]
  • Sense Trauma: As the counselors of the Garou Nation, the Philodox have a keen nose for those whose minds have been shattered by trauma or supernatural forces. A lune teaches this Gift.[82]
  • Scent of the True Form: The Philodox is able to scent the truth of those she meets, literally sniffing out an individual's true form. A vulture-spirit teaches this Gift.[83]
  • Truth of Gaia: As judges of the Litany, Philodox may easily separate truth from falsehood. A Gaffling of Falcon teaches this Gift.[84]

Level 2[]

  • Building a Legend: The Philodox are the natural leaders of the Garou in times of peace, bolstered by the faith and trust given to them by their charges. Each time the werewolf is accorded Renown by his fellows, he experiences a surge of confidence. A lion-spirit teaches this Gift.[85]
  • Call to Duty: Names hold great power in the spirit world, and the Philodox may exploit this to summon and command any spirit she knows by name. Only one command may be given, and the spirit departs immediately after fulfilling it. Alternatively, all spirits in the area may be called in times of great need. An Incarna avatar teaches this Gift.[86]
  • Command the Gathering: The Philodox draws all eyes to herself with a great exclamation, a clap of her hands, the striking of klaive to shield, or some other such gesture. Until she has had her say, none may depart or interrupt her. A lion-spirit teaches this Gift.[87]
  • Firm Stance: With the affirmation of his fellow Garou behind him, the Philodox has no ear for paltry attempts to sway him from his path. His Honor acts as a shield against the subversive words of the Wyrm's minions and the misguided arguments of less righteous werewolves. A falcon-spirit teaches this Gift.[88]
  • King of the Beasts: The Philodox's authority extends even into the realm of beasts, so that he can command the loyalty of any single animal. If successful, the animal follows the letter and spirit of his commands unconditionally. A lion- or falcon-spirit teaches this Gift.[89]
  • Strength of Purpose: Philodox use this Gift to fortify themselves in the face of the Apocalypse, turning hot passion and burning Rage into cold, steely resolve. A wolf-spirit teaches this Gift.[90]

Level 3[]

  • Flow Like Water: As the river changes course to flow past the rock, so does the Philodox flow past his foe's attack to bring the pain. He learns to balance his offense and defense in perfect harmony. A water elemental teaches this Gift.[91]
  • Mental Speech: As the metis Gift.[92]
  • Scent of the Oathbreaker: Oaths sanctified before a Philodox are a serious matter indeed, so this Gift grants the judges of the Garou nation the ability to know when an oath has been broken and to track down the oathbreaker to correct him personally. A dog-spirit teaches this Gift.[93]
  • Sense Balance: As the arbitrators of the Garou Nation, the Philodox have developed an attunement with the cosmic forces that balance the Tellurian. The werewolf may sense an overabundance of Wyrm, Wyld, or Weaver energies in a location. A cat-spirit teaches this Gift.[94]
  • Weak Arm: By watching an opponent's fighting style, the Philodox can quickly evaluate his strengths and weaknesses. Snake- and wind-spirits teach this Gift.[95]
  • Wisdom of the Ancient Ways: All werewolves have an innate connection to their ancestors - a spiritual, racial unconscious accessible through intense meditation. The Philodox can tap into these deep memories to remember ancient lore. An ancestor-spirit teaches this Gift.[96]

Level 4[]

  • Rebirth: From death can come hope. From the ashes of ruin can come renewed fighting spirit. The Philodox sheds his blood over the bones of the fallen to briefly return a creature to life, as it's said that the great feathered serpent Incarna Quetzalcoatl once did. An avatar of Quetzalcoatl teaches this Gift.[97]
  • Roll Over: The werewolf radiates authority and power, allowing him to exert his dominance over others. Humans bow or kneel, while Garou roll over to expose their throats. A wolf-spirit teaches this Gift.[98]
  • Scent of Beyond: With a moment's concentration, the werewolf can hurl her senses to any place with which she is familiar (even an Umbral location), no matter how far away it may be. Because a bird-spirit teaches this Gift, her senses perceive the scene from above.[99]
  • Take the True Form: The Philodox can force a being into its true form. A wolf-spirit teaches this Gift.[100]

Level 5[]

  • Geas: This Gift binds an individual or group to a sacred oath. While the geas cannot force and individual to act against her nature (such as to allow herself to be killed), it also doesn't allow her to act against the task the Philodox has set before her. This Gift is taught by an Incarna avatar.[101]
  • Wall of Granite: Philodox have a stronger relationship with the elementals of the earth than other werewolves do; just as the earth upholds those upon it, the Philodox uphold the Litany that sustains their people. While in contact with earth or rock, the Philodox can invoke a wall to protect himself. This wall moves with the Garou, defending him from all angles. Earth elementals teach this Gift.[102]

Level 6[]

  • Break the Bonds: This Gift shatters all bonds, whether physical or mental, from sturdy iron chains to the slavery of a vampire's bewitched blood. The Garou may use it to benefit any being, including herself. It is taught by any Incarna with the freedom to come and go as they please.[103]

5th Edition Gifts[]

In 5th edition, Gift requirements are based on the Garou's total Renown, rather than rank:

Total Renown 2[]

  • Ancestral Conviction: Tap into the conviction of Garou history to lend credibility to one's words when speaking to other Garou. Taught by a legendary wolf-spirit.[104]
  • Gaia's Candor: Ask someone a question and determine whether the answer is honest. Taught by a truth-spirit.[105]
  • Porcupine's Reprisal: Reflect damage sustained in close combat. Taught by a hedgehog-spirit.[106]
  • Sense the True Form: Detect whether someone is a supernatural being. Taught by a vulture-spirit.[107]

Total Renown 5[]

  • Beast's Fealty: Compel a single animal to follow one's orders until released from service. Taught by a lion- or falcon-spirit.[108]
  • Command the Gathering: Draw the attention of all nearby beings towards oneself. Taught by a bird-of-paradise–spirit or similar attention-grabbing animal spirit.[109]
  • Fangs of Judgment: Mark an enemy for death in the eyes of one's pack. Taught by a predator-spirit.[110]
  • Scent of the Past: Catch glimpses of an object or place's past by breathing in its scent. Taught by a migratory animal-spirit.[111]

Total Renown 8[]

  • Geas: Issue a binding command to a target. Taught by a Weaver-spirit or a spirit that observes rigid hierarchies.[112]
  • Oathbreaker's Bane: Bind another to a promise and become aware if it is broken. Taught by an elephant- or snake-spirit.[113]
  • Strength Of Purpose: Replenish one's own willpower. Taught by a stone- or fire-spirit.[114]
  • Take the True Form: Force a shapeshifter to return to its 'natural' state. Taught by a river-spirit.[115]

Rishi Gifts[]

The stage of a Gurahl's life that corresponds with the Half Moon.

Second Edition Gifts[]

Level 1[]

  • Befriend:
  • Truth of Gaia:

Level 2[]

  • Compel Truth:
  • Presence of the Great Bear:

Level 3[]

  • Waken:
  • Ways of the Tapestry:

Level 4[]

  • Bestow Ursa's Blessing:
  • Quell Mob Rage:

Level 5[]

  • Oath of the Great Bear:
  • Words of Doom:

Revised Edition and MET Gifts[]

Level 1[]

  • Befriend:
  • Truth of Gaia:

Level 2[]

  • Compel Truth:
  • Presence of the Great Bear:

Level 3[]

  • Waken:
  • Ways of the Tapestry:

Level 4[]

  • Quell Mob Rage:

Level 5[]

  • Oath of the Great Bear:

20th Anniversary Edition Gifts[]

Level 1[]

  • Befriend:
  • Truth of Gaia:

Level 2[]

  • Compel Truth:
  • Presence of the Great Bear:

Level 3[]

  • Waken:
  • Ways of the Tapestry:

Level 4[]

  • Bestow Ursa's Blessing:
  • Quell Mob Rage:

Level 5[]

  • Oath of the Great Bear:

Gallery[]

References[]


^ Level One

Aura of the Just The Wild West Companion p. 72
Fangs of Judgment Werewolf: The Apocalypse 20th Anniversary Edition p. 166
Ma'at Feather Players Guide to Garou p. 187
Moon Lore Book of Auspices p. 79
Persuasion Werewolf: The Apocalypse 20th Anniversary Edition p. 166
Resist Pain Werewolf: The Apocalypse Rulebook p. 176
Resist Pain GURPS Werewolf: The Apocalypse p. 121
Resist Pain Werewolf: The Apocalypse Second Edition p. 120
Resist Pain Werewolf: The Wild West Rulebook p. 146
Resist Pain Werewolf: The Apocalypse Revised Edition p. 139
Resist Pain Dark Ages: Werewolf Rulebook p. 121
Resist Pain Werewolf: The Apocalypse 20th Anniversary Edition p. 166
Scent of the True Form Werewolf: The Apocalypse Rulebook p. 176
Scent of the True Form GURPS Werewolf: The Apocalypse p. 121
Scent of the True Form Werewolf: The Apocalypse Second Edition p. 120
Scent of the True Form Werewolf: The Wild West Rulebook p. 146
Scent of the True Form Werewolf: The Apocalypse Revised Edition p. 139
Scent of the True Form Dark Ages: Werewolf Rulebook p. 121
Scent of the True Form Werewolf: The Apocalypse 20th Anniversary Edition p. 166
Sense Trauma Changing Ways p. 153
Strength of Vision Frontier Secrets p. 8
Truth of Gaia Werewolf: The Apocalypse Rulebook p. 176
Truth of Gaia GURPS Werewolf: The Apocalypse p. 121
Truth of Gaia Werewolf: The Apocalypse Second Edition p. 121
Truth of Gaia Werewolf: The Wild West Rulebook p. 146
Truth of Gaia Werewolf: The Apocalypse Revised Edition p. 139
Truth of Gaia Dark Ages: Werewolf Rulebook p. 121-122
Truth of Gaia Werewolf: The Apocalypse 20th Anniversary Edition p. 166
Wrongful Death Ghost Towns p. 101

^ Level Two

Building a Legend Changing Ways p. 153
Call to Arms Werewolf: The Wild West Rulebook p. 146
Call to Duty Werewolf: The Apocalypse Rulebook p. 176
Call to Duty GURPS Werewolf: The Apocalypse p. 121
Call to Duty Werewolf: The Apocalypse Second Edition p. 121
Call to Duty Werewolf: The Apocalypse Revised Edition p. 140
Call to Duty Dark Ages: Werewolf Rulebook p. 122
Call to Duty Werewolf: The Apocalypse 20th Anniversary Edition p. 166-167
Command the Gathering Werewolf: The Apocalypse 20th Anniversary Edition p. 167
Firm Stance Changing Ways p. 153
King of the Beasts Werewolf: The Apocalypse Rulebook p. 176
King of the Beasts GURPS Werewolf: The Apocalypse p. 121
King of the Beasts Werewolf: The Apocalypse Second Edition p. 121
King of the Beasts Werewolf: The Wild West Rulebook p. 146
King of the Beasts Werewolf: The Apocalypse Revised Edition p. 140
King of the Beasts Werewolf: The Apocalypse 20th Anniversary Edition p. 167
Mend the Forked Tongue Werewolf: The Wild West Rulebook p. 146
Omen of Truth Book of Auspices p. 79
Realm Wisdom Umbra Revised p. 134
Strength of Purpose Werewolf: The Apocalypse Rulebook p. 176-177
Strength of Purpose GURPS Werewolf: The Apocalypse p. 121
Strength of Purpose Werewolf: The Apocalypse Second Edition p. 121
Strength of Purpose Werewolf: The Apocalypse Revised Edition p. 140
Strength of Purpose Dark Ages: Werewolf Rulebook p. 122
Strength of Purpose Werewolf: The Apocalypse 20th Anniversary Edition p. 167

^ Level Three

Balance Man and Beast Werewolf: The Wild West Rulebook p. 146
Bonds that Tie Us Players Guide to Garou p. 187
Curse the Betrayer The Wild West Companion p. 72
Divided Heart Book of Auspices p. 79
Flow Like Water Changing Ways p. 153
Mental Speech Werewolf: The Apocalypse 20th Anniversary Edition p. 167
Scent of the Oathbreaker Werewolf: The Apocalypse 20th Anniversary Edition p. 167
Sense Balance Werewolf Players Guide Second Edition p. 37
Sense Balance Werewolf: The Apocalypse 20th Anniversary Edition p. 167
Spirit Witness Dark Ages: Werewolf Rulebook p. 122
Warrior's Eye Dark Ages: Werewolf Rulebook p. 122
Weak Arm Werewolf: The Apocalypse Rulebook p. 177
Weak Arm GURPS Werewolf: The Apocalypse p. 122
Weak Arm Werewolf: The Apocalypse Second Edition p. 121
Weak Arm Werewolf: The Apocalypse 20th Anniversary Edition p. 167
Weak Arm Werewolf: The Apocalypse Revised Edition p. 140
Wisdom of the Ancient Ways Werewolf: The Apocalypse Rulebook p. 177
Wisdom of the Ancient Ways GURPS Werewolf: The Apocalypse p. 121
Wisdom of the Ancient Ways Werewolf: The Apocalypse Second Edition p. 121
Wisdom of the Ancient Ways Werewolf: The Wild West Rulebook p. 146
Wisdom of the Ancient Ways Werewolf: The Apocalypse Revised Edition p. 140
Wisdom of the Ancient Ways Werewolf: The Apocalypse 20th Anniversary Edition p. 167

^ Level Four

Power of the Ways Umbra: The Velvet Shadow p. 137
Rally to the Cause Werewolf: The Wild West Rulebook p. 146-147
Reality's Path Book of Auspices p. 79
Rebirth Changing Ways p. 154
Roll Over Werewolf: The Apocalypse Rulebook p. 177
Roll Over GURPS Werewolf: The Apocalypse p. 122
Roll Over Werewolf: The Apocalypse Second Edition p. 121
Roll Over Werewolf: The Wild West Rulebook p. 147
Roll Over Werewolf: The Apocalypse Revised Edition p. 140
Roll Over Dark Ages: Werewolf Rulebook p. 122
Roll Over Werewolf: The Apocalypse 20th Anniversary Edition p. 167
Scent of Beyond Werewolf: The Apocalypse Rulebook p. 177
Scent of Beyond GURPS Werewolf: The Apocalypse p. 122
Scent of Beyond Werewolf: The Apocalypse Second Edition p. 121
Scent of Beyond Werewolf: The Apocalypse Revised Edition p. 140
Scent of Beyond Dark Ages: Werewolf Rulebook p. 122-123
Scent of Beyond Werewolf: The Apocalypse 20th Anniversary Edition p. 167-168
Take the True Form Werewolf Players Guide p. 38
Take the True Form Werewolf Players Guide Second Edition p. 37
Take the True Form Players Guide to Garou p. 187
Take the True Form Werewolf: The Apocalypse 20th Anniversary Edition p. 168

^ Level Five

Earthfriend's Pact Dark Ages: Werewolf Rulebook p. 123
Geas Werewolf: The Apocalypse Rulebook p. 177
Geas GURPS Werewolf: The Apocalypse p. 122
Geas Werewolf: The Apocalypse Second Edition p. 121-122
Geas Werewolf: The Apocalypse Revised Edition p. 140
Geas Dark Ages: Werewolf Rulebook p. 123-124
Geas Werewolf: The Apocalypse 20th Anniversary Edition p. 168
Honor Bound Werewolf: The Wild West Rulebook p. 147
Soul's Guilt Book of Auspices p. 79
Wall of Granite Werewolf: The Apocalypse Rulebook p. 177
Wall of Granite GURPS Werewolf: The Apocalypse p. 122
Wall of Granite Werewolf: The Apocalypse Second Edition p. 122
Wall of Granite Werewolf: The Wild West Rulebook p. 147
Wall of Granite Werewolf: The Apocalypse Revised Edition p. 140
Wall of Granite Werewolf: The Apocalypse 20th Anniversary Edition p. 168

^ Level Six

Break the Bonds Werewolf Storytellers Handbook p. 121
Break the Bonds Werewolf: The Apocalypse 20th Anniversary Edition p. 168-169
Release from Bondage Book of Auspices p. 79

^ Total Renown 2

Ancestral Conviction Werewolf: The Apocalypse 5th Edition p. 155-156
Gaia's Candor Werewolf: The Apocalypse 5th Edition p. 156
Porcupine's Reprisal Werewolf: The Apocalypse 5th Edition p. 156
Sense the True Form Werewolf: The Apocalypse 5th Edition p. 156

^ Total Renown 5

Beast's Fealty Werewolf: The Apocalypse 5th Edition p. 156
Command the Gathering Werewolf: The Apocalypse 5th Edition p. 156-157
Fangs of Judgment Werewolf: The Apocalypse 5th Edition p. 157
Scent of the Past Werewolf: The Apocalypse 5th Edition p. 157

^ Total Renown 8

Geas Werewolf: The Apocalypse 5th Edition p. 157
Oathbreaker's Bane Werewolf: The Apocalypse 5th Edition p. 158
Strength of Purpose Werewolf: The Apocalypse 5th Edition p. 158
Take the True Form Werewolf: The Apocalypse 5th Edition p. 158

Basic

Call to Duty Laws of the Wild Revised Edition p. 128
King of the Beasts Laws of the Wild p. 102
King of the Beasts Laws of the Wyld West p. 148
King of Beasts Laws of the Wild Revised Edition p. 128
Resist Pain The Apocalypse p. 90
Resist Pain Laws of the Wild p. 102
Resist Pain Laws of the Wyld West p. 148
Resist Pain Laws of the Wild Revised Edition p. 128
Scent of the True Form The Apocalypse p. 90
Scent of the True Form Laws of the Wild p. 102
Scent of the True Form Laws of the Wyld West p. 148
Scent of the True Form Laws of the Wild Revised Edition p. 128
Strength of Purpose The Apocalypse p. 90
Strength of Purpose Laws of the Wild p. 102
Strength of Purpose Laws of the Wyld West p. 148
Strength of Purpose Laws of the Wild Revised Edition p. 128
Truth of Gaia The Apocalypse p. 90
Truth of Gaia Laws of the Wild p. 102
Truth of Gaia Laws of the Wyld West p. 148
Truth of Gaia Laws of the Wild Revised Edition p. 128

Intermediate

Balance Man and Beast Laws of the Wyld West p. 148-149
Call to Duty The Apocalypse p. 90
Call to Duty Laws of the Wild p. 102
Call to Duty Laws of the Wyld West p. 148
King of the Beasts The Apocalypse p. 90
Mend the Forked Tongue Laws of the Wyld West p. 148
Roll Over The Apocalypse p. 90
Roll Over Laws of the Wild p. 102-103
Roll Over Laws of the Wyld West p. 148
Roll Over Laws of the Wild Revised Edition p. 128
Scent of Beyond Laws of the Wild p. 103
Scent of Beyond Laws of the Wild Revised Edition p. 129
Weak Arm The Apocalypse p. 90
Weak Arm Laws of the Wild p. 102
Weak Arm Laws of the Wild Revised Edition p. 129
Wisdom of the Ancient Ways Laws of the Wild Revised Edition p. 129

Advanced

Geas The Apocalypse p. 90-91
Geas Laws of the Wild p. 103
Geas Laws of the Wild Revised Edition p. 129
Honor Bound Laws of the Wyld West p. 149
Rally to the Cause Laws of the Wyld West p. 149
Take the True Form The Apocalypse p. 90
Take the True Form Laws of the Wild p. 103
Wall of Granite The Apocalypse p. 90
Wall of Granite Laws of the Wild p. 103
Wall of Granite Laws of the Wyld West p. 149
Wall of Granite Laws of the Wild Revised Edition p. 129
Werewolf: The Apocalypse Gifts
Breed Gifts Feline · Homid · Roko · Lupus · Ahi/Metis/Shinju · Rodens · Ursine · Vasuki
Garou Auspice Gifts Ahroun · Galliard · Philodox · Ragabash · Theurge
Garou Tribal Gifts Black Fury · Bone Gnawer (Patrol) · Children of Gaia · Fianna · Get of Fenris (Fenrir) · Glass Walker (Boli Zouhisze - Iron Rider - Tetrasomian - Warders of Men) · Red Talon (Howl - Kucha Ekundu) · Ronin · Shadow Lord (Hakken) · Silent Strider · Silver Fang (House - Lodge) · Singing Dog · Skin Dancer · Stargazer (Awakening the Serpent Fire - Kailindo - Mantra) · Uktena · Wendigo
Fifth Edition Garou Gifts Forsworn · Native · Stolen Moon
Fifth Edition Garou Tribal Gifts Black Fury · Bone Gnawer · Children of Gaia · Cult of Fenris · Galestalker · Ghost Council · Glass Walker · Hart Wardens · Red Talon · Shadow Lord · Silent Strider · Silver Fang · Stargazer
Fera Gifts Ahadi · Ajaba · Ananasi (Kumo) · Bastet (Bagheera - Balam - Bubasti - Ceilican - Khan - Pumonca - Qualmi - Simba - Swara) · Corax (Tengu) · Gurahl · Hengeyokai · Kitsune (Ju-Fu) · Mokolé (Gumagan - Makara - Mokolé-Mbembe - Zhong Lung) · Nagah · Nuwisha · Ratkin (Nezumi) · Rokea (Betweener - Same-Bito)
Fera Aspect/Auspice/Path Gifts Ajaba (Dawn - Dusk - Midnight) · Ananasi (Hatar - Kumoti - Myrmidon - Tenere - Viskr - Wytsta) · Gurahl (Arcas - Kieh - Kojubat - Rishi - Uzmati) · Hengeyokai (Courtier - Fist - Lantern - Leaf - Mirror - Pillar) · Kitsune (Doshi - Eji - Gukutsushi - Kataribe) · Mokolé (Decorated Sun - Eclipsed Sun - Midnight Sun - Noonday Sun - Rising Sun - Setting Sun - Shrouded Sun) · Nagah (Kali - Kamakshi - Kamsa - Kartikeya) · Ratkin (Knife Skulker - Munchmausen - Plague Lord - Ratkin Engineer - Shadow Seer - Tunnel Runner - Twitcher - Warrior/Blade Slave) · Rokea (Brightwater - Darkwater - Dimwater)
Lost Breed, Tribe and Aspect Gifts Apis · Bunyip · Camazotz · Croatan · Grondr · Ratkin (Bards} · White Howler
Wyrm-Corrupted and Mockery Breed Gifts Black Spiral Dancer (Stolen) · Buzzard · Hishtpah · Yeren
Non-Fera Gifts Aapilu · Kinfolk
Miscellaneous and Unique Gifts Ahadi · Astrological · Camp · Caern · Hengeyokai · Legendary (LV 6) · Miscellaneous Gifts · Moon Bridge · Nunnehi Totem · Planetary · Spirit · Stealing the Soul · Storm-Eater · Totem · Wyrm
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