The Path of Caine is a Path of Enlightenment that emulates the Dark Father in order to ward off the Beast. Due to its strong ties with Noddism, it is almost exclusively found in the ranks of the Sabbat.

Adherents are called Noddists.


Originators of the Path of Caine are, perhaps surprisingly, the Assamites. Even tonight, Noddists the world over hold Dastur Anosh to be one of the founders of the Path. Anosh found himself sympathetic to a body of principles similar to the Path of Blood that his master tried to unsuccessfully teach him, and by taking the canon of that Path and combining it with the tenets of the beliefs they were developing during the early days of Lost Tribe, Anosh developed one of the first portions of what would later come to be known in the Sabbat as the Path of Caine. The path was also developed by Mateusz Grybowsky and Lady Veradis at the Black Monastery in 1666 CE.

The heart of the Path of Caine lies in the exemplification of vampiric nature: The questions of existence, the limits of the vampiric form, and the changes wrought by the Embrace all drive the Noddists into endless speculation, debate, study, and research. Scholarship and historical insight are valuable, but the vampire must simultaneously develop spiritually and physically, to explore the limits of his undead form. Diablerie serves more than a simple theft of power; it allows the practitioner to learn from the experiences of other undead, thereby developing greater understanding and even to transcend the Antediluvians in their quest to understand Caine. Other vampires lose themselves in attempts to save lost Humanity or find meaning in obscure philosophy. The Path of Caine, instead, finds meaning in the fundamentals of vampirism. To the Noddists, Caine's life reveals the mystery of the vampiric curse; by understanding the undead form, they transcend their mortal weaknesses. They prize any knowledge about the vampiric condition, but the writings and stories of the First Vampire form the core of Noddist lore. As Caine was marked and cast out from mortal society, the Noddists believe that he exemplifies most keenly the differences between vampires and humans. Therefore, this Path's adherents cast aside their humanity as inadequate and useless, emulating Caine's exile and seeking new rules to govern their predatory drives.

With almost theological fever, the Noddists search for every scrap of information about the mythical past of the Kindred. Noddists rarely engage in Sabbat politics, choosing instead to drive Packs to acquire new information and new experiences. They also serve as priests who lead vampires to seek awareness – and development – of their undead condition. Those on this Path lead by example, embracing their monstrous natures and striving to attune themselves to their differences from humans, then helping other vampires do the same. Noddists do not hesitate to share their insights, so that all vampires have the opportunity to become closer to Caine; conversely, however, they hoard dangerous secrets to prevent misuse.


  • Restrain yourself and never give in to extremes
  • Develop your Willpower
  • Never give into your Beast
  • Learn as much as possible about the vampiric history and the First Vampire
  • Take the blood of those who are unworthy in order to come closer to Caine
  • Accept your condition and that you are no longer human
  • If possible, leave the children of Seth alone and coexist with them

Hierarchy of SinsEdit

Path of Caine
Rating Moral Guideline Rationale
10 Failing to research or study. The search for truth requires dedication.
9 Failing to teach another vampire about the Path. All vampires must have the opportunity to explore their potential.
8 Treating mortals as equals. Caine was separated from mortals; as all vampires should be.
7 Disrespecting other students of Caine. All of the Children of Caine deserve the respect due their heritage, as long as they strive to understand themselves.
6 Failing to "ride the wave" of a Frenzy. Direct the Beast; don't be directed by it.
5 Succumbing to Rötschreck. Master your fear. Terror is for lesser beings.
4 Failing to diablerize a "humane" vampire. Those who don't explore their potential forfeit that potential.
3 Not testing the limits of your condition. Develop your capabilities to their limits in order to discern your true nature.
2 Failing to pursue knowledge about Caine and vampirism. Every scrap of knowledge adds a piece to the puzzle of undead existence.
1 Denying your hunger or other parts of the vampiric condition. To be a vampire, one must satisfy a vampire's needs.



Vampire: The Masquerade Paths
Sabbat Paths Path of Caine · Path of Cathari · Path of Death and the Soul · Path of Honorable Accord · Path of Metamorphosis · Path of Night · Path of Orion · Path of Power and the Inner Voice · Path of Redemption (Nocturnal variant) · Path of the Beast (Feral Heart variant/Harmony variant)
Setite Paths Path of Ecstasy · Path of Sutekh · Path of the Warrior · Path of Typhon
Ravnos Paths Path of Paradox (Mayaparisatya · Saṃsāra · Weig)
Tal'Mahe'Ra Paths Path of the Scorched Heart · Path of Self-Focus
Other Paths Sharia El-Sama · Path of Blood (without the Blood Curse/under the Blood Curse) · Path of Bones · Path of Entelechy · Path of Lilith · Path of Evil Revelations · Path of the Hive · Path of Asakku
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