Owl is a Totem of Wisdom, a hidden stalker in the darkness. It is the totem and Patron Spirit of the Silent Strider Tribe.
Overview[]
Legends say that owls are vengeful spirits of the dead, perhaps because Owl has ties with the Underworld. Owl asks his children to leave helpless rodents in the woods to feed the owls that live there. His children become stealthier and gains wings when entering the Umbra.
He is a rival of Rat and the Ratkin, who object to his treatment of rodents.
In one tale of the Apocalypse, concerned for their own safety, the Hungry Ghosts turn on their former allies. Owl will appear to the Garou in a visage, and they must turn from him to continue their descent. He will reject them at that point as a totem, and the Hungry Ghosts adopt the Wyrmish form of Bat as their new one.
Traits & Ban[]
- Background Cost: 5
Traits[]
- Individual - Owl’s children gain wings when in the Umbra, allowing them to fly from place to place. They also subtract two from difficulties involving stealth or silence, and gain two points of Wisdom Renown.
- Pack - Owl’s packs often receive premonitions and prophetic dreams that draw them to mystic places long forgotten. The pack gains three dice that apply to any Gift that involves air, travel, movement, or darkness. Silent Striders may appear to aid the pack when it is in danger, but packs that follow Rat (and Ratkin) are not well disposed towards Owl’s Garou.
Ban[]
Owl's children must leave small rodents tied and helpless in the woods for him and his kind.
Favors and Bans[]
In Werewolf 5th Edition, Owl is the Patron Spirit of the Silent Striders, rather than their totem. Owl encourages those his followers to approach matters on their own terms. From his high vantage point Owl carefully observes and does not act until he has seen everything there is to see. Only then does he make the plunge — swiftly and decisively. Owl and the Silent Striders are associated with Wisdom.[1]
Favor[]
Owl’s wisdom extols the virtue of flight when necessary. Silent Striders can add one die to Athletics or Stealth dice pools related to traversal, escape, or infiltration.
Ban[]
Owl remains ever alert to the return of the rival spirit-haunt that tormented his tribe in the past, and he makes sure to do so by honoring the presence of this “other” sort of spirit. If a Silent Strider causes, participates in, or even witnesses death but doesn’t perform a commemorative rite to acknowledge it, they may recover only a single Willpower at the start of the next session, instead of their Composure or Resolve rating.
Gallery[]
References[]
- ↑ WTA: 5th Edition Core Book, p. 79
- WTA: Werewolf: The Apocalypse Rulebook, p. 264 (Cost: 4)
- WTA: Werewolf: The Apocalypse Revised Edition, p. 296 (Cost: 6)
- WTA: Werewolf: The Apocalypse 20th Anniversary Edition, p. 376
- WTA: Umbra: The Velvet Shadow, p. 31, 103, 119
- WTWW: Frontier Secrets, p. 13 (Cost: 6)
- WTA: Apocalypse, p. 104
- WTA: Black Furies Tribebook, p. 43
- WTA: Litany of the Tribes Volume 1, p. BF: 43
- cMET: Laws of the Wyld West, p. 268-269
- DAW: Dark Ages: Werewolf Rulebook, p. 230 (Cost: 7)