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"Org" - short for "organization" - is a Hunter term that refers to any formal group that exists to hunt monsters as a means to an end rather than for its own sake. While generally larger and better-equipped than most hunter cells, orgs are characterized as hunting the supernatural to support a status quo or preserve the power of a group of elites (or simply themselves).

Hunters who operate as part of an org are referred to by 'true' Hunters as jobbers.

Overview[]

From the independent Hunter perspective, orgs are at least rivals, and in many cases, they are legitimate enemies, given that they have priorities other than monster-hunting that can put them into direct conflict with one’s cell. One of the primary differences between orgs and cells is that cells of Hunters exist to oppose monsters, while many orgs seek to use monsters for their own ends. For example, if all vampires ceased to exist, the Special Affairs Division would be defunded and shut down, and SAD doesn’t want that. By contrast, a cell of Hunters wants to eliminate (or otherwise deal with) the vampires in question and get back to their lives.

As well, most members of orgs don’t have Drives — hunters who belong to orgs take orders from or otherwise follow org directive. This makes for a complex relationship among cells and orgs. Orgs aren’t averse to using cells of Hunters to do their jobs, such as through subcontracting them to handle high-risk operations or even positioning them as canaries in a coal mine, to gain more info about suspected supernatural targets without risking org assets themselves. All but the most naive cells are aware of this, however, and fully understand that the orgs are generally in it for themselves, but that they have benefits — information and resources being primary — that can be of immediate value to creed-following Hunters.

Types of Orgs[]

Orgs can be roughly categorized into five different "types" of monster-hunting associations, each with their own methods and stereotypes associated with them. Each type corresponds to a specific Creed among independent Hunters, and is typically an example of said Creed's worldview expanding unchecked without the other Creeds present to point out its flaws:

  • Academic - An org consisting of individuals whose main goal is the gathering and hoarding of information in regards to the paranormal. Corresponds to the Inquisitive Creed.
  • Corporate - An org that has in some way managed to monetize the process of monster-hunting, oftentimes taking the form of elaborate scams. Corresponds to the Entrepreneurial Creed.
  • Government - A branch of a government dedicated to hunting down the supernatural in order to preserve its own hegemony and national interests. Corresponds to the Martial Creed.
  • Religious - A group united united against the supernatural by a common faith - either sponsored by a larger religion or themselves some form of cult. Corresponds to the Faithful Creed.
  • Vigilante - Often starting out as grassroots cells themselves, this type of org usually forms when its members' desire for control begins to supersede their previous goals. Corresponds to the Underground Creed.

Gallery[]

References[]

Witch-hunter orgs
Coalition orgs USA: FIRSTLIGHT/SAD/IAO · Brazil: BOES/PMEX · Russia: GRU-N58/Akritai/Unit 242 · UK: Newburgh Group/JTRG/SO13 · Vatican: ESOG/Society of St. Leopold · Bureau IX · Calcédoine · G-Kontoret · HSP · TID · Unit 8211
Academic orgs Arcanum
Corporate orgs Chopra-wafadar · Fada · Monster-X · Neo Albion · Orpheus Group · Re:Venge · Strike Force Zero
Government orgs DAAE · Division Six · GSG 10 · Manila DoJ-SRP · Project Twilight
Religious orgs Ikhwan al-Safa · The Judges · Nails of Christ · Order of the Rose · Society of St. George
Vigilante orgs Cog Conspiracy · D-Club · Duffy Family · ECLIPSE · Mortician's Army · Toussaint Brigade

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