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Ordnance is an Asset Edge utilized by Hunters.

Overview[]

The Hunter can build or otherwise get their hands on various types of timed or remotely detonated munitions, such as anti-vehicle mines, C4 explosives, or demolition charges. These tools may be built by the Hunter, available through one or more connections, or even sorcerous glyphs primed to detonate when a trigger phrase is spoken nearby.

Ordnance is most often employed by Martial Hunters.

Base ability[]

On a winning Edge test, the Hunter is able to provide a single mine or explosive. The test is made at the start of a scene, and the Hunter must have reasonable access to their supply cache, contact, or other appropriate source of preference. The test can be attempted only once for each scene.

Perks[]

  • Disguised Delivery: The devices procured are disguised as everyday objects of appropriate size. The Difficulty to detect them is increased by the margin on the Edge test.
  • Exotics: Rare or customized substances can be procured and weaponized. The devices are not inherently supernatural, but can exploit special vulnerabilities of the quarry.
  • Multiple Payloads: The Hunter is able to provide additional copies of the same ordnance, modifying Perks included, up to the margin of the win.
  • Non-Lethal Munitions: This Perk makes different kinds of non-lethal munitions available, ranging from flashbang grenades to tear gas and even so-called “knockout gas”.

References[]

Disguised Delivery 5th Edition Core Book p. 93
Exotics 5th Edition Core Book p. 93
Multiple Payloads 5th Edition Core Book p. 92-93
Non-Lethal Munitions 5th Edition Core Book p. 93
Hunter: The Reckoning Edges
Imbued Edges Vengeance · Defense · Solitude · Innocence · Judgement · Martyrdom · Redemption · Visionary · Deviance
Mortal Edges Artifact · Arsenal · Beast Whisperer · Drone Jockey · Fleet · Global Access · Improvised Gear · Library · Ordnance · Repel the Unnatural · Sense the Unnatural · Thwart the Unnatural

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