By using the Oracle Manifestation (Haunt in the second edition), a Sin-Eater can access the special perceptions of his geist, allowing him to gain insights that go beyond the realms of mortality. When using the Oracle, the eyes of the Sin-Eater glow in a spectral light that shines in Twilight.
The first level of the Oracle simply enhances regular perceptions, regardless of the Key which is used.
First Edition[]
The Elemental Keys[]
- The Elemental Oracle can only be accessed by reentering death and leaving the mortal body behind (although the geist protects the Bound from the lethality of the attempt). To activate it, the Sin-Eater must die in a fashion appropriate to the used Key (Cold Wind requires suffocation, Grave-Dirt requires to be buried alive, Pyre-Flame requires immolation and Tear-Stained requires drowning). If the Manifestation activates, the Sin-Eater leaves his body behind and assumes an astral form which can walk around unseen. The higher the level of the oracle manifestation is, the more options the astral form has (the third level allows limited flight, while the fifth level allows the Sin-Eater to roam Twilight for as long as he wishes, regardless of the state of his body).
Phantasmal[]
The Sin-Eater becomes more adept at detecting falsehoods
The Sin-Eater gains the ability to pierce supernatural illusions
The Sin-Eater can trigger a powerful hallucination that can grant prophetic warnings.
The Sin-Eater can see through any deception simply by gazing at it
Industrial[]
The Sin-Eater can learn something about a device by looking at it
By handling a device, the Sin-Eater can attempt to learn something of its history
The Sin-Eater immediately learns about the weak spots of a device
The Sin-Eater can use telecommunication equipment to project his senses.
Primeval[]
The Sin-Eater gains the ability to automatically discern the mood of his opposite
The Sin-Eater gains a supreme sense of direction while outdoors
The Sin-Eaters perceptions rise to a superhuman level
The Sin-Eater gains the ability to track others merely by scent.
Passion[]
The Sin-Eater becomes more insightful into the emotions and feelings of others
The Sin-Eater gains the ability to perceive auras
The Sin-Eaters emotional senses become more refined, allowing him to discern the source of the emotion.
The Sin-Eaters insights into his opposite are so precise that he can evade nearly any attack from them.
Stigmata[]
The Sin-Eater may attempt to gain insights over a ghost
The Sin-Eater gains the ability to detect plasmic residues, allowing him to discover the use of Numinas
The Sin-Eater learns where the nearest gateway to the Underworld is located
The Sin-Eater can project his soul into the Underworld.
Stillness[]
The Sin-Eaters skill by examining corpses rises
By touching human remains, the Sin-Eater may relive the deceased’s last minutes of life.
The Sin-Eater may learn things about the deceased life
The Sin-Eater can assimilate knowledge of the dead for his own purposes
Stygian[]
The Sin-Eaters connection with the dead is so strong that he hears and learns from the voices of the deceased constantly
The Sin-eater can speak any language ever spoken by a living person
The Sin-Eater can orientate himself easier within the mazes of the Underworld
The Sin-eater can access the collective knowledge of every ghost within the Underworld
Second Edition[]
Consult the Oracle: The Sin-Eater releases his ghost, enabling it to guide the empty body to answer questions based on what the ghost sees.
Wandering Shade: The ghost can wander far afield to acquire information.
Spirit Reading: The Sin-Eater gains further insight into the dead, enabling him to read their interpersonal cues for more accurate information.
Descent: The caster can now descend into the Underworld for useful information.
Nekyia: The more bizarre reaches of the Great Below grant the wandering Oracle information regarding the future.
Gallery[]
References[]
- GTS: Geist: The Sin-Eaters Rulebook, p. 137-142
- GTS: Geist: The Sin-Eaters Second Edition, p. 113-115
First Edition Manifestations: |
Boneyard · Caul · Curse · Marionette · Oracle · Pit · Rage · Shroud |
Second Edition Haunts: |
Boneyard · Caul · Curse · Dirge · Marionette · Memoria · Oracle · Rage · Shroud · Tomb · Void · Well |