Ooralath, the "Hounds of the Wyrm," are a race of Banes that were once servants of the Weaver.
Overview[]
Ooralath roam the wastelands of the Umbra destroying all they find (expect for fellow servants of the Wyrm). Because of their Weaver natures, they have permanent physical forms in the Umbra, but they also have the abilities of Banes. They often take over deserted areas or areas that are in bad shape. They tend to cluster in packs.
Mindless Banes for the most part, the Ooralath are nonetheless adept hunters. They almost always attack with the tactical advantage, outnumbering their prey and stroking from ambush. Even Garou packs must test their teamwork to the limit to resist an attack by the Hounds of the Wyrm.
Image[]
The Ooralath appear to be huge, dinosaur-like hounds with bodies made of thick carapace armor. They run hunched over, clacking their huge claws.
Stats[]
First Edition[]
Attributes: Strength 4, Dexterity 3, Stamina 3, Perception 3, Intelligence 1, Wits 1
Abilities: Athletics 4, Brawl 4, Dodge 2, Primal-Urge 4
Rage 5, Gnosis 3, Willpower 7, Power 50
Charms: Airt Sense, Burrowing (Power cost 1/turn; the Ooralath can move about below the surface of the Umbra as if they were fish in the ocean), Embody (Power cost: none; this Charm is permanent for the Ooralath)
Second Edition[]
Same as First Edition (See Above), expect for the following changes:
Charms: Airt Sense, Armor (four soak dice, no Power cost), Burrowing*, Embody* (cost: none, this Charm is permanent for the Ooralath)
- Burrowing - The Ooralath can tunnel through the ground, whether Umbral or physical, as if it were a fish through water. The cost is one Power per turn.
- Embody - This is almost identical to the Materialize Charm, save that the spirit does not build a physical body; instead, the spirit may take on a "more suitable" combat form in the Umbra by spending Power to build a body, just as if it were creating a physical form.
Gallery[]
References[]
- WTA: Book of the Wyrm First Edition, p. 100-101
- WTA: Book of the Wyrm Second Edition, p. 122-123
- WTA/cMET: Mind's Eye Theatre: Book of the Wyrm, p. 132