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Oblivion
Written By: Richard E. Dansky, Jennifer Hartshorn and J. Michael Rollins
Initial Material by: Geoff Fortier and Frank Branham
Development by: Richard E. Dansky
Additional Development by: Cynthia Summers
Editing by: Cynthia Summers
Previously published material has appeared in: Wraith: The Oblivion Second Edition, Masquerade Second Edition, Laws of the Night and The Risen.
Vice President in Charge of Production: Richard Thomas
Art Director by: Aileen Miles and Lawrence Snelly
Art by: Jonathan Rhea and Josh Hancock
Cover Art: John Cobb
Cover Design: Lawrence Snelly
Layout and Typesetting by: Matt Milberger
Mind’s Eye Theatre created by: Mark Rein•Hagen, Ian Lemke and Mike Tinney
World of Darkness created by: Mark Rein•Hagen
Special Thanks
While we don’t have room to list all of our playtesters by name, we’d like to thank them as best we may. Your time and effort have been greatly appreciated, especially you folks in Asheville, Kansas City and Milwaukee (Eek! GenCon!)

Disclaimer: Weapons appear in certain of the illustrations in this book. These images are used for illustrative purposes only, and not as examples of actual game play. Under no circumstances should weapons be allowed in any game of Oblivion.

...and a quick note of thanks to J.L. Woodward for his assistance and thoughts on Wraith: The Oblivion 2nd Edition.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1996
Pages: 257
Year: 1996
Publication #: WW 05400
Reference #: 1-56504-501-7
PDF: DriveThruRPG.com Bullet-rpg
Price: $7.99 PDF

$14.99 POD

Oblivion is the Mind's Eye Theatre version of Wraith: The Oblivion.

Summary Edit

Death used to be the end. Not anymore. Now Oblivion lets you take Mind‘s Eye Theatre across the Shroud into the lands of the Restless Dead. Expore the depths of the eternal Tempest. Join the centuries-old political dances in the halls of Stygia. Run the mean streets of The World of Darkness,, and protect the Fetters that tie you to the lands of the living. Being dead is all about choices. Now that you don’t have to worry about making a living, it’s time to start making them.
Oblivion Features
  • Rules for wraiths, mortals and Risen;
  • Rules for interactions with mortals, vampires and Garou;
  • The best way to continue characters from other games who’ve journeyed to that undiscovered country.

ContentsEdit

Ghost Story: Little Girl LostEdit

Chapter One: IntroductionEdit

Chapter Two: BackgroundEdit

Chapter Three: CharacterEdit

Chapter Four: TraitsEdit

Chapter Five: RulesEdit

Chapter Six: The ShadowEdit

Chapter Seven: StorytellingEdit

Chapter Eight: The RisenEdit

Chapter Nine: OthersEdit

BackgroundEdit

Characters Edit

Terminology Edit

Previous book:
cMET: Antagonists (cMET) Bullet-pdf
Game books
Classic Mind's Eye Theatre books
Next book:
cMET: Laws of the Night Bullet-pdf