White Wolf Wiki

Oblivion is a Discipline that allows its users to draw on something wholly unnatural; calling forth supernatural darkness from the Abyss and enslaving specters from the Underworld.[1] It is used by the Lasombra and Hecata clans and associated bloodlines. It combines Obtenebration, Necromancy, and to some extent Thanatosis, Mortis, Deimos, Nihilistics and Abyss Mysticism from previous editions.[2]

Overview[]

Those who practice Oblivion flirt with something unnatural; the very realm where wraiths are destroyed forever. This danger does not come without power, however, as the masters of this Discipline call upon it to wreathe themselves in night, enslave specters, and throttle victims with their own shadow. On a result of 1 or 10 when making a Rouse Check for the Discipline, the vampire suffers a Stain as Oblivion seeps into their soul. These can be avoided by those with potent blood, who may reroll certain Discipline-associated Rouse Checks.

Oblivion's supernatural projections of darkness and void are vulnerable to bright directed lights, fire, sunlight, and True Faith. A lack of shadows to pull from can make this Discipline difficult to use, though ultraviolet and infrared lights have no effect.

Oblivion is resonant to a total lack of Resonance, such as that found in the blood of psychopaths and those without emotional attachment.

Official Abilities[]

Standard Powers[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [1]
    • Shadow Cloak: The vampire shapes ambient shadows to conceal their presence and make themselves more frightening. They add two dice to Stealth tests, and the same amount to Intimidation tests against mortals.
    • Oblivion's Sight: The vampire's irises become black against the white of their sclera. They ignore all darkness penalties, even those brought on by supernatural darkness, and can see ghosts.
    • Ashes to Ashes: The vampire may disintegrate non-Kindred corpses with their vitae, including animated cadavers like those brought to false life with Oblivion.
    • The Binding Fetter: The vampire can identify objects and locations important to ghosts by a faint aura.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • Shadow Cast: The vampire summons a supernatural shadow from Oblivion, one which they control and can only be destroyed by sunlight. It allows them to use other Oblivion powers through it despite the presence of light, and casting it on somebody during social conflict intensifies the Willpower damage that victim suffers.
    • Arms of Ahriman: The vampire summons two-dimensional shadow tendrils which glide across surfaces and victims, alternatively engaging in mystical grapples with the victim's shadow. They attack using the vampire's Wits and Oblivion, benefiting from their Potence when inflicting damage. Multiple tendrils can be created by splitting the vampire's dice pool. Amalgam with Potence 2.
    • Fatal Precognition: The vampire's eyes become black and they remain still while they scry a vision which shows the death of a non-Kindred they can perceive. Attempts to subvert the fate seen in the vision become more difficult. Amalgam with Auspex 2.
    • Where the Shroud/Veil Thins: The vampire determines the density of the local Shroud, learning whether ghosts (and Kindred with the right Ceremony) may cross between worlds here, how difficult uses of Oblivion are, and whether mortals are at risk. They do not learn the cause of the Shroud's condition, simply what it is.
    • Fatal Prediction: Increase the chances of a Mortal being harmed by exterior forces. Amalgam with Auspex 2.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [3]
    • Shadow Perspective: The vampire casts their senses to a shadow they can see, maintaining both their mundane senses and their shadow perspective. This eavesdropping cannot be detected without supernatural means, such as Sense the Unseen from Auspex.
    • Touch of Oblivion: The vampire touches their victim and channels the raw entropic power of Oblivion through them. The victim suffers aggravated damage, and a crippling injury (blindness, muteness, a ruined limb, or the like).
    • Aura of Decay: The vampire's connection to Oblivion manifests as an aura which spoils food, poisons water, wears down structures, and kills living things with their mere presence.
    • Passion Feast: The vampire has developed the startling ability to consume the raw emotions of wraiths to temporarily sate their hunger, eroding the ghost's reason for being with their foul gluttony. Amalgam with Fortitude 2.
    • Shadow Servant: Giving independent life to a part of their shadow, the vampire can use it to spy on or unnerve others. Amalgam with Auspex 1.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [4]
    • Stygian Shroud: The vampire spreads a suffocating darkness across a large area, muting sound and suppressing all other senses. Those within the shroud (except the user) suffer a total blindness penalty on all actions requiring sight, and mortals suffocate.
    • Necrotic Plague: With a touch, the vampire may poison a mortal's blood using the pure pollutant of Oblivion. This horrific disease ravages their body and risks becoming contagious.
    • Umbrous Clutch: The user creates a temporary gate out of the victim’s own shadow, causing them to fall through Oblivion and into the waiting arms of the user.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [5]
    • Shadow Step: The vampire disappears into shadow, skating across the Labyrinth to reemerge after traveling across something fouler than death and twice as hungry. They step into a shadow large enough to cover them, and reemerge from one they can see. This includes shadows viewed through mystical means, such as Shadow Perspective.
    • Tenebrous Avatar: The vampire becomes a sentient patch of two-dimensional darkness, immune to damage except fire and sunlight. While in this shadow state they can pass through anything not hermetically sealed, are immune to most harms as described above, and can envelop others to feed without breaking the skin. Those enveloped by a vampire using Tenebrous Avatar suffer the effects of Stygian Shroud.
    • Skuld Fulfilled: The vampire coats their palms and face with blood, recalling the faces of their victims and reintroducing old illnesses with new fury. Ghouls who fall victim to this power feel the vitae in their veins become inert, aging and possibly dying.
    • Withering Spirit: The vampire coats both of their hands in vitae, and touches a victim. Channeling raw entropy, they decay the spirit, causing severe damage and possibly preventing the victim's return as a wraith if they are obliterated.

Blood Powers[6][]

  • Elder
    • Merge with Darkness: The elder sinks into their own shadow, vulnerable only to fire or bright light, but must creep along flat surfaces. They can still attack physically, but only by attacking a victim’s shadow.
  • Methuselah
    • The Devouring Shadow: At the will of the ancient, a gaping maw of shadow opens, pulling everything in the vicinity into non-existence, causing buildings to collapse, ground to disappear, and other catastrophic effects.

Ceremonies[]

While the Lasombra tend to favor the raw power offered by this Discipline, the bloodlines of the Hecata take advantage of its ritual uses in their necromancy. Oblivion pulls hard on the mental fortitude of the caster, who must often make a sacrifice for the Ceremony to work. Ceremonies each have a prerequisite Oblivion power. This requirement acts as a gateway for necromancers that blood sorcerers need not pass through. 

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet
    • The Gift of False Life: Through use of this Ceremony, a vampire can raise a corpse or group of corpses to perform simple, single or repetitive tasks. Requires Ashes to Ashes.
    • Summon Spirit: This Ceremony enables a vampire to summon a spirit from the Underworld. Requires The Binding Fetter.
    • Traveller's Call: This Ceremony enables a priest of Shalim to send a ripple across Oblivion and alert another Shalimite that they wish to meet, and where. Requires Oblivion’s Sight.
    • The Knowing Stone: This Ceremony lets the necromancer to identify the locations and existences of specific ghosts.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet
    • Awaken the Homuncular Servant: Necromancers use this Ceremony to create spies and stalkers out of body parts such as hands or skulls, or small dead animals like rats or foxes. Requires Where the Shroud Thins.
    • Compel Spirit: This Ceremony allows a vampire to bend a wraith to their will. Requires Where the Shroud Thins.
    • Ashen Relic: Allows the preservation of pieces of a kindred's body even after they've been destroyed. Requires Ashes to Ashes or Oblivion's Sight.
    • Binding the Alloy Eye: A otherworldly entity scrambles cameras around the vampire, giving them immunity to surveillance. Requires Shadow Cast.
    • Maw of Ahriman: The vampire opens a portal to the abyss, usually within their mouth.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet
    • Host Spirit: This Ceremony allows a vampire to open their body to possession by a ghost. Requires Aura of Decay.
    • Shambling Hordes: This Ceremony enables a necromancer to raise a group of aggressive, walking dead minions. Requires Aura of Decay.
    • Name of the Father: This Ceremony enables a Shalimite vampire to shroud the mind of a victim in shadow, paralyzing them and rendering them numb to all sensory input except touch. Requires Shadow Perspective.
    • Fortezza Sindonica: The vampire creates a ward that entraps or prevents wraiths from entering an area, while also dealing damage to them and making them vulnerable to other Ceremonies. Requires Where the Shroud Thins.
    • Knit the Veil: The vampire repairs tears made in the Shroud with a ceremonial candle, turning it Impenetrable for as long as the candle burns. Requires Where the Shroud Thins.
    • Harrowhaunt: Mortals entering the vicinity that is "haunted" by the vampire are by an irrational terror. Requires Aura of Decay.
    • The Shallow Slumber: The ceremony shorten a vampire's time spent in torpor. Requires Passion Feast or Touch of Oblivion.
    • Wisdom of the Dead: Allows the vampire to glean skills and abilities from the head or skull of a corpse. Requires Oblivion's Sight or Where the Veil Thins.
    • Create Corpse Suit: Old Icelandic folklore tells of the nábuxur, literally “corpse britches,” a pair of pants made from human skin, capable of producing an endless supply of money. Endless money is a tempting idea even to the Kindred, but the real advantage of Oblivion-imbued corpseskin clothes is how they warn the wearer of incoming danger. Requires Shadow Perspective or Touch of Oblivion.
    • Craft Flesh Golem: This Ceremony allows a vampire to build a flesh golem from corpse parts. Requires Aura of Decay or Necrotic Plague.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet
    • Bind the Spirit: Vampires with access to this Ceremony have the ability to bind wraiths to specified locations and people. Requires Necrotic Plague.
    • Split the Shroud/Veil: This Ceremony allows a vampire to create a tear in the Shroud through which wraiths can pass and vampires with the correct Ceremonies can physically enter the Shadowlands. Requires Necrotic Plague.
    • Death Rattle: The vampire can make somebody experience the final moments of a wraith's life, inflicting trauma or uncovering secrets. Requires Fatal Precognition.
    • Befoul Vessel: The wielder infect a mortal's blood, turning it to pure poison for Kindred. Requires Necrotic Plague.
    • Bind to Mortal Form: Necromancers who have mastered this Ceremony can extend a human life past its natural expiration date without making a ghoul out of the mortal. This Ceremony doesn’t keep a mortal young, just alive, and they continue to age both physically and mentally. Requires: Necrotic Plague or Skuld Fulfilled
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet
    • Ex Nihilo: This Ceremony enables a vampire and their coterie to migrate into the Shadowlands, though doing so comes at great risk. Requires Withering Spirit.
    • Lazarene Blessing: This Ceremony enables a necromancer to bring a freshly-dead body back to life, though not how its relatives and friends might remember it. Requires Skuld Fulfilled.
    • Pit of Contemplation: This Ceremony enables a Shalimite vampire to cast a victim into Oblivion itself. Mortals expire immediately, but Kindred are trapped in the endless void forever, unless somebody sees fit to reverse the Ceremony and retrieve them. Requires Tenebrous Avatar.
    • Gift of True Life: Also known as the “siphoning gift” by those less in denial, this Ceremony allows a vampire to transfer vitality from one mortal to another, extending one life by shortening the other. Requires Necrotic Plague or Passion Feast.

Trivia[]

References[]

----

Powers by Level[]

^ Level 1

Shadow Cloak VTM: Chicago by Night 5th Edition

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 293

Pg. 85-86

Oblivion's Sight VTM: Chicago by Night 5th Edition

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 293

pg. 85

Ashes to Ashes VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 204

Pg. 85

The Binding Fetter VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 204

Pg. 85

^ Level 2

Shadow Cast VTM: Chicago by Night 5th Edition

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 293-294

Pg. 87

Arms of Ahriman VTM: Chicago by Night 5th Edition

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 294

Pg. 86-87

Fatal Precognition VTM: Cults of the Blood Gods Pg. 204-205
Where the Shroud/Veil Thins VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 205

Pg. 87-88

Fatal Prediction VTM: Vampire: The Masquerade Player's Guide 5th Edition Pg. 87

^ Level 3

Shadow Perspective VTM: Chicago by Night 5th Edition

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 294

Pg. 89

Touch of Oblivion VTM: Chicago by Night 5th Edition

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 294-295

Pg. 89

Aura of Decay VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 205-206

Pg. 88

Passion Feast VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 206

Pg. 88-89

Shadow Servant VTM: Vampire: The Masquerade Player's Guide 5th Edition Pg. 89

^ Level 4

Stygian Shroud VTM: Chicago by Night 5th Edition

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 295

Pg. 90

Necrotic Plague VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 295

Pg. 89-90

Umbrous Clutch VTM: Sabbat: The Black Hand Pg. 49

^ Level 5

Shadow Step VTM: Chicago by Night 5th Edition

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 295

Pg. 90-91

Tenebrous Avatar VTM: Chicago by Night 5th Edition

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 295

Pg. 91

Skuld Fulfilled VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 207-208
Withering Spirit VTM: Cults of the Blood Gods Pg. 208

^ Blood Powers

Merge with Darkness VTM: Gehenna War (book) Pg. 100
The Devouring Shadow VTM: Gehenna War (book) Pg. 101

Ceremonies by Level[]

Level 1

The Gift of False Life VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 208-209

Pg. 92

Summon Spirit VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg.209

Pg. 92-93

Traveller's Call VTM: Cults of the Blood Gods Pg. 93-94
The Knowing Stone VTM: Fall of London Pg. 261

Level 2

Awaken the Homuncular Servant VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 209-210

Pg. 93

Compel Spirit VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 210

Pg. 94

Ashen Relic VTM: The Book of Nod Apocrypha Pg. 35
Binding the Alloy Eye VTM: Sabbat: The Black Hand Pg. 52
Maw of Ahriman VTM: Blood-Stained Love Pg. 152

Level 3

Host Spirit VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 211-212

Pg. 94-95

Shambling Hordes VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 212

Pg. 95-96

Name of the Father VTM: Cults of the Blood Gods Pg. 94
Fortezza Sindonica VTM: Trails of Ash and Bone Pg. 173
Knit the Veil VTM: Trails of Ash and Bone Pg. 174
Harrowhaunt VTM: Sabbat: The Black Hand Pg. 52
The Shallow Slumber VTM: Gehenna War (book) Pg. 50
Wisdom of the Dead VTM: The Book of Nod Apocrypha Pg. 35
Create Corpse Suit VTM: Tattered Façade Pg. 101-102
Craft Flesh Golem VTM: Tattered Façade Pg. 101

Level 4

Bind the Spirit VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 212

Pg. 96

Split the Shroud/Veil VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 213

Pg. 96-97

Death Rattle VTM: Trails of Ash and Bone Pg. 174
Befoul Vessel VTM: Sabbat: The Black Hand Pg. 52
Bind to Mortal Form VTM: Tattered Façade Pg. 102

Level 5

Ex Nihilo VTM: Cults of the Blood Gods Pg 213-214
Lazarene Blessing VTM: Cults of the Blood Gods

VTM: Vampire: The Masquerade Player's Guide 5th Edition

Pg. 214

Pg. 97-98

Pit of Contemplation VTM: Cults of the Blood Gods Pg. 94-95
Gift of True Life VTM: Tattered Façade Pg. !02-103
Vampire: The Masquerade Disciplines
Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy
Legacy Abombwe · Bardo · Chimerstry · Daimonion · Deimos · Dementation · Flight · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obtenebration · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Legacy Blood Magic Abyss Mysticism · Akhu · Thaumaturgical Countermagic · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga