Name: Oblivion
Pronunciation: Uh-BLI-vee-uhn
Clans: Hecata, Lasombra

Oblivion is a Discipline that allows its users to draw on something wholly unnatural; calling forth supernatural darkness from the Abyss and enslaving specters through Oblivion.[1] It is used by the Lasombra clan and the Hecata bloodlines in Vampire: The Masquerade 5th Edition. It combines Obtenebration and Necromancy from previous editions.


Those who practice Oblivion flirt with something unnatural; the very realm where wraiths are destroyed forever. This danger does not come without power however, as the masters of this Discipline call upon it to wreathe themselves in night, enslave specters, and throttle victims with their own shadow. On a result of 1 or 10 when making a Rouse Check for the Discipline, the vampire suffers a Stain as Oblivion seeps into their soul. These can be avoided by those with potent blood, who may reroll certain Discipline-associated Rouse Checks.

Oblivion's supernatural projections of darkness and void are vulnerable to bright directed lights, fire, sunlight, and True Faith. A lack of shadows to pull from can make this Discipline difficult to use, though ultraviolet and infrared lights have no effect.

Oblivion is resonant to a total lack of Resonance, such as psychopaths and those without emotional attachment.

Official AbilitiesEdit

Included below are the official powers described in supplements for Vampire: the Masquerade 5th Edition.

Standard PowersEdit

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    • Shadow Cloak: The vampire shapes ambient shadows to conceal their presence and make themselves more frightening. They add dice to Stealth tests, and the same amount to Intimidation tests against mortals.
    • Oblivion's Sight: The vampire's irises become black against the white of their sclera. They ignore all darkness penalties, even those brought on by supernatural darkness, and can see ghosts.
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    • Shadow Cast: The vampire summons a supernatural shadow from Oblivion, one which they control and can only be destroyed by sunlight. It allows them to use other Oblivion powers through it despite the presence of light, and casting it on somebody during social conflict intensifies the Willpower damage that victim suffers.
    • Arms of Ahriman: The vampire summons two-dimensional shadow tendrils which glide across surfaces and victims, alternatively engaging in mystical grapples with the victim's shadow. They attack using the vampire's Wits and Oblivion, benefiting from their Potence when inflicting damage. Multiple tendrils can be created by splitting the vampire's dice pool. Amalgam with Potence 2.
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    • Shadow Perspective: The vampire casts their senses to a shadow they can see, maintaining both their mundane senses and their shadow perspective. This eavesdropping cannot be detected without supernatural means, such as Sense the Unseen from Auspex.
    • Touch of Oblivion: The vampire touches their victim and channels the raw entropic power of Oblivion through them. The victim suffers aggravated damage, and a crippling injury (blindness, muteness, a ruined limb, or the like).
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    • Stygian Shroud: The vampire spreads a suffocating darkness across a large area, muting sound and suppressing all other senses. Those within the shroud (except the user) suffer a total blindness penalty on all actions requiring sight, and mortals suffocate.
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    • Shadow Step: The vampire disappears into shadow, skating across the Labyrinth to reemerge after travelling across something fouler than death and twice as hungry. They step into a shadow large enough to cover them, and reemerge from one they can see. This includes shadows viewed through mystical means, such as Shadow Perspective.
    • Tenebrous Avatar: The vampire becomes a sentient patch of two-dimensional darkness, immune to damage except fire and sunlight. While in this shadow state they can pass through anything not hermetically sealed, are immune to most harms as described above, and can envelop others to feed without breaking the skin. Those enveloped by a vampire using Tenebrous Avatar suffer the effects of Stygian Shroud.


While the Lasombra tend to favor the raw power offered by this Discipline, the bloodlines of the Hecata take advantage of its ritual uses in their necromancy. Ceremonies of Oblivion will be explored in the upcoming Onyx Path V5 book, Cults of the Blood Gods.


The Oblivion Discipline is covered in the Chicago by Night book for V5, now available for pre-order on Backerkit. Those who pre-order will receive the backer PDF in near final form immediately after purchase.


Vampire: The Masquerade Disciplines
Abombwe · Animalism · Auspex · Bardo · Celerity · Chimerstry · Daimonion · Dementation · Dominate · Flight · Fortitude · Melpominee · Mytherceria · Obeah · Obfuscate · Oblivion · Obtenebration · Potence · Presence · Protean · Quietus · Sanguinus · Serpentis · Spiritus · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Blood Sorcery: Abyss Mysticism · Akhu · Countermagic, Thaumaturgical · Dur-An-Ki · Mortis · Nahuallotl · Necromancy, Voudoun · Necromancy, Western · Ogham · Sadhana · Sihr · Thaumaturgy · Thaumaturgy, Dark · Thaumaturgy, Sielanic · Sorcery, Assamite · Sorcery, Anarch · Sorcery, Koldunic · Sorcery, Setite · Wanga
Defunct: Deimos · Kai · Kineticism · Maleficia · Nihilistics · Rift · Striga
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