Numina is an umbrella term for the supernatural powers that mortals are able to possess in the World of Darkness. The three predominant (and by far most common) forms of numina are psychic powers, sorcery, and True Faith. Any form of numina is usually able to be possessed by both mortals and supernatural beings, which is generally why numina are effectively just supernatural abilities that will not invalidate one's classification as 'mortal' by the wider supernatural world.
Types[]
- Sorcery - Numina greatly vary from mortal to mortal, although the most common form is sorcery, the form of magic used by sleeper "hedge wizards".
- True Faith - True Faith is also a form of numina, due to the supernatural advantages it gives as well as its rarity in the World of Darkness. Functionally anyone may possess it, though only under extraordinary circumstances, and changes in one's relationship to one's faith risks severing access.
- Psychic Powers - Less common than sorcery, but still frequently trained by major institutions like Pentex and the Technocracy.
- Gifts - Used predominantly by the Fera, but also some rare Kinfolk. 5th edition establishes the precedent of Gifts being learnable by anyone, provided they can locate an appropriate spirit and convince it to teach them (and, if needed, cover the cost of the innate resources that only shifters otherwise have, i.e. Rage).
- Theurgy - the pseudo-sorcerous miracle-working of the Society of Leopold.
- Blood Affinities - From the Rom' Families of Power.
References[]
- VTM: The Inquisition, p. 60
- WTA: Kinfolk: Unsung Heroes, p. 54-61
- WTA: Project Twilight, p. 18-20
- MTAs: Ascension's Right Hand, p. 93-109
- WTO/cMET: Oblivion, p. 23, 234
- HTR: Hunter: First Contact, p. 39-40