A Numen (plural Numina) is a supernatural power possessed by ghosts, spirits, qashmallim and some other types of supernatural creature.
Ghost Numina
Ghosts manifest numina based on their age: older ghosts will have a number of numina while the recently dead will have fewer.
World of Darkness Rulebook
- Animal Control: The ghost is able to dominate and control an animal for a scene.
- Clairvoyance: Temporarily taking over a mortal's voice, the ghost can speak through them.
- Compulsion: The ghost is able to force mortals to bend to their will.
- Ghost Sign: The ghost is able to create messages in malleable media.
- Ghost Speech: The ghost is able to speak directly to mortals when it manifests.
- Magnetic Disruption: The ghost's presence causes electronic equiment to malfunction and distort.
- Phantasm: With Essence, the ghost can create illusory images.
- Possession: The ghost is able to take control of a living human being temporarily.
- Telekinesis: The ghost is able to manipulate physical objects as though they had a physical set of hands.
- Terrify: When the ghost manifests, it strikes terror in the hearts of onlookers.
Mummy: The Curse
- Dead Eyes:
- Dead Skin:
- Flight of Shadows:
- Hallowed Passion:
- Impassioned Soul:
- Inspiration:
- Intruder:
- Lucid Dead:
- Maddening:
- Old Soul:
- Phantom Arsenal:
- Pyrokinesis:
- Regeneration:
- Revenant:
- Siphon:
- Spectral Toughness:
- Spirit Prowess:
- Stalker:
- Stolen Pillars:
- Twilight Abduction:
- Untethered:
- Will From Power:
Spirit Numina
Spirits gain numina based on their power level, with newly self-aware spirits having only a few Numina and extremely powerful spirits having many.
Werewolf: The Forsaken
- Blast: The spirit can strike opponents at a distance.
- Chorus: The spirit can talk to any spirits from its own choir in the area.
- Claim: A more powerful form of possession, the spirit can permanently inhabit a body.
- Discorporation: The spirit can voluntarily discorporate and reform elsewhere.
- Fetter: The spirit can inhabit an object without the need to materialize.
- Gauntlet Breach: The spirit can push through the Gauntlet like the Uratha.
- Harrow: The spirit can cripple opponents with a particular emotion.
- Living Fetter: The spirit can fetter itself into a living being instead of an inanimate object.
- Materialize: The spirit can abruptly shift from Twilight to the material world.
- Material Vision: The spirit can briefly look through the Gauntlet from the Shadow Realm.
- Possession: Teh spirit can temporarily take control of a living being.
- Reaching: The spirit can use Numina through the Gauntlet into the material realm.
- Wilds Sense: The spirit can sense other spirits and locations in its immediate area.
Qashmallim Numina
References
- WOD: World of Darkness: Storytelling System Rulebook, p. 210 (pages 210-212)
- WTF: Werewolf: The Forsaken Rulebook (pages 276-278)
- MTAw: Mage: The Awakening Rulebook
- PTC: Pandora's Book
- WOD: World of Darkness: Book of Spirits
- MTC: Mummy: The Curse Rulebook (pages 208-211)