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A Numen (plural Numina) is a supernatural power possessed by ghosts, spirits, qashmallim and some other types of supernatural creature.

Ghost Numina

Ghosts manifest numina based on their age: older ghosts will have a number of numina while the recently dead will have fewer.

World of Darkness Rulebook

  • Animal Control: The ghost is able to dominate and control an animal for a scene.
  • Clairvoyance: Temporarily taking over a mortal's voice, the ghost can speak through them.
  • Compulsion: The ghost is able to force mortals to bend to their will.
  • Ghost Sign: The ghost is able to create messages in malleable media.
  • Ghost Speech: The ghost is able to speak directly to mortals when it manifests.
  • Magnetic Disruption: The ghost's presence causes electronic equiment to malfunction and distort.
  • Phantasm: With Essence, the ghost can create illusory images.
  • Possession: The ghost is able to take control of a living human being temporarily.
  • Telekinesis: The ghost is able to manipulate physical objects as though they had a physical set of hands.
  • Terrify: When the ghost manifests, it strikes terror in the hearts of onlookers.

Mummy: The Curse

  • Dead Eyes:
  • Dead Skin:
  • Flight of Shadows:
  • Hallowed Passion:
  • Impassioned Soul:
  • Inspiration:
  • Intruder:
  • Lucid Dead:
  • Maddening:
  • Old Soul:
  • Phantom Arsenal:
  • Pyrokinesis:
  • Regeneration:
  • Revenant:
  • Siphon:
  • Spectral Toughness:
  • Spirit Prowess:
  • Stalker:
  • Stolen Pillars:
  • Twilight Abduction:
  • Untethered:
  • Will From Power:

Spirit Numina

Spirits gain numina based on their power level, with newly self-aware spirits having only a few Numina and extremely powerful spirits having many.

Werewolf: The Forsaken

  • Blast: The spirit can strike opponents at a distance.
  • Chorus: The spirit can talk to any spirits from its own choir in the area.
  • Claim: A more powerful form of possession, the spirit can permanently inhabit a body.
  • Discorporation: The spirit can voluntarily discorporate and reform elsewhere.
  • Fetter: The spirit can inhabit an object without the need to materialize.
  • Gauntlet Breach: The spirit can push through the Gauntlet like the Uratha.
  • Harrow: The spirit can cripple opponents with a particular emotion.
  • Living Fetter: The spirit can fetter itself into a living being instead of an inanimate object.
  • Materialize: The spirit can abruptly shift from Twilight to the material world.
  • Material Vision: The spirit can briefly look through the Gauntlet from the Shadow Realm.
  • Possession: Teh spirit can temporarily take control of a living being.
  • Reaching: The spirit can use Numina through the Gauntlet into the material realm.
  • Wilds Sense: The spirit can sense other spirits and locations in its immediate area.

Qashmallim Numina

References

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