White Wolf Night Edition Number 26 is a newsletter printed on poster stock and published in September 30, 2002. It is also a fold-out poster for Exalted: Games of Divinity.
Contents[]
Cover[]
News | Events | and More!
Inside This Issue
Demon: The Fallen[]
Centuries of horror sown a bitter harvest as wars rage and spill the blood of the innocent. Mercy and compassions are ground to dust beneath the heel of religious extremism, and faith is perverted by the schemes of evil men. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels of the Abyss are free once more, and the fate of humanity hangs in the balance. Reap the Whirlwind...
Raise a Fist to Heaven...
Fall 2002
Demon: The Fallen[]
Available in November to anchor the Year of the Damned, this new hardcover rulebook contains everything you need to play this new game set in the modern World of Darkness.
- Rules for creating and playing the fallen - angels who rebelled against Heaven for the sake of mankind
- New background material revealing the Fall and Lucifer's thousand-year rebellion, adding a provocative new dimension to the World of Darkness
- A dramatic exploration of faith, humanity and redemption
Demon Storytellers Companion[]
Available in December, the Demon Storytellers Companion provides storytelling tips on interacting with greater demons and an overview of the events that shape the course of the game. Also:
- Detailed rules for the game's primary villains, the Earthbound
- Expanded information on demon factions to add new dimension to Demon chronicles
Lucifer's Shadow[]
Also available in December, Lucifer's Shadow is an anthology of stories tied to Demon: The Fallen. The gates of Hell are open again, and the angels of the Abyss walk the Earth once more. Some seek redemption. Others revenge. Most of all, they seek the fate of the angel that led them into darkness - the Morningstar himself.
Plus[]
In 2003, the Demon lineup grows even stronger with a sourcebook on Los Angeles, a series of books detailing the seven angelic Houses and an all-new fiction trilogy that grows from the events of the anthology.
Howlings[]
Well, 2002's drawing to a close, and some of the game studio's heaviest hitters are stepping up to the plate. We've got six (count 'em - six) hardcover releases hitting shelves this quarter. From MET Hengeyokai to Dark Ages: Inquisitor, these are the books you don't want to miss. From the long-awaited (Victorian Age: Vampire, Mummy Players Guide) to the long-delayed (Mage Storytellers Handbook, Demon: The Fallen), we've got book coming out for all tastes.
And next year's going to be even bigger. Momentous changes are in the works, not the least of which is a new look and feel for this very publication....
Mage: The Ascension[]
The Power to Change Mage Is Yours[]
Put on hold for the passing of a torch, this long-awaited resource is finally available in November 2002!
More than just Storytelling advice and rules clarifications, the Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgates of creativity. Mage can be anything you want - and here are the tools to make it so. By your will, it is done.
Exalted[]
The Lunars[]
Cunning, ruthless and barbaric, the shapechanging Lunar Exalted are feral scourges who lurk at the edge of civilization. Beyond the borders of the Threshold lie vast tracts of wilderness inhabited by these hot-blooded barbarians. Now, as the Realm teeters on the brink of civil war, the Lunars call their children and followers to rise. This is their hour of triumph.
The next in a series of Exalted core rulebooks making the other types of Exalted available for play. Exalted: The Lunars includes extensive details on the world and society of those new character types. Inside is everything needed to portray these savage shapeshifters, from guides to their tribal societies to rules for the mind-twisting lunacy of the Deep Wyld.
Coming Soon... Werewolf: The Apocalypse[]
Players Guide to the Garou[]
We fight with tooth and claw against an enemy worse than any nightmare. We struggle amongst ourselves, vying to defend a society in which only the strongest and wisest can lead the War of the Apocalyse. We are bitter rivals and lifelong friends. Above all, we are Garou. Whatever else comes, we of the Garou Nation will stand as one - or we'll fall together.
Explore the struggle of the Garou in greater detail than ever before! The 224-page hardcover Players Guide to the Garou elaborates on the history and society of the Garou Nation - the politics of their relations and the depths of their struggle. Also included are tons of new options for character generation: Merits & Flaws, new Gifts, rites, totems, fetishes, Backgrounds and more. It's just the thing to take your character from cub to legend.
In Stores in January!
Victorian Age: Vampire[]
A Tradition of Gothic Literature[]
A world lit only by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals. It is a glorious fin de siecle, a brief period when the Damned truly thrilled to be undead.
Comes to Vivid Unlife[]
White Wolf finally adapts its immensely popular Vampire: The Masquerade setting to the era that gave rise to the vampire as a romantic figure. Set in the late 19th century, Victorian Age: Vampire immerses characters in the era of Gothic literature, penny dreadfuls and Jack the Ripper. This 224-page hardcover is not a stand-alone title; it requires Vampire: The Masquerade for use.
The Victorian Vampire Trilogy[]
By day, London is the greatest metropolis of the 19th century. By night, it is the hunting ground of monsters older than the empire itself. Above it all lurks Prince Mithras, Methuselah of Clan Ventrue and godhead of a cult infecting vampire and mortal alike. When a single woman is caught in his clash with Clan Tremere, she threatens to bring down both unliving powers.
This is the stage set for the Victorian Vampire Trilogy, Written by Philippe Boulle (managing editor of White Wolf Fiction and onetime developer of Dark Ages and Kindred of the East), this trilogy features infamous Vampire characters from both clan novel series and numerous game supplements.
Set in the birthplace of modern vampire fiction, the Victorian Vampire Trilogy begins in November with A Morbid Initiation. It continues in early 2003 with The Madness of Priests and concludes in The Wounded King.
White Wolf's Fall 2002 Releases[]
October[]
Mummy Players Guide[]
After the last Great Maelstrom they came, flooding into the night to take up the struggle against the minions of Apophis the Corrupter and all who would stand against Ma'at. But the Amenti are not alone among the Undying. There are others who serve justice and balance with equal vigor, and now that the Amenti have met and counseled these strange immortals, the World of Darkness may never be the same.
The Mummy Players Guide is a core sourcebook for the new Mummy: The Resurrection game. From new character types to a wealth of expanded traits and powers, players will find everything they need to play one of the Reborn - be it one of the Amenti or their cousins among the South American Teomallki or the Wu T'ian of the Far East.
Stock #2881, ISBN 1-58846-235-8, $26.95 U.S.
- Victorian Age: Vampire Stock #2470, ISBN 1-58846-229-3, $26.95 U.S.
- Road of the Beast Stock #20030, ISBN 1-58846-280-3, $15.95 U.S.
- Castebook: Night Stock #8833, ISBN 1-58846-662-0, $14.95 U.S.
- Mind's Eye Theatre: Hengeyokai Stock #5036, ISBN 1-58846-514-4, $17.95 U.S.
- Fall from Grace Stock #8135, ISBN 1-58846-708-2, $19.95 U.S.
- Vampire Mousepad $12.95 US
- Now Available: 2002 catalog [july-december]
November[]
Book of the City[]
The cities of the World of Darkness are a dangerous place to be. Rampant crime and widespread corruption are only the tip of the iceberg - cities are also the homes of vampires and are the breeding grounds for spirits of the Wyrm and Weaver. But there's also life in cities, and where there's life there's hope. The modern-day city is an urban battleground, and the Garou are about to take the field.
Book of the City takes a long look at the perils of city life in the World of Darkness. From the dangers of the urban spiritscape to unexpected totem allies, from the supernatural threat of vampires and Pentex to mundane problems such as law enforcement and Animal Control, this sourcebook is every Werewolf player's guide to taking the fight downtown.
Stock #3811, ISBN 1-58846-310-9, $19.95 U.S.
- London by Night Stock #2471, ISBN 1-58846-230-7, $17.95 U.S.
- Mage Storytellers Handbook Stock #4604, ISBN 1-58846-402-4, $25.95 U.S.
- Road of Kings Stock #20031, ISBN 1-58846-281-1, $15.95 U.S.
- Dark Ages: Vampire - Dice Stock #20010, ISBN 1-58846-053-3, $6.99 US
- Exalted: The Lunars Stock #8812, ISBN 1-58846-657-4, $25.95 U.S.
- Demon: The Fallen Stock #8200, ISBN 1-58846-750-3, $29.95 U.S.
- Demon: The Fallen - Dice Stock #8210, ISBN 1-58846-051-7, $6.99 US
- Vampire: Morbid Initiation (Victorian Age Trilogy #1) Stock #11190, ISBN 1-58846-828-3, $6.99 US
- Vampire: Sacrifices (Clan Lasombra Trilogy No. 3) Stock #11116, ISBN 1-56504-887-3, $6.99 US
- Dark Ages: Cappadocian (Dark Ages Clan Novel #3) Stock #11207, ISBN 1-58846-819-4, $6.99 US
December[]
Demon Storytellers Companion[]
The seals of Armageddon are sundered, and the damned have shaken off their chains. While the lords of the Abyss marshal their forces and rekindle ancient ambitions, they are unaware that darker forces wait in remote parts of the world. The Earthbound slumbered for centuries waiting for their opportunity to enslave mankind, and the demons are the key. Caught up in the intrigues of a forgotten age, will the angels of the Abyss re-ignite the fires of rebellion or consumer the Earth in flames?
The Demon Storytellers Companion pulls back the veil of secrets on the Earthbound and the reasons for their relentless campaign to enslave the fallen. Expanded information on political factions, storytelling tips on interacting with greater demons and an overview of the events that will shape the course of the game make this an invaluable Storyteller resource.
Stock #8201, ISBN 1-58846-751-1, $15.95 U.S.
- State of Grace Stock #2427, ISBN 1-58846-234-X, $18.95 U.S.
- Tribebook: Shadow Lords (Revised) Stock #3858, ISBN 1-58846-311-7, $15.95 U.S.
- Manifesto Stock #4255, ISBN 1-58846-407-5, $16.95 U.S.
- Dark Ages: Inquisitor Stock #200004, ISBN 1-58846-282-X, $26.95 U.S.
- Laws of the Reckoning Stock #5037, ISBN 1-58846-515-2, $19.95 U.S.
- Tribe Novel #7 (Black Spiral Dancers & Wendigo) Stock #11156, ISBN 1-58846-822-4, $6.50 U.S.
Want to Know More?[]
Look on the web at www.white-wolf.com for more information about these great products. You can also pre-order future releases from our online catalogue. Or keep in touch with your local retailed to find out when the White Wolf products you want will be available.
Artist Spotlight on Jeff Rebner[]
Back in the early 90's a then unknown college student from Northeast Ohio decided to take a chance and put together a portfolio of vampires and werewolves for a new independent game company called White Wolf. Now nearly ten years later with having a career in both comics and television, Jeff Rebner still continues to work with White Wolf from his home in Los Angeles California conjuring up shapeshifters and creatures that inhabit the world of darkness.
Go online with White Wolf. Check us out at:
http://www.white-wolf.com; alt.games.whitewolf and rec.games.frp.storyteller
Games For Mature Minds
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