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Few of the Wyrm's minions are as fearsome or powerful as the dreaded Nexus Crawler. Some Theurges believe that these alien things come from well outside known reality.

Overview[]

Nexus Crawlers are sapient, after a fashion. While they are self-aware, their thought processes are alien — even for one of the Wyrm's servants. Other minions are ill at ease around Nexus Crawlers, and they tend to avoid them under normal circumstances. When in combat, Nexus Crawlers rarely use tactics that make any kind of rational sense, and they do not often employ "logical" tactics. This fact alone may have helped werewolves survive encounters with Nexus Crawlers.

Crawlers are effectively forces of nature. They are more akin to tornadoes or earthquakes than to other Banes. Should they so choose, Nexus Crawlers can assume a truly vile, repulsive and terrifying form. Humans will run in terror at first sight, as if they have been affected by the Delirium.

A Nexus Crawler’s presence corresponds with some significant tragedy that occurs near it, seemingly drawn by the collapse of “reality” and concentrated misery. It needn’t be human misery, and in fact probably isn’t even often human misery, but the emotion may accompany natural disaster or ecological breakdown. A Nexus Crawler might emerge from the ruined sheets of ice that calve from a glacier, or one may possess an amalgamated bulk of vehicles, machines, and spilled substances at the site of an industrial accident.

Image[]

A Nexus Crawler's very presence in the Umbra corrodes and decays the fabric of reality around it. In its natural state, a Nexus Crawler appears as a black shimmer in the air, a warbling vibrato drone, a feeling on the skin like fingernails scraped across a blackboard, and a miasmic scent reminiscent of a cancerous illness. If necessary, it can manifest in the form of all manner of loathsome and horrifying avatars.

When they manifest in the physical world, they form strange and complex automatons amalgamated of, well, whatever they can draw into themselves from the environment. The wreckage of a plane crash, the detritus of a strip mine with nothing left to yield, a seething stomach made from grinding girders in a desolate construction site — all of these configurations, and others, might be the form a manifest Nexus Crawler might take. Needless to say, when they manifest in the physical world, something has gone very wrong.

Gallery[]

Stats[]

First Edition[]

Rage: 10, Willpower: 6, Gnosis: 10, Power: 60
Charms: Airt Sense, Materialize, Reform, Warp Reality

GURPS[]

ST/Rage: 18, DX/Will: 14, IQ/Gnosis: 18#, HT/Power: 15/60, Move/Dodge: 7/7, PD/DR: 0/0, Damage: 1d+2/3d, special, Reach: 2, Size: 2+
Charms: Airt Sense, Materialize, Reform, Warp Reality

Dark Colony[]

(...)

Second Edition[]

Willpower 6, Rage 10, Gnosis 10, Power 60
Charms: Airt Sense, Materialize, Reform, Warp Reality

Revised Edition[]

Willpower: 6, Rage: 10, Gnosis: 10, Essence: 26
Charms: Airt Sense, Materialize (which grants 12 health levels), Re-form, Warp Reality

20th Anniversary Edition[]

Rage: 10, Gnosis: 10, Willpower: 6, Essence: 30-100
Charms: Airt Sense, Materialize (which grants 12 health levels), Re-form, Warp Reality

Fifth Edition[]

Nexus Crawler spirit[]

  • Power: 8–12
  • Exceptional Dice Pools: Physical Pools +8, Mental Pools +4
  • Master of Chaos: In the Umbra, the Nexus Crawler’s chaotic nature comes to the fore as it engages opponents with increasingly alien, if effective, methods. It might transport a victim to a different part of the Umbra or rip open the Gauntlet to the depths of space or the Mariana Trench. It can turn a Garou against their own pack or switch the minds of the pack members around, leaving them in one another’s bodies. It can turn a foe inside-out or detach their still-living limbs from their bodies.
  • Corrosive Presence: Anyone close enough to fight a Nexus Crawler in the Umbra suffers a level of Aggravated damage each turn, in addition to any other effects or attacks.
  • Entropic Talons: +4 Aggravated damage weapons.

Nexus Crawler-possessed hulk[]

  • General Difficulty: 8 / 4
  • Standard Dice Pools: Physical 16, Social 7, Mental 10
  • Secondary Attributes: Health (Enhanced) 20, Willpower 10
  • Warp Reality: A manifested Nexus Crawler is able to bend reality in accordance with the disasters it embodies. It can turn the skeletons of hostile Garou into dried-out brittle sticks, change blood into oily sludge, or cause tumors to manifest catastrophically in its victims. Treat such attacks as +0 Aggravated damage attacks using the spirit’s Power against the Stamina + Occult of the target.
  • Weapons: +4 Superficial damage appendages. Note that if attacking with physical weapons, the Nexus Crawler often attempts to split its pool to cause the greatest amount of mayhem, and woe to the Garou who gains its singular attention. This also applies in spirit form, above.
  • Maddening Presence: Nexus Crawlers cause a Delirium-like effect in ordinary humans and animals. Creatures immune to Delirium suffer a level of Superficial Willpower damage per turn instead.

Trivia[]

  • One infamous Nexus Crawler is part of the Dark Trinity, this Nexus Crawler is known as Gorgul.
  • Another Nexus Crawler is from the Rage CCG's Wyrm Set, this Crawler is known as Tsannik.

References[]

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