NewYork cover
Written and developed by: Justin Achilli
Vampire and the World of Darkness created by Mark Rein•Hagen
Storyteller Game System Design: Mark Rein•Hagen
Editor: James Stewart
Art Director: Richard Thomas
Layout & Typesetting: Becky Jollensten
Interior Art: Mike Danza, Michael Gaydos, Christopher Shy
Front Cover Art: Mike Danza
Front & Back Cover Design: Becky Jollensten
A Solemn Remembrance:

New York by Night was never intended to be a "high-powered" setting. You’ll see as you read through it that its focus is on the nightly struggle in the unlives of young Kindred. It’s not the playground of ancient elders, moving pawns across the chessboard of the Jyhad. You’ll notice a lack of “power players,” both in the characters and in the environment itself. There’s no hidden vampire conspiracy revealed to be in the UN, no continent-spanning vendetta waiting to be settled by a Methuselah who dismantles the Statue of Liberty with her own talons.

Such being the case, we’ve continued with this book‘s printing schedule despite the events of (as of this writing) Tuesday. For those of you not writing at this desk with me, that’s Tuesday, 11 September 2001, when the United States was made the victim of terror. None of the content in this book has been changed. There’s no cabal of supernatural creatures behind the events of that wretched day. Handling it at all in the context of the game would be the height of insensitivity, especially so closely to the time that these wounds were made. By not including those events, we are not denigrating the situation through omission, we are merely maintaining a respectful silence.

To everyone who lost loved ones or, worse, their own lives, you are in our thoughts and prayers.
-Justin Achilli
14 September 2001

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: November 12, 2001
Pages: 136
Publication #: WW 02411
Reference #: ISBN 1-58846-218-8
Price: Bullet-rpg Bullet-nip
Price: Print: $20.28
Digital: $10.77

New York by Night is a sourcebook for Vampire: The Masquerade about the war between the Sabbat and the Camarilla over New York City.


From the White Wolf catalog:

One Sect Falls, Another Rises
In the wake of the Sabbat's aggressive campaign along the East Coast of the United States, the sect has spread itself too thin. The clever Camarilla took advantage of the Black Hand's disorganization and reclaimed New York City as its own. But with established princes and entrenched elders claiming domains elsewhere, to which Kindred will this new prize fall?
New York by Night includes:
  • A wealth of new story ideas and Storyteller characters
  • Plot lines positioning the players' characters to become movers and shakers in their city
  • A host of thrilling story arcs, from zealous hunters to what may well be one of the founders of the 13 clans


Introduction: Long Streets, Long NightsEdit

The purpose of the book, as well as themes and moods, a summary, and recommended reading, music, and films.

Chapter One: The City Never SleepsEdit

The history of the Kindred of New York, beginning with the Native Americans, Garou, and occasional Cainite refugee, and going on to the presence of Europeans and the Kindred they brought with them, and finally the history of New York, complete with Cainite influences. There are also notes on the coup d'état of the Camarilla in early 2000, which wrested control of the city from the Sabbat and brought it back into Camarilla hands, as well as information on the influence of the Giovanni and Setites.

Chapter Two: The Face of the CityEdit

The geography and major landmarks of New York from a Kindred point-of-view, including information on the Tremere Chantry of the Five Boroughs.

Chapter Three: All the Beautiful MonstersEdit

The major Cainites of New York, broken down by sect and packs; included are a number of would-be Princes.

Chapter Four: ConspiraciesEdit

The major situations in New York that might prove to make compelling chronicles, including the details on the situation of New York's Prince (or lack of one), the whispered presence of a certain Antediluvian that rules below the city, the presence of a zealous group of vampire hunters, and a few smaller ideas for storylines and twists.

Chapter Five: Telling the TaleEdit

Tips on creating and running a New York-based chronicle.

Background InformationEdit

The book was still being written when the September 11, 2001 attacks occurred; as the book has no similar, earth-shattering events, White Wolf made the decision to go ahead and continue with the unaltered printing and release of New York by Night. A foreword in the credits section of the book offers well wishes to those affected by or killed during the attacks.

Memorable QuotesEdit




Chantry of the Five Boroughs, Thaumaturgy (VTM)

Previous release:
VTM: Vampire: The Masquerade — Toreador Bullet-comics
Game Books
Vampire: The Masquerade books
Next release:
VTM: Clan Novel Trilogy Tremere 2: Widow's Weeds Bullet-fiction
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