New Rites are rites labeled as 'New" in the corresponding books in the reference section.
List of Rites:[]
- Howl of Ownership: This simple ritual allows a pack to declare to the spirit world that the pack controls a given patch of territory. The rite is simple, but it is easily interrupted. In this way, it is designed to announce the claim to other nearby werewolves. If those neighbors do not challenge the pack shortly after performance of the rite, obviously the pack's claim is true.[1]
- Ritual Mind: A werewolf who has trouble finding balance before invoking the spirits to empower her rituals is at a disadvantage compared to Uratha who pay closer heed to the tenets of Harmony. To redress that balance, many ritemasters have taken to petitioning Mother Luna to watch over their workings. While Luna likely doesn't pay any heed, the local spirits recognize the werewolf's need to focus.
- Many werewolves consider this rite holy in some way, a ritual created to assist with the greatest of workings. For Uratha of lower Harmony to use it seems rather profane to many dedicated ritemasters, but its use goes on. A new werewolf will likely not learn this rite first, but knowing it before she needs it to bolster her Harmony marks her as a highly dedicated ritualist.[2]
- Bar to Birth: Because an inconvenient pregnancy can make life difficult for a female werewolf, some packs have learned how to lay a ward over the womb and prevent any new life from taking root there. Though useful, this rite is not common. Some Uratha do not consider it a worthwhile expenditure of effort; others feel that is is a sign of weakness to avoid pregnancy at all.[3]
- Fresh Scent: Werewolves are not the only beings that live for the hunt. Mobs of humans, rival Uratha and vengeful spirits all try to find werewolves - and never for good reason. This rite cleanses the subject's physical scent and makes minor changes to all her forms, making her just different enough to evade anything hunting her that has not tasted her blood. Werewolves with enemies among creatures other than the People may seek out a ritemaster who knows this ritual - though using this rite too frequently is a sure sign of cowardice.
- Sigrblot: Performed to accompany the human ritual of the same name, this rite appeases the spirits of a pack's territory and ensures their cooperation while the pack goes raiding to summer.[4][5]
- Silent Hunt: This rite is meant to be something that can be introduced to the characters as a new creation - an ally, contact or rival has developed it recently and is willing to teach it to the pack, for a price. The Silent Hunt allows a pack of Uratha in a populated area to stalk and learn about their prey without giving themselves away. As long as they are surveying or hunting their target, they do not leave footprints, hair or claw marks, and any normal people that see them ignore them. Any violent action - and any change out of Urhan form - discontinues the rite.[6]
- Despite being of similar intent to Cleansed Blood, this rite is often frowned upon by the People. It is a call to spirits to change the face of an Uratha because she cannot outwit a more powerful foe by her own means. Ritemasters who know it walk a fine line between honest necessity and taking the easy way out.[7]
- Rite of the Bone Club: The children of Father Wolf have warred with both humans and each other since the Sundering. Humans fall like chaff before the powerful talons and burning rage of the Uratha, but werewolves find worthier foes in their own kind, be they other Forsaken or the Pure. A rampaging pack of werewolves who have lost much of their paging pack of werewolves who have lost much of their inner Harmony will last out at both humans and other werewolves. They try to gain respect from their savagery without realizing that control and balance is what they need. This rite gives the ritualist a powerful tool to stop such a rampage.
- This is the first ritual dedicated to war between werewolves that the Uratha know of. One tale speaks of an Elodoth awaiting attack, placating the spirits of those his foes had slain to come to his aid and empower a mighty weapon. Others tell of the Ithaeur who forced aid from the spirits of his own victims to help him destroy his enemy. The one thing that the stories agree on is the ferocity with which the wielder of a Bone Club will strike down his foe, shrugging off blows that would cripple any other werewolf.[8]
- Questioning Rite: A werewolf pack cannot be everywhere in their territory at once. A pressing problem or a large territory may lengthen the time during which areas go unguarded, and this rite alleviates the problem. It's not just used to make up for a lack of patrols: the werewolf leading this rite can ask the spirits in his territory one particular question. Of course, the spirits do not need to answer honestly. If the pack has neglected their territory or the local resonance is unfavorable to the kind of spirit that would answer the question, it is less likely that the werewolf will get an answer. Furthermore, an Uratha of low Renown has a much harder time convincing the spirits that her need is genuine and worthy of their attention. Many ritualists are wary of questioning spirits that they have recently neglected; a fact that keeps this rite from being used more often.[9]
- Rite of Desert Rain: Ordinarily it takes years for Barren to heal and become fertile again, if it ever happens at all. The Rite of Desert Rain temporarily undoes the effects of a Barren, allowing Essence to flow through the area once more. With repeated applications of this rite, and no small amount of luck and hard work to encourage Essence to continue flowing after the rite's effects end, healing a Barren completely over time is possible.[10]
- Rite of Recollection: The Bone Shadows are the primary custodians of this uncommon rite, and claim it was learned by a shaman at the feet of Death Wolf herself. This rite is usually learned in pursuit of a particular goal of knowledge; most Ithaeur see a danger in seeking out a rite of this nature casually. It isn't something to be learned "just in case" you find a use for it later - one who plans to open those doors must do so with the will that comes only from a serious need.
- The rite uses a personal item from a dead subject as a focus to allow the participants to witness significant events from that subject's life. Over the course of an hour, the participants undergo a series of visions that may detail entire days in the subject's life. The characters have no control over which events they view; generally the memento mori is charged with the events most important to the deceased's life. The participants in the rite are unaware of the outside world while viewing the vision of recollection, and as such the rite is typically performed in as safe a location as can be arranged.[11]
- Shadow Play: Many suburban packs become quite adept at reading the spiritual imprint of a place as a result of the often turbulent Shadow reflection of their home.
- This costly rite calls upon the reflection of a location to replay a portion of its spiritual lifespan. With this rite, ritualists can often learn of events or times when a particular place had a different resonance or of tragedies that occurred there in the past. Though the rite has the power to reach back for centuries, it levies a terrible cost to do so.
- Because of the allegorical nature of the Shadow, it doesn't give definitive answers to questions like, who burned down the old Phillips house? Such a question would be answered only if the arsonists somehow struck from the Shadow - such as using a fore elemental to commit the crime from the other side of the Gauntlet - and, even then, only the fire elemental might be revealed.
- What the rite does show is how the place's reflection has changed over time in the Shadow.[12]
- Besieging the Shadow: Uratha use this ritual to lessen the strength of the local Gauntlet. This ritual came into being as a counter to the activity of the Azlu, but has also proven useful in counteracting a Gauntlet thickened by other outside forces. Besieging the Shadow can be used to undo the effects of the Fortify the Border Marches rite, for instance. Some Forsaken disapprove of this rite's very existence, as it represents a temptation to make an area more prone to heavy spirit activity in the physical world.[13]
- Rite of the Border Citadel: This rite is a more powerful version of the rite Fortify the Border Marches. Few werewolves know the secrets of this rite, and fewer are willing to share its knowledge with others. The rite thickens the local Gauntlet permanently, an activity that can cause damage to the spirit world, and draw much of the life from the physical world. Most ritemasters capable of using this rite do so only to repair damage caused by the Beshilu or to protect the physical world from the depredations of a Wound.[14]
- Transfer the Spirit's Blessing: Only a spirit can grant a Gift. That's one of the rules of the world, one of the inviolate laws laid down by Father Wolf before the Sundering. This rite exploits a tiny loophole in that law, allowing the ritemaster to transfer a Gift between werewolves. The ritual is not a pleasant experience for either party. The ritemaster rips the Gift's Essence-mark from the other werewolf and grafts it to his own Essence. This process is extremely painful for both participants. The ritualist may also give Gifts she knows to another werewolf in a similar fashion. In either case, both werewolves are left dazed. The recipient is flooded with knowledge and feelings that she was unprepared for, and must learn how to use her new Gift the hard way. The werewolf who loses a Gift has a hole ripped in his Essence, and must come to terms with having lost the blessing of a spirit.
- No one knows the origin of this rite; the People and the Pure Tribes both consider it going against the way of the world. A few werewolves know the rite at any one time, but none of them advertises the fact and they will only teach it to others whom they are sure they can trust. All too often, a werewolf who knows the rite grows careless, and any Uratha who hear of him join in the hunt.[15]
Cahalith Rite[]
Below is a new rite, available to Cahalith characters.
- The Whelp's Rite: It's thought that long ago a young Visionary, much younger than the rest of his pack, found that he was outpaced by the rest in speed, strength and martial capability. Normally, this would be a thing corrected over months or years, and the young Cahalith would be expected to work hard to keep up, but at the time his pack was at war with a pack of the Pure and any day expected a deadly assault. They knew they would likely die, and the young werewolf knew he would be only a burden to the rest of his pack.
- He went out into the night and prayed to Luna, calling out with his most soulful howls and pleaded with Luna that there might be a way he could be if aid instead of a hindrance. Luna, taking pity on him, gifted him with the following rite.[16]
References[]
- ↑ WTF: Territories, p. 50
- ↑ WTF: Lore of the Forsaken, p. 121
- ↑ WTF: Blood of the Wolf, p. 28
- ↑ CofD: Chronicles of Darkness: Dark Eras, p. 164-165
- ↑ CofD: Dark Eras: The Wolf and the Raven, p. 26-27
- ↑ WTF: Glimpses of the Unknown, p. 18-19
- ↑ WTF: Lore of the Forsaken, p. 121-122
- ↑ WTF: Lore of the Forsaken, p. 122-123
- ↑ WTF: Lore of the Forsaken, p. 123
- ↑ WTF: Territories, p. 50-51
- ↑ WTF: The War Against the Pure, p. 81-82
- ↑ WTF: Blood of the Wolf, p. 67-68
- ↑ WTF: Territories, p. 51
- ↑ WTF: Territories, p. 51
- ↑ WTF: Lore of the Forsaken, p. 123-125
- ↑ WTF: Signs of the Moon, p. 140