Nature is a set of Gifts granted to the Forsaken by the spirits of animals, trees, and other plants. They focus on the flora and fauna of the wild. The Gifts of Nature are affinity to the Hunters in Darkness, though they are useful to any werewolf who frequently deals with the natural world.
In Second Edition, it was renamed to Nature's Gift. The Predator Kings are also able to use these gifts.
First Edition[]
Powers[]
- Speak With Beasts: With this Gift, a werewolf can communicate readily with animals.
- Plant Growth: Any living plant will grow at a rapid rate in a shape dictated by the wielder's whims.
- Forest Communion: The werewolf can sense the life around her, enabling a facilitated identification of intruders or other threats.
- Beast Ride: The Uratha is able to enter and influence the mind of a mammal or bird.
- Nature's Vengeance: This Gift permits the forest to fight against those that the wielder has marked as an enemy.
Second Edition[]
Powers[]
- Nature's Lure (Cunning): The call of the wild can be alluring, drawing the unwary into its clutches.
- Black Earth, Red Hunger (Glory): Feed the hungry earth with blood and Essence, and reap its red harvest.
- Knotted Paths (Honor): Once caught in the trap, the prey cannot escape. Every path she flees down just leads her back to the hunter's waiting jaws.
- Pack Kin (Purity): This Facet calls to the hunter's instincts in a predatory animal, forging a bond with the Uratha.
- Beast Ride (Wisdom): This Facet lets the Uratha spin out her spirit to ride the mind of another creature.
References[]
- WTF: Werewolf: The Forsaken Rulebook, p. 130-131
- WTF: Werewolf: The Forsaken 2nd Edition, p. 129-130
- WTF: Night Horrors: Shunned by the Moon, p. 15