Unique among Denizens, Naraka are drawn more powerfully than other Adhene to the Autumn world.


While most Denizens remained in the Dreaming and the Evanescent hid elsewhere, the naraka bargained for immunity from the Silver Ban, giving up their collective cultural memory for the use of trods. They are more likely than any other Denizens to venture to the Autumn world in search of the knowledge they sacrificed, and as a whole are curious and volatile. A naraka’s nature is a curious blend of childlike and deadly; she is just as easily taken up in the wonder of such things as music and art as she is swept up in a violent rage, and has no concern for the repercussions of exploring either. Children of Kali, the goddess of destruction, naraka are tormented by their origins, and while they despise order and rules, they seek an answer as to how and what they are. Out of place in both fae and mortal society, seeking these answers is equally magical and insanely frustrating.


Sleek, dark figures with fair hair and glowing eyes of red or white, naraka are fearsome and violent Denizens. They adorn themselves with Sanskrit sigils when they go to war, and their skin ranges from dark brown to deep purple, depending on their current Ariá.

  • Dioniae (Aditi): Without compassion or honor, naraka in their “dream form,” are fearsome warriors. They are primitive and volatile, easily drawn into violence.
  • Araminae (Prajapati): The Ariá that embodies the “mortal” form, naraka appreciate the balance of the Araminae. While they can fall into depression seeking their origins, they also feel joy and passion most deeply here.
  • Apolliae (Brihaspati): The “living dream,” Ariá, is a calm, calculating, emotionless, state. Many naraka prefer this calmer Ariá, and while it rules them will never show emotion until forced by a cantrip or power that implants feeling.

Birthrights & FrailtiesEdit


  • Affinity: Fae or Actor
  • Wrath of Kali Ma: Naraka can use this power to breathe searing flames. The player rolls dice equal to her character’s Glamour (difficulty 7). Every success deals one level of lethal damage over a one-meter range. This costs one point of Glamour. Additionally, naraka have a partial immunity to fire; this damage type is always reduced to bashing and is at –1 difficulty to soak.
  • Arms of Ravana: By spending a point of Glamour, naraka can manifest extra arms for combat or intimidation. The Storyteller rolls Glamour (difficulty 7). The number of successes determines the number of arms manifested. Each success also adds one extra die to either Melee or Brawl, or may add an extra physical action for each pair of arms, rounded up. These effects last one turn per success, or until the naraka dismisses them, whichever comes first.


  • Curse of Shiva: Whenever they are in the presence of live music, naraka are compelled to dance. The Storyteller may make a Willpower roll (the difficulty of which is equal to the performer’s Charisma + Expression), to resist this urge, or spend a temporary Willpower point to ignore this Frailty. Generally, when not in dire situations, they simply dance.
  • Selective Possession: Limited by Geas and custom, naraka may only possess those of Hindu faith, no matter the method of possession. Additionally, due to their genesis, naraka cannot begin a game with the Background: Remembrance.


Changeling: The Dreaming Adhene

Acheri · Aonides · Fir-bholg · Fuath · Keremet · Moirae · Naraka

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