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Mr. Let-Me-In is a Horror known for demanding entry to victims' homes.

Overview[]

He’s genteel and well-mannered
And ever so polite
But once you let him in your home
You’re in for quite a fright!

First active in the early 70s in Maine, Mr. Let-Me-In seeks out places of habitation — not necessarily houses, as cars have been recorded as being targeted — and asking or demanding entry. Should the victim comply, the Horror proceeds to kill anyone in the targeted area.

His victims seem to be chosen at random, and he does nothing to prepare or stalk them.

Appearance[]

Mr. Let-Me-In takes the form of a small, rotund man in business attire. He bears an uncannily wide smile and is described by survivors as being "odd" in some manner. Some stories claim that this face is false, and that if peeled away will reveal naught but emptiness.

Character Sheet[]

Mental Attributes: Intelligence 2, Wits 4, Resolve 3
Physical Attributes: Strength 6, Dexterity 4, Stamina 4
Social Attributes: Presence 5, Manipulation 6, Composure 3
Mental Skills: Crafts 2
Physical Skills: Brawl 8, Stealth 4, Weaponry 6
Social Skills: Intimidation 3, Persuasion 2
Merits: Demolisher ••, Heavy Weapons ••••, Iron Stamina ••
Potency: 4
Willpower: 10
Virtue: Polite
Vice: Murderous
Aspiration: To bash out brains.
Initiative: 7
Defense: 4
Speed: 15
Health: 9
Weapons/Attacks:

Type Damage Range Dice Pool
Convenient heavy object 2L Melee 12

Bans: Mr. Let-Me-In cannot enter a home unless someone inside opens the door for him.
Dread Powers: Home Ground, Jump Scare, Maze, Surprise Entrance

References[]

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