Summary[]
From the back cover:
Places you've only dreamt of...
Beyond the peasant's reckoning, nay beyond the mundane world entirely, lie mythic realms that none but the learned, innocent and blessed may perceive. These realms are the resting places of great beings of potence, and if properly approached they may grant great gifts. But lo, to enter the realms is to risk all, for after entering, one may never again find the path back to the mundane world. Proceed with caution...
More Mythic Places
MORE MYTHIC PLACES is an ARS MAGICA supplement that presents 5 magical locales of Faerie, Magic, Dominion and Infernal might, sites designed to be the foci of many different stories. These locales are unique because they are composed of regio, levels of magical potence. Each level characterizes a single mythic place in a new way so that each place really has several natures, not just that apparent to the mortal world. Numerous story hooks also provide you with a wealth of applications for each locale. Thus, More Mythic Places offers a multitude of storytelling possibilities, presenting adventure locales that may be used again and again because they are rarely the same twice.
Contents[]
Introduction[]
What are Regio?[]
Chapter One: The Crossroads[]
This Divine regio features an ageless hermit who delights in helping those who are lost to find their way. The crossroads where he sits can be located in any less-traveled corner of the world.
Chapter Two: The Brook-Troll[]
This regio has the unusual property of shrinking the size of everyone who crosses it's boundaries, unless they know its secret. A troll named Grenkï lives at the center of the regio and makes a hobby of collecting tiny trespassers. This mythic place is located by a spring on a rocky mountainside.
Chapter Three: Variña's Tomb[]
This magical regio centers on the tomb of a powerful, solitary Imágonem magus. The tomb is on the pinnacle of any icy mountain, and is guarded by numerous magics and the twistings of the regio itself. Those who persevere, however, are rewarded with the magus's magical riches.
- The Great Snowy Owls (Stats)
- The Stone Gargoyles (Stats)
Chapter Four: Flavius's Folly[]
This regio was created when an insane Perdo magus botched a powerful ritual while using large amounts of vis. Each level of the regio contains a host of different disease-spirits, which attack and possibly infect those entering the regio. The site of Flavius's Folly should be placed in a blasted, desolate place.
- Disease Spirits (Stats)
Chapter Five: The Golden Plough[]
This regio centers on an odd tavern called the Golden Plough. Actually, it's two taverns in one (though they occupy the same space), a mundane one filled with off-duty merchants and workers, and a Faerie one frequented by all sorts of elves, magi, faeries, and other magical folk. The tavern(s) can be located in any medium- to large-sized city.
Background Information[]
Memorable Quotes[]
Characters[]
- Ephram, the Holy Man - Saint
- Grenkï, the Brook Troll
- Variña, Imágonem magus (deceased)
- Flavius, Insane Perdo magus - House Flambeau Mage (deceased; Ghost)
- Flynn, a Cluricaun - Fae
- Lucas, the Owner of the Golden Plough
- Noggin, Mute doorman
Terminology[]
Regio, Covenant, vis,
References[]
Previous release | Game Books | Next release |
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ArM: Mistridge | Ars Magica books | ArM: Mythic Europe |