No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
A character's morality is his/her respect for fellow beings and for the law. It can change throughout a campaign, some people strive to become more virtuous and compassionate, some become callous to the hurt they inflict on others. Some creatures replace morality with a different trait, like [[humanity (WOD)|humanity]] for [[Kindred (VTR)|Kindred]] and [[Promethean]]s, or [[clarity]] for [[Changeling (WOD)|Changelings]]. |
A character's morality is his/her respect for fellow beings and for the law. It can change throughout a campaign, some people strive to become more virtuous and compassionate, some become callous to the hurt they inflict on others. Some creatures replace morality with a different trait, like [[humanity (WOD)|humanity]] for [[Kindred (VTR)|Kindred]] and [[Promethean]]s, or [[clarity]] for [[Changeling (WOD)|Changelings]]. |
||
+ | |||
+ | In the revisions made by the '''[[The God-Machine Chronicle|God-Machine Chronicle]]''', Morality is replaced by the similar trait of [[Integrity]]. |
||
==Mechanics== |
==Mechanics== |
Revision as of 12:12, 23 July 2014
A character's morality is his/her respect for fellow beings and for the law. It can change throughout a campaign, some people strive to become more virtuous and compassionate, some become callous to the hurt they inflict on others. Some creatures replace morality with a different trait, like humanity for Kindred and Prometheans, or clarity for Changelings.
In the revisions made by the God-Machine Chronicle, Morality is replaced by the similar trait of Integrity.
Mechanics
Characters start with a Morality of 7, and a maximum of 10 can be achieved by both roleplaying and experience point expenditure. (That is, one must both roleplay it and spend the points to improve it.) Whenever someone commits a sin at her morality or lower, she must roll a number of dice determined by the severity of the sin. If she gets no sucesses, than her view of right and wrong is damaged by her experience, represented by losing a point of morality. Then, she rolls her new Morality to see if she developes a derangement. Should a character ever fall to zero morality, she is no longer playable; the storyteller takes over that monster. The magnitude of sins against each morality threshold are:
- 10 - Selfish thoughts
- 9 - Minor selfish act (not giving to charity)
- 8 - Injuring another person (including accidental)
- 7 - Petty theft (pickpocketing)
- 6 - Grand theft (burglary)
- 5 - Intentional mass property damage (arson)
- 4 - Impasioned crime (manslaughter)
- 3 - Planned crime (murder)
- 2 - Repeated crime (serial murder)
- 1 - Utterly heinous acts (mass murder)