
Blade of the Kings or Edge of the Sun, art by Steve Prescott.
Mokolé Fetishes are fetishes unique to the Mokolé.
Overview[]
After the Gurahl, it was Gaia's Memory who perhaps suffered the most in the War of Rage. Targeted above the rest for extinction, the Mokolé were forced to run, and hide, and were decimated. But unlike the bears, the lizard-shifters had a crucial advantage that enabled them to keep s strong fetish culture: Mnesis. When the War of Rage broke out, the Mokolé elected to hide their fetishes rather than hold them. When a Gurahl died, the Garou found his fetishes and destroyed them all in a frenzy. When a Mokolé died, the Garou found nothing. But the Mokolé who followed after her death had her memories, and quickly found what the deceased had hidden.
The suspicious nature of the dragons has meant that the tradition of hiding fetishes continues to this day, more or less. This tradition has broken down somewhat, and many of the Dragon Breed now carry personal fetishes. Mokolé often create fetishes to serve a location after a famous historical event there. For example, if a massacre of Fera (though rarely Garou) were to occur in a swamp, then a Mokolé might create a weapon to commemorate this and leave it hidden there. These fetishes are then brought forward by later dragons to more powerfully illustrate the story of the area (the Gumagan combine this with traditional song line storytelling to amazing effect). They also occasionally find practical use.
Once a fetish has been used for either storytelling or practical purposes, the Mokolé is bound to replace it carefully and hide it once more. If they are unable to do so immediately, it is acceptable to take it for safekeeping until a later date when it may be properly hidden again, but otherwise taking a fetish from its proper location is cause for a terrible loss of Renown and probably even worse punishment. Such offenders are almost always caught as well, since any Mokolé trying to find the stolen fetish is going to remember it being stolen via the offender's own memory. Since all in such a way, it is extremely rare that these fetishes are stolen by one of their own.
List of Mokolé Fetishes[]
- Scar Fetish - Level and Gnosis vary - Like the Garou, the Mokolé can and do bind spirits into scars or brands. They usually brand themselves with solid gold to makes the wound stay open long enough to scar. Their scar fetishes are treated like the Garou's in all relevant manners.
- Dragon Crystal - Level 1, Gnosis 6 - This is a semiprecious stone or amber chuck polished into a lens, planchette, or disc and set into a necklace, etc. When activated, it reveals the presence of a true Mokolé; if the user looks through it at the subject, the subject appears in his Archid form, and if touched to a Mokolé's body, the stone shines with Sun's light. For this reason, the gems are sometimes won as jewelry to a Gather. To create a Dragon Crystal, a Sun-spirit may be bound to the stone, or an Insect-spirit may be awakened from insects preserved in amber.
- Hatchling's Tail - Level 1, Gnosis 3 - This fetish looks like nothing more than a dried lizard's tail, but when worn attached to a belt by a Mokolé (usually the young) it gives the wearer something extra when in Archid form. Upon assuming the battle form of the Mokolé, the wearer of this fetish grows a second tail, which has all the properties of the owner's actual tail. For example, the individual might gain a second tail lash attack (at +2 difficulty). All other actions involving the second tail have a +1 difficulty, but he Mokolé also gains a 50% increase in Archid swimming speed. This item is primarily used by hatchlings who have not yet gained experience in battle; most "grow out of" the fetish once they mature, passing it on to younger Mokolé. To make the fetish, a Glass-snake-spirit, a Palolo-worm-spirit, or a father-spirit must be bound into the tail.
- Tray of the Teachers - Level 1, Gnosis 5 - This valuable fetish is a tray carved of tropical marula-wood and decorated with the death-masks of the Crowning. Usually it is inlaid with bone, precious stones, etc. When used to store and process the teacher-plants of Gaia, the potency of the plants is increased by one level for each dot in the user's Rituals trait. To create the tray, a spirit of visions must be bound into the tray, such as the awakened spirit of ayahuasca, acacia, or cannabis, or such a spirit as Tree Frog or Snake, who know medicines and poisons.
- Egg Basket - Level 2, Gnosis 3 - This is a reed basket which can be used to store a Mokolé clutch of eggs. The basket itself is about the size of a single egg, but it can hold an entire clutch with ease. The eggs that are placed withing retain their temperature quite well, only losing 5% of this heat each hour they are within basket. Needless to say, the basket is intended for emergency situations only. if the wallow is attacked or compromised, the mother typically uses the rite: Save Hatchling while concentrating on the basket. Of course the drawback is that the basket is as vulnerable to destruction as any woven basket, and contained within is an entire clutch. During the War of Rage more than one clutch was lost entirely when Garou warriors carelessly destroyed such baskets. To make this fetish, the basket must be infused with a Weaverbird or Oriole-spirit.
- Spirit Jar - Level 2, Gnosis 5 - Akin to some vodoun paraphernalia, this fetish is a handmade pottery jar with the cover sealed on with tar or wax. It holds an imprisoned spirit. The owner can bargain with the spirit, promising it favors in return for the use of its Charms, such as Healing, Flood, or Create Fires. Favors which the owner might promise include giving the spirt Gnosis, allowing it to possess a medium, or setting it free. If the jar is broken, the spirit is freed. When freed, the spirit is usually fairly angry. The spirit which is bound to create this fetish can be of almost any type. If the spirit is too weak, it will be no use. If it is too strong, it will probably free itself and attack the owner.
- Seeing Boomerang - Level 2, Gnosis 6 - The role of the Mokolé is to be the Memory of Gaia. But to remember something, first you need to see it. The seeing Boomerang helps out with that, especially when you're surrounded. Bound with an owl-spirit, the Seeing Boomerang is deliberately built to be light and steady flying. It's designed to return easily, rather than as a hunting instrument, and is painted with two large eyes on its underside. When activated and thrown, the boomerang sends an image of the ground below it directly into the Mokolé's visual center, allowing her to get a bird's eye view of the surrounding area. To throw the Boomerang, roll Dexterity + Athletics, difficulty 6. Each success gives the Mokolé a bird's eye view for 10 feet around themselves in wide circle.
- Mirror of Amaterasu Omikami - Level 3, Gnosis 4 - This mirror is made of bronze, with a solar design molded into the back. There are only a few such mirrors, said to be cast from the shards of the mirror used to coax Sun from her hiding place long ago by the ravens. Though the face seems normal and reflects as does any other mirror, the reflection of the mirror contains the image molded on the back. In addition, the mirror can be used to store Sun's light. To do so, the Mokolé must expose the mirror to sunlight for several hours and expend a number of Gnosis equal to the number of hours. When he later speaks the name of Sun and activates the fetish, Sun's light shines out of the mirror as son a cloudless day for a number of turns equal to the Gnosis spent in storing the sunlight.
- Sunstones - Level 3, Gnosis 4 - These roughly egg-sized, smooth ovoid stones retain the sun's heat far longer than ordinary stones would. They are very useful in keeping eggs warm at night, or during periods of sleep. Also they can be used in combat against creatures that are vulnerable to sunlight. When touched by a Sunstone, a vampire or similarly solar-allergic creature suffers one health level of aggravated damage just as if exposed to sunlight; a hurled, activated Sunstone inflicts Strength +1 aggravated damage to such a creature. In either case, this damage can be soaked with Fortitude. A Sun-spirit must be bound into the stone to create this fetish.
- Bowl of Mnesis - Level 4, Gnosis 5 - This simple earthen bowl is sacred to the Mokolé. Even possessing knowledge of this artifact is a death sentence to any who are not Mokolé. This bowl can be used to preserve the memories of a fallen Mokolé or those of her enemy. First the corpse's intact brain is placed into the bowl, then filled with water and allowed to sit undisturbed in the sun for an entire day. With the setting sun, the liquid is then drunk by the chosen recipient of the corpse's memories. The Mokolé then makes a Perception + Enigmas roll at a variable difficulty and spends a Gnosis point.
Fallen creature | Difficulty |
---|---|
Mokolé | 6 |
Mokolé Kin, corax, Nagah | 7 |
Other Bête, mortal, changeling | 8 |
Mummy or true fae | 9 |
Vampire, Bane, Wyrm-beast | 10 |
- The number of successes reflects the amount of memory that is salvaged from the fallen; in extremely rare cases (requiring at least 7 successes) the drinker can even retain a shapeshifter's Past Life trait. If the fallen was a Mokolé or Mokolé Kin, the drinker's Mnesis now functions through their ancestral lives as well. The Mokolé truly honor those chosen to have their memories thus preserved; this fetish is never used frivolously. In some cases the recipient of the corpse's memories has been driven insane; this was usually if the "donor" was a vampire, Bane, mummy or some shapeshifter other than a Mokolé. This fetish grants abilities similar to the Rite of Anamnesis, but can be used even without the knowledge of that rite. An Ancestor-spirit must be bound into this fetish.
- Edge of the Sun - Level 4, Gnosis 6 - This is a deadly weapon carried by the Noonday Suns for ritual duels and executions. "Dying under the gold" is a figure of speech for a lawbreakers' bad end. The machete is cast of solid gold and decorated with jewels. Ironically, is poses no threat to the Veil; any found by humans were melted down for the gold. Like Garou klaives, it must have a War-spirit bound into it, inflicts aggravated damage, and lowers the Gnosis rating of the Mokolé who carries it by one. These weapons are rare in the extreme. The gold necessary to make one costs over fifty thousand 1999 US dollars. A Noonday Sun who owns one would need to be Rank 4 and Resources 4 to afford such a thing. Use of a Sun's Edge without the sanction of the Duties is itself a serious offense. To create a Sun's Edge, gold must be melted at sunrise and molded into the blade, ensorcelled to have the hardness of steel, then jewels must be set into the teakwood handle, and the whole invested with a War-spirit.
- Spirit Tether - Level 4, Gnosis 6 - A spirit tether is a mummified umbilical cord that anchors a Mokolé mind to his body. When used for "going within" (Mnesis), one end must be tied to the Mokolé and the other to some object that is "of the now." Generally, this object can be anything created within the individual Mokolé's lifetime. When used in this fashion, the tether allows the Mokolé to go as deep into Mnesis as possible without fear of getting lost. It also allows the user to return from Mnesis with a perfect sense of his identity, totally eliminating the usual confusion that can follow such sessions. It lowers the difficulty of Mnesis rolls by one. A second use for the Spirit Tether relates to the Rite of Lost Dreams. When tied to the subject being lowered into Oblivion and held by the participants of the rite, it allows the subject to tug upon the tether in order to signal danger. In this way, there is a chance the ritemaster can pull the subject out of the trance before he is consumed by whatever he sees there. The spirit Tether must be fashioned from a Mokolé's umbilical cord immediately after birth. Along with the ritual mummification process, the spirit within the cord itself must be awakened. Note that because of this, the usual practice of wearing the Spirit Teter around one's waist like a belt tends to give the wearer a much stronger, almost Oedipan attachment to his mother. Also, a Spirit Tether must only be used by the Mokolé whom it was a part of, making it useful only for homid Mokolé, Using someone else. tether will caste the user to end up somewhere else after going within...
- Echo of Ages - Level 4, Gnosis 8 - The Mokolé remember much; it's their job. But there just aren't enough of them to have been everywhere in every time. Inevitable, there are big gaps in the memory of Gaia in many different places. However, the Echo of Ages can help fill in those gaps. The Echo Ages is a golden bell, inscribed with small runes carved around the edge. Into this bell is bound the spirit of a turtle. Many different Mokolé have experimented with the size and design of the bell and have found that almost any configuration can work - one unusually fashion-conscious urban Mokolé wears hers as a tiny bell hung on a black choker. Most, however, are considerably larger. When activated and sounded, the bell echoes back into the past of the area, recreating ghostly images and sounds of events that occurred there in the past. The louder the bell is sounded, the further back the Echo recalls the past. Supposedly, one can stand in London and ring the bell so loud that you can see what the area looked like before the first vestiges of the city were built. When activated, the player must roll Strength + Performance, with a difficulty determined by how far back you want to see. Seeing into the last day is difficulty 5. Going back less than a year is difficulty 6. Less than a decade is difficulty 7, while going back a century is difficulty 8. Any more than that is difficulty 9. Five successes are required to exactly gauge how loud the bel needs to be sounded to get a specific time. If fewer successes are rolled the time is off by a fraction of how far back in time the bell echoes. The Storyteller should adjudicate this.
- Blade of the Kings - Level 5, Gnosis 6 - This is a weapon (sword, edged warclub, halberd, spear, axe, etc.) from the Mokolé of old. Occasionally elders sleep the Sleep of the Dragon with such a weapon by their side. The weapon causes aggravated damage and usually has a silver edge. It also shapeshifts to match its wielder; when the Mokolé changes to Archid, the Blade of the Kings changes to match. If the Mokolé has Grasping Hands, he can use the weapon in Archid form. These weapons are made by binding a shapeshifting spirit, such as Butterfly or Octopus, into the weapon as it is made. With each blow that shapes the metal or stone of the blade, the maker must call the spirit's name.
- Blowpipe of Anamnesis - Level 5, Gnosis 7 - This pipe is made of tropical ceiba wood, harvested without killing the tree, and carved with the signs of the Kings. It is used to administer the teacher plants by packing a dust made from them into the pipe, then blowing it into the nose of the recipient, one nostril at a time. It allows the Rite of Anamnesis to be made easier; the ritemaster can lower the difficulty by one for each level of Rites he has. A Poison-spirit is bound to create this fetish.
- Sun Spear Thrower - Level 5, Gnosis 7 - A spear thrower, also called an atlatl, is a fairly simple but ingenious device. A curved piece of wood is rested along the forearm, and properly flicked can hurl a spear incredibly long distances with speed and accuracy. The only problem with this is the need for a goodly number of spears to throw with it. The Sun Spear Thrower carries the spears with it. Or rather, it asks Helios to provide them. Bound with a sun spirit, once activated, the Sun Spear Thrower produces a spear of pure sunlight. These spears fly out to a range of up to 100 yards and do Strength +2 aggravated damage (with an extra two dice of aggravated damage versus vampires should it be possible to find one during the day). When the spear hits (or misses), it vanishes in an explosion of light a short time later. This fetish cannot be used at night.
Fetishes of the Gumagan[]
- Lungin - Level 1, Gnosis 5 - This is a wooden pipe used for smoking tobacco, or a mixture of tobacco and pituri. A Fire-spirit must enter the pipe, although they are glad to do so if the owner of the pipe is a frequent smoker. When smoked, the pipe adds a die to dice pools for Gumagan rites. In addition, the smoker may smoke Awakened tobacco or pituri, and receive twice as much effect as usual.
- Peralshell of Healing - Level 1, Gnosis 4 - This is an Australian pearlshell used to divine illness. When it is held over the body of a sick person, the medicine man or woman must make a Perception + Rituals roll, difficulty 6. The number of successes is the number of things that the Storyteller can tell them about the illness or injury: that it is contagious, that it is caused by magic, that it is fatal, etc. A Fish-spirit must inhabit the shell.
- Kurdaitcha - Level 2, Gnosis 5 - These are shoes made from emu feathers knotted together with human hair and stuck together with one health level's worth of the user's blood. The make must bind a spirit servant of Tokampini the devil-bird into the shoes. When activated, the shoes prevent anyone from hearing the wearer's footfalls. Gumagan wear them when stalking an enemy.
- Rangga - Level 2, Gnosis 5 - This is a figure molded of clay or wax and used in hunting magic. It represents an animal, human, or Garou. A Perenty-spirit is bound into it. To activated it, the hunter speaks the name of the target softly. He then gets an extra die to one dice pool of his choice for the remained of the hunt.
- Tokoyanga - Level 3, Gnosis 6 - This is a ball of goose down worn round the neck and imbued with a Bird-spirit. It dispels grief, and anyone who bites it cannot cry. In addition, nothing the wearer says is audible to a Suchid-form Mokolé or any other large reptile. At the Storyteller's option, activating this fetish may relieve the effects of Harano on the wearer for one scene.
- Warshell - Level 3, Gnosis 6 - This is a shell shaped into a triangle and sharpened. It can cut an enemy at a distance, at a range of 10 yards per success on the activation roll. The user slashes toward an enemy with the shell and makes a Dexterity + Melee roll, difficulty 7. The number of successes is the number of health levels of aggravated damage taken by the target (soakable if the target can naturally soak aggravated damage). A Snake-spirit must be bound into the shell to create this fetish.
- Bret - Level 4, Gnosis 7 - This gruesome item is a pair of hands or paws from a dead sentient being: human, Gumagan, Garou, or the like. A piece of the dead person's soul is bound into them. When wrapped in grass, dried and worn about the neck, the bret gives its owner as much Perception as the "donor" had. If the person had any perceptive Gifts, such as Sense Wyrm, the owner can use them as well. Of course, this fetish cannot be worn in most social circumstance; in addition, the relatives of the dead person will likely be angry and try to get the bret and burn it to release the soul.
Fetishes of the Makara[]
- Beggar's Mantle - Level 3, Gnosis 7 - Resplendent though they may be, the Makara also know the value of humility. This fetish, woven of rags and shed snakeskin, shields their true glory from the eyes of evil beings. When activated, the mantle makes the makara completely invisible to vampires, Banes, fallen shapeshifters and other creatures of the Wyrm - they simply overlook the Makara. However, this mantle cannot hide a wearer in Archid form, and is very fragile and easily shredded. To create this fetish, a Snake-spirit must be woven into the mantle.
- Mace of the Winds - Level 4, Gnosis 8 - This uniquely Makara weapon appears to be an ornate, rounded mace made of brass-inlaid iron. When activated and wielded as a weapon, it causes Strength +3 aggravated damage from its crushing power. However, the mace's true power becomes apparent when its wielder takes Archid form, for it hovers and swoops and attacks unaided as its wielder directs, always returning to hover by its wielder's head. If takes an action to direct the mace to attack (its attack pool being the Makara's Dexterity + Melee as usual), and the mace can fly for up to fifty yards away from its owner. Creating such a fetish requires excellent metalwork skills, and the cooperation of a War-spirit to empower the mace.
Fetishes of the Mokolé-Mbembe[]
- Mask of Mnante - Level 1, Gnosis 5 - This is a carved mask which can be worn as a necklace, over the face, as part of a headdress, or so on. It is a tool devised during the Wars of Rage to enable Mokolé to survive. When it is invoked, anyone trying to determine the Mokolé's Breed, such as through Scent of the True Form, has the difficulty increased by the Mokolé's current Gnosis, to a maximum of 10. If the observer fails, she considers the Mokolé to be a member of her own kind. If she botches, she sees herself and her hatred objectively, as in a mirror of the soul. The experience should be articulated carefully by the Storyteller and may lead to profound personality change. This mask contains a spirit of deception, such as Cuckoo, Chameleon, or Horseshoe Crab, or a Mirror-spirit.
- Sword of Fever - Level 5, Gnosis 8 - This sword of Entoban steel incarnates the wards of fever built by Mokolé-Mbembe himself around Entoban. When it is drawn, even a finger's width, from its scabbard, it cuts the Sickness-spirits free, and plague strikes. He who draws it may state the enemy's name, and they will sicken. An entire nation may be names. However, the Sickness-spirits cannot be contained. Sickness will spread as rapidly as it can, and many times, Mokolé have been prevented from drawing this sword, lest the plague slay their own Kin.
- Spear of Mokolé-Mbembe - Level 6, Gnosis 5 - This fetish may or may not have belonged to Mokolé-Mbembe himself but the Congo Clutch swear that it is so. This weapon is in appearance an Entoban war-spear, but examination of the spear head will reveal that the metal is electrum. Furthermore, the singular purity of this weapon means that it affects shapechangers as if it were both silver and gold. Bête are rarely able to discern the silver properties of this alloy (all rolls are at 10 difficulty). All difficulties in using this spear are increased by 1, but the weapon inflicts double damage when activated. This fetish is unique.
Fetishes of the Zhong Lung[]
- Box of Rice (Debakako) - Level 1, Gnosis 3 - This wooden box contains a Snake-spirit. It is full of rice for as many people as the number written on the top. If the number is washed off and a new number written, the box will contain that much rice the next day. It fills with rice only once each day; if the box is broken there will be no more rice.
- Dragon Skin - Level 2, Gnosis 4 - This is the shed skin of a Zhong Lung, which glows softly with five-colored light. It is an item of great prestige among clutches to have a fine shed skin. Of course, Eastern wizards and other hengeyokai will also wish to possess it. When activated, this skin grants armor equivalent to the Gift: Armor of the Tortoise. It must be shaped by a professional leatherworker, and a Sun-spirit must be bound into it.
- Pearls of Flood and Ebb Tide - Level 5, Gnosis 9 - These are pearls kept in the palaces of the Dragon Kings at the bottom of the sea and control the ebb and flow of the tide. They are imbued with Lune-essence and have Lunes bound into them. They can cause the tides to rise and fall: the activator may use the Gift: Call the Tide with the same number of automatic successes as her Rank.
List of Mokolé Talens[]
- Matre Medicine - Gnosis 3 - This medicine is prepared from the emissions of crocodiles in the mating season. Its preparation is a distasteful business, and involves binding a Fertility-spirit. When applied before mating, the salve ensures conception, and adds 1% to the chance of true shapeshifter offspring. It is highly sought after by humans as well as Mokolé.
- Snake Herbs - Gnosis 4 - This is a bunch of powerful herbs from the deserts of Bandaiyan (similar herbs are known elsewhere). The herbs have the virtue of neutralizing snakebite and other poisons. For each bowl of herbs eaten or made into tea, one health level of Dissolver-taint or toxins can be healed. This even allows a Mokolé to eat poisonous flesh without sickening.
- Arrows of the Sun - Gnosis 5 - These are arrows containing the essence of Sun and decorated with gold. They are imbued with fragments of Sun-spirit. They cause aggravated damage, and any vampire hit by one suffers the effects of full daylight for one turn. The arrow itself immolates and is gone in one turn after striking its target.
- Quipu of the Amautas - Gnosis 5 - The amautas were remembrancers of great skill in the Inca empire. This bundle of knotted cords serves to carry a Mnesis message. When tied in knots by a Mokolé-mbembe with the proper skill (which can be learned from a South American Mokolé, from a mummy of the Andes, or through Mnesis) along with the expenditure of a point of Gnosis, one memory can be bound into the cords. (The skill can be listed as Expression: Quipu). The quipu can be dyed, stained, etc., to retain further memory. When the recipient "reads" the knots by handling the cords, the memory passes into her mind. There are other forms of memory messages, such as coconut fibers, chalk drawings, etc., for other streams of Mokolé.
- Swimmer's Medicine - Gnosis 5 - This is the rendered fat from a Komodo monitor's tail, extracted after the lizard has died a natural death. When rubbed on the arms and legs it grants the recipient supernatural swimming prowess: he can easily swim up to half a mile underwater and remain underwater for 15-20 minutes. If he remains afloat (such as by holding onto something) he can swim many miles. A Lizard-spirit is bound to the fat to create this talen. The salve washes off in the water after use.
- Cacao Moon's Chocolate - Gnosis 6 - These beans are grown only in a small area of Soconusco, Guatemala, bear the wallow of Cacao Moon, a Maya Mokolé chieftain who ruled Tikal for many years before retiring to become a mystic. He bred a variety of chocolate beans that are sought after far and wide. Anyone receiving the beans and brewing Aztec chocolate from them may share it with another. Any Gifts, rites, or Abilities that they share are learned twice as quickly while under the influence of this chocolate. Note that the Mokolé of Soconusco Awaken the chocolate as they harvest it; Awakening chocolate from other sources will not work. Brand-name chocolate is not recommended.
Talens of the Gumagan[]
- Pituri (Plant Talen) - Gnosis 3 - Pituri ("pitch-oorie") is a narcotic plant native to Australia. When un-Awakened, it suppresses hunger and thirst and induces a mild euphoria. Awakened, the plant can be chewed or smoked. It adds one health level of healing to all healing rituals. In addition, the user will feel no hunger, thirst or fatigue for one day.
- Message Stick - Gnosis 4 - This is a stick carved and painted with symbols. It contains a message of as many words as the sender has Gnosis points. A Mynah-bird spirit enters the stick to deliver the message. If the recipient makes a Gnosis roll, difficulty 5, he understands the message and knows who sent it. The message then flies away.
- Bloodstone - Gnosis 7 - This is the blood extracted from a human victim by magic and preserved in a hollow tree. It congeals in a year or so into a stonelike substance. It is rubbed onto the skin or eaten, For each blood point of bloodstone used (the talen usually contains three "points"), the user can gain 1 point of Perception or of Primal-Urge for the duration of the scene. Blood-devils will offer much in order to obtain this item.
Talens of the Makara[]
- Thunder Dart - Gnosis 6 - This powerful weapon is as large as any lawn dart, but much more lethal. When hurled at an enemy, it strikes with the force of a thunderbolt, inflicting seven dice of aggravated lightning damage on the foe. To fashion such a talen, the Makara must craft it from the bone of a monster and fletch it with peacock feathers, then coax a Thunder or Rain-spirit into the dart.
Talens of the Zhong Lung[]
- Dragon's Spittle - Gnosis 4 - This is the gathered spittle of a Zhong Lung. When prepared with the help of a Dragon-spirit, it adds Gnosis to other spirit workings. When the spittle is mixed into ink for mystic calligraphy, used in rock paintings, etc., allow one extra point of Power or Gnosis for the work.
Ahadi Fetishes[]
(Mokolé-Mbembe) See Ahadi Fetishes here.
Hengeyokai Fetishes[]
(Zhong Lung) See Hengeyokai Fetishes here.
References[]
- WTA: Mokolé, p. 65-70
- WTA/cMET: Laws of the Wild: Changing Breeds 2, p. 190-197
- WTA: Hammer & Klaive, p. 31-32, 104-105
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