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====[[Tradition (MTAs)|Traditions]]====
 
====[[Tradition (MTAs)|Traditions]]====
 
* '''[[Akashic Brotherhood]]''':
 
* '''[[Akashic Brotherhood]]''':
  +
* '''[[Celestial Chorus]]''': Choristers believe that all minds spring from the Mind of the One, who first thought the world into existence. By focusing on this creative impulses that once inspired the Divine to create, the Choristers use their abilities to break the barriers between people and showing them their common origins in the mind of the One. Others view this as sacrilegious and as assuming the mantle of the One for oneself. For this reason, most mages of the Celestial Chorus take great care to avoid hubris or arrogance when using Mind.<ref>{{b|MTAs|Tradition Book: Celestial Chorus|pdf=297|nip=1}}, p.55-56</ref>
* '''[[Celestial Chorus]]''':
 
 
* '''[[Cult of Ecstasy]]''': The Cult of Ecstasy speaks of Mind as the "''Illusion of Self''" and associate it with "''Love''" among the [[Nine Sacred Passions]]. Ecstatics hold that the thoughts of one influence the thoughts of all. Through unity in body and mind, the notion of a self vanishes and the mage becomes a part of everyone's thought and gains access to the thoughts of everyone. Other Ecstatics use extreme pain to sever themselves from their bodies, fleeing into the pure realm of thought.<ref>{{b|MTAs|Tradition Book: Cult of Ecstasy|pdf=298|nip=1}}, p.54</ref>
 
* '''[[Cult of Ecstasy]]''': The Cult of Ecstasy speaks of Mind as the "''Illusion of Self''" and associate it with "''Love''" among the [[Nine Sacred Passions]]. Ecstatics hold that the thoughts of one influence the thoughts of all. Through unity in body and mind, the notion of a self vanishes and the mage becomes a part of everyone's thought and gains access to the thoughts of everyone. Other Ecstatics use extreme pain to sever themselves from their bodies, fleeing into the pure realm of thought.<ref>{{b|MTAs|Tradition Book: Cult of Ecstasy|pdf=298|nip=1}}, p.54</ref>
 
* '''[[Dreamspeakers]]''': Dreamspeakers usually tend to use [[Life (MTAs)|Life]] and Mind in tandem, seeing no real difference between the two forces. Th only exception to this is the magic that affects dreams. Dreamspeakers usually use Mind to gather information during their dreams, and ward the dreams of their communities from predatory supernaturals.<ref>{{b|MTAs|Tradition Book: Dreamspeakers|pdf=301|nip=1}}, p.54</ref>
 
* '''[[Dreamspeakers]]''': Dreamspeakers usually tend to use [[Life (MTAs)|Life]] and Mind in tandem, seeing no real difference between the two forces. Th only exception to this is the magic that affects dreams. Dreamspeakers usually use Mind to gather information during their dreams, and ward the dreams of their communities from predatory supernaturals.<ref>{{b|MTAs|Tradition Book: Dreamspeakers|pdf=301|nip=1}}, p.54</ref>

Revision as of 20:25, 20 December 2015

File:Mind sigil.jpg

Mind sigil.

Mind is one of nine Spheres of magic in Mage: The Ascension. The Akashic Brotherhood have occupied the Seat of Mind in the Council of Nine Mystic Traditions since its founding. The Shard Realm of Mind maps physically to Neptune.

It is associated with Dynamism in the Metaphysical Trinity.[1]

Overview

Since human beings perceive reality through a complex interplay of consciousness, the Mind Sphere affects how a being sees the world around it. Such study leads to the investigation of thought, the existence of perfect forms, the idea of intelligence, and inquiry divorced from mere physical form.

The Mind magician can use thought to communicate, control, and wipe away the inaccuracies and errors of human misjudgment for the peaceful serenity of total concentration. All thought is open to the mage: From the refined sensibilities of human philosophy to the feral instincts of animals. Any thinking process can be comprehended and manipulated with sufficient skill.

Unlike the orderly Pattern Spheres, Mind magic tends to be a bit more "fuzzy" in its capabilities. An initiate can often perform tasks similar to what a more experienced mage could do, but not as well or with as much precision or variety. However, Mind constructs do seem to take on specific "thought objects." In some cases, a Mind magician can influence a particular concept just like a Pattern Sphere might be used to manipulate a material object.

To utilize the Archspheres of Mind, the mage has first to perfect the no-mind technique. Afterwards, he studies the ephemeral Patterns of Mind and independent thought systems, by thinking and not-thinking a the same time.[2]

Marks

Mages with experience in Mind seem to be in a constant, meditative state. They tend to view the world with laser-focus intensity that penetrates illusions to reach their deeper truth. On occaison, they react to thought before they are actually spoken, reading reaction sof people in a single glance or form intricately constructed chains of logic on a moment's notice.

Limits

While Mind is powerful, its effects never materialize in the physical world without the use of auxiliary Spheres. Offensive Mind effects (those that seek to influence or harm anothers mind) base their difficulties on the target's Willpower Trait instead of the vulgar or coincidental spectrum. If the target is forced to do something against its nature, like comitting suicide, the attempt becomes more difficult. Especially willful people might use their willpower later to resist the command.

For attacks against multiple targets, the difficulty for a Mind-based Effect depends upon the usual coincidental, vulgar, or vulgar with witnesses situations. Such Mind-based Effects are generally coincidental, although especially flamboyant feats might be vulgar instead.[3]

Paradigmatic Interpretations

Below is a short representation how the Sphere of Mind is interpretated by the various magickal factions within the World of Darkness.

Traditions

  • Akashic Brotherhood:
  • Celestial Chorus: Choristers believe that all minds spring from the Mind of the One, who first thought the world into existence. By focusing on this creative impulses that once inspired the Divine to create, the Choristers use their abilities to break the barriers between people and showing them their common origins in the mind of the One. Others view this as sacrilegious and as assuming the mantle of the One for oneself. For this reason, most mages of the Celestial Chorus take great care to avoid hubris or arrogance when using Mind.[4]
  • Cult of Ecstasy: The Cult of Ecstasy speaks of Mind as the "Illusion of Self" and associate it with "Love" among the Nine Sacred Passions. Ecstatics hold that the thoughts of one influence the thoughts of all. Through unity in body and mind, the notion of a self vanishes and the mage becomes a part of everyone's thought and gains access to the thoughts of everyone. Other Ecstatics use extreme pain to sever themselves from their bodies, fleeing into the pure realm of thought.[5]
  • Dreamspeakers: Dreamspeakers usually tend to use Life and Mind in tandem, seeing no real difference between the two forces. Th only exception to this is the magic that affects dreams. Dreamspeakers usually use Mind to gather information during their dreams, and ward the dreams of their communities from predatory supernaturals.[6]
  • Euthanatoi:
  • Order of Hermes:
  • Sons of Ether: The Sons of Ether refer to the study of Mind as the "Noetic Sciences". These sciences draw on a rich fundus of psychology, metaphysics, sociology, political theory and psychic research, meaning that most Etherites have their own pet theories how Mind exactly works. The most popular is the quantum psychic theory, which postulates the existence of psion particles that carry consciousness. All agree, however, that the human mind has the ability to affect the outside world and that its potential could be limitless.[7]
  • Verbena: The Verbena rever Mind during Imbolc, during the first days of February. The Verbena seek to arouse the sleeping Earth fro its winter hibernation during this festival. As a festival of light, Mind is likewise associated with light and sight. Verbena usually perceive Mind effects in the form of visual appearences and often deal with raw passions that have deeper roots than intellectualisms.[8]
  • Virtual Adepts: The Virtual Adepts have only begun to incorporate Mind into their cosmology after their defection from the Technocratic Union. Since then, the Adepts have become particulary interested in how Mind affect the input of information. Others use it to "surf" through other people's dreams, create computer viruses for the brain or create neurolingual translation methods. Some haven begun to use Mind rotes to allow certain Sleepers to see behind the lies wrought by the Technocracy (sometimes even triggering an Awakening).[9]

Crafts

  • Ahl-i-Batin: The Ahl-i-Batin see Life connected to Keter. The Batini have worked with Mind long before the concept dawned to most other Crafts, incorporating "patterning" into their interactions with others in order to solicit them into actions that benefitted the Batini without so much as a carefully inflected word or an arched eyebrow. Mind is seen as one of the more important Spheres to achieve Unity, since the total unity of all means also a unity of minds.[10]
  • Hem-ka Sobk: The minds of the Hem-Ka Sobk are more in tune with those of reptiles and some Ahl-i-Batin who observed them claimed that the Sunu seemed to be disconnected and bound with some greater power the Hem-Ka refer to as Sobk. The Hem-Ka Sobk practice a meditation style to utilize Mind during which they enter a emotionless calm, guided by the will of Sobk.[11]
  • Kopa Loei: The Kopa Loei call Mind Uhane'hana (Soul Working). Seeing it as an extension of the Spirit Sphere, most Kopa Loei use these Spheres in tandem. One of its applications is invoking the riht of the chiefs to assure obedience.[12]
  • Sisters of Hippolyta: The Sisters adopted the practices of Mind during the Middle Ages, seeing connections between the physiological and the psychological well-being of women. Adept Sisters draw these connection even further, establishing links with progeny, nature and themselves, becoming incredibly self-aware.[13]
  • Solificati: The Solificati see Mind as a way to gather hidden truths to use in their aim for transcendence, purifying malignant Resonance and balance themselves before their Works. The Solificati use mental experiences to find a way to discover a "Greater Pattern" of humanity. Once they have found this pattern, Mass Ascension and Unity are at hand.[14]
  • Templars: The Templars have begun to study Mind since the fall of Montsalvat and the excision of the Cabal of Pure Thought from the Order of Reason, seeking to understand the ways in which their former allies controlled mortal opinions and enhance their covert operation to safeguard the Temple.[15]
  • Taftâni: The Taftâni see Mind as the purview of the djinn, who are masters of illusions and deception, and seek to enslave them to turn their arts to the Taftâni's advantage. The Kahin focus on the psychonautic aspect of Mind, traversing the High Umbra and manipulating people's dreams.[16]
  • Wu-Keng: Although the Wu-Keng do not ban the study of Mind, it is seen as an ill omen and invites disaster and the antagonism of their demonic overlords. Most refrain from delving into it too deeply.[17]
  • Wu Lung: The Wu Lung call Mind Hsin and regard it as a means to attain the right mindset when approaching Heaven and draw uopn it to enforce their role as envoys of the Celestial Bureaucracy.[18]

Technocratic Union

The Technocracy refers to Mind as "Psychodynamics" or Enlightened psychology. Its study is closely to the study of Platonic Ideals, Jungian archetypes and theories put forth by contemporary psychology, as well as the scientific insights gained into the inner workings of the brain.

Technocrats studying Mind usually work closely with memory enhancements and calculation to sculpt their minds to their fullest potential. Agents of the New World Order are the foremost experts on Mind within the Union, using it to combat dissenters against Control and make the Consensus stable.[19]

Standard Powers

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [1]
    • Sense Thoughts and Emotions: Allows a mage to recognize thought and mood impulses around him.
    • Empower Self: Allows a mage to enhance her conscious abilities to improve mental skills.
    • Mind Shield: Allows a mage to built a shield around her mind, hiding her Aura.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • Read Surface Thoughts: Allows a mage to skim the contents of another's mind.
    • Create Impressions: Allows a mage to determine particular flavours of Resonance an object within one's mind might have.
    • Mental Impulse: Send a brief mental impulse (i.e rage, regret) against a target.
    • Empathic Bond: Establish a short empathic link between two persons.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [3]
    • Mental Link: Establishes a link that allows the exchange of ideas or images between two persons.
    • Dreamwalk: Allows a mage to control her own mind during her sleep, allowing for lucid dreaming, the creation of a Demesne or even entrance into the Dreaming.
    • Project Illusions: Allows a mage to conjure mental images into a target.
    • Psychic Blast: Attacks a target's mind with painful thoughts.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [4]
    • Control Conscious Mind: Allows a mage to invade another's mind.
    • Alter Consciousness: Allows a mage to alter one's mind, changing memories and setting up posthypnotic suggestions and commands.
    • Astral Projection: Allows a mage to project her own mind away from her physical form into the penumbra of the Astral Reaches.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [5]
    • Control Subconscious: Allows a mage to rewrite a subject's personality and beliefs totally.
    • Untether: Allows a mage to separate her mind from her body for an extended period of time, leaving her body behind.
    • Forge Psyche: Allows the mage to create an intelligence out of nowhere (Auxiliary Spheres are needed to anchor this intelligence somewhere).

Archspheres

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [6]
    • Relive Past Lives: By contacting her own Avatar, the mage can relive experiences of her Past Lives.
    • Sense the Universal Mind: The mage can draw on the knowledge accumulated within all waking Avatars.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [7]
    • Universal Subconscious: The mage can draw on the knowledge accumulated within every mortal creature.
    • Reprogram Avatar: Implant images and memories into an Avatar that carry on through its next incarnations.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [8]
    • Self-Awareness: The mage gains supreme control over her own thought processes.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [9]
    • One Mind: The Mind Pattern of the mage begins to exist independently of her Life Pattern, allowing her to witness every single mind in existence within the quintessential flow.

References

^  Level 1

Sense Thoughts and Emotions MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Sense Thoughts and Emotions Mage: The Ascension 20th Anniversary Edition Pg. 519
Empower Self MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Empower Self Mage: The Ascension 20th Anniversary Edition Pg. 519
Mind Shield Mage: The Ascension 20th Anniversary Edition Pg. 519

^  Level 2

Read Surface Thoughts MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Read Surface Thoughts Mage: The Ascension 20th Anniversary Edition Pg. 519
Create Impressions Mage: The Ascension 20th Anniversary Edition Pg. 519
Mental Impulse MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Mental Impulse Mage: The Ascension 20th Anniversary Edition Pg. 519
Empathic Bond Mage: The Ascension 20th Anniversary Edition Pg. 519

^  Level 3

Mental Link MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Mental Link Mage: The Ascension 20th Anniversary Edition Pg. 519
Dreamwalk MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Dreamwalk Mage: The Ascension 20th Anniversary Edition Pg. 519
Project Illusions Mage: The Ascension 20th Anniversary Edition Pg. 519
Psychic Blast Mage: The Ascension 20th Anniversary Edition Pg. 519

^  Level 4

Control Conscious Mind MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Control Conscious Mind Mage: The Ascension 20th Anniversary Edition Pg. 520
Alter Consciousness Mage: The Ascension 20th Anniversary Edition Pg. 520
Astral Projection MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Astral Projection Mage: The Ascension 20th Anniversary Edition Pg. 520

^  Level 4

Control Subconscious MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Control Subconscious Mage: The Ascension 20th Anniversary Edition Pg. 520
Untether MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Untether Consciousness Mage: The Ascension 20th Anniversary Edition Pg. 520
Forge Psyche MTAs: Mage: The Ascension Revised Edition Buy it from DriveThruRPG! Now in Print! Pg. 175
Forge Psyche Mage: The Ascension 20th Anniversary Edition Pg. 520

^  Level 6

Relive Past Lives Masters of the Art Pg. 71
Sense the Universal Mind Masters of the Art Pg. 71-72

^  Level 7

Universal Subconscious Masters of the Art Pg. 72
Reprogram Avatar Masters of the Art Pg. 72

^  Level 8

Self-Awareness Masters of the Art Pg. 72

^  Level 9

One Mind Masters of the Art Pg. 72

Mage: The Ascension Spheres
Traditional: Correspondence · Entropy · Forces · Life · Matter · Mind · Prime · Spirit · Time
Variations: Data · Dimensional Science · Primal Utility · Void Correspondence · Qlippothic Spheres
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