Mind's Eye Theatre Journal 8 is a Mind's Eye Theatre supplement released in 2001. It was the last issue of Mind's Eye Theatre Journal published.
Summary[]
From Back Cover:
Because the Mind's Eye Never Blinks
Welcome to the Mind's Eye Theatre Journal,
The magazine that picks up where other Mind's Eye publications leave off.
This issue presents:
- Tips on creating memorable antagonists
- Advice on managing large or long-running LARP chronicles
- A look back and a look ahead
- World of Darkness fiction
- Topical issues on live-action roleplaying and more
The Journal provides everything you need to make your Mind's Eye Theatre chronicles more diverse, complex and complete!
What Do You Want To See?
Contents[]
Welcome![]
By Yours Truly.
The Current Thinking[]
So Long, Farewell, Bye-Bye[]
By Cynthia Summers, Mind's Eye Theatre developer.
Deadguy Speaks[]
By Richard E. Dansky. Changes, Endings, Beginnings and Otherlings That Seem Profound.
Large Games and Long Chronicles[]
By Steve Balfour. Why They Break and How Players and Storytellers Can Fix Them.
How Does It Feel?[]
By Peter Woodworth.
There Are Monsters Everywhere[]
By Peter Woodworth. MET Fiction.
Creating Antagonists that Matter[]
By David Tancredi.
Event Horizon[]
I bet you can think of what state you live in much more quickly than you can think of what region of the country you live in. Hence the new format for this section. Why is it that the best ideas always come to you on the way out?
What I Have Learned[]
By Yours Truly.
Special Thanks[]
Background[]
Steve Balfour's article on large games and long chronicles dovetails with the next MET release, Mind's Eye Theatre: Dark Epics.
The White Wolf 2000 Jul-Dec. Catalog has a different text entry for the book:
The World of Darkness Evolves
The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over.
Don't Be Left Behind
The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of darkness for live-action games. Material never before unearthed is presented in official form, and frequently asked questions are answered. Plus, fiction and articles cover live-action conventions, game development and the history and future of the live-action game community.
Characters[]
- Ad - Brujah philosopher
- Favian - Elder Setite
- Sasha Bloody-Trails - Silent Strider Ahroun
- Eric Ledge-Jumper - Glass Walker Ragabash
- Lady Casey - Satyr photographer
- John Doe - Devereux Foundation, Dauntain
- Skinny Jimmy - enfant Spook
- Karen Harrington - Reaper
- Bethany - former Blood Doll, Human
- Tasker Garrison - Human
- Steve Rhodes - embittered Kinain
- Marcus Delacourt - shattered medium
- Martin - Hunter, controlled by 'voice of reason' = which is a vampire
- Valentine - Hunter
- Hilton - Hunter
- Kevin - Hunter
- Chambers - Hunter
- Denise - Hunter
- Kurt - Hunter
- Frank Clark - Vampire
Terminology[]
(...)
Previous release | Game Books | Next release |
---|---|---|
cMET: Laws of Ascension ![]() |
Classic Mind's Eye Theatre books | cMET: Mind's Eye Theatre: Dark Epics ![]() |