Mind's Eye Theatre Journal 1 is a Mind's Eye Theatre periodical.
Summary[]
From the Back Cover:
Because the Mind's Eye Never Blinks
Welcome to the Mind's Eye Theatre Journal,
The magazine that picks up where other Mind's Eye publications leave off.
Our first issue presents:
- Live-action rules for playing Pumonca
- Adaptations of the True Black Hand to MET
- World of Darkness fiction
- Deadly arcane Tremere rituals
- Topical issues on live-action roleplaying and more!
The Journal provides everything you need to make your Mind's Eye Theatre chronicles more diverse, complex and complete!
What Do You Want To See?
Contents[]
- Welcome to the Mind's Eye Theatre Journal
A note from me on the purpose and goals of this magazine.
- Up from the Pipes
"Who am I? Why am I here?"
- The Current Thinking
An opinion forum from Mind's Eye players on issues of interest.
- Deadguy Speaks
A regular column from Rich Dansky, former MET developer, on pretty much whatever he feels like talking about.
- Enochian Mysticism
Rules and suggestions on working the fearsome Tal'mahe'Ra into your live-action Vampire chronicle.
- Frontier Relines: Pumonca for Wyld West
The Garou are not alone in the Savage West. Other feral guardians patrol the Pure Lands.
- "Master-Level" Thaumaturgy Rituals
What to teach the Tremere who knows everything.
- Combined Disciplines for The Long Night
A deadly blend of mystical powers makes vampires the undisputed lords of the Dark Ages.
- Fiction: "Any Mother's Child"
by Yours Truly.
- Mayday! Part I: Ambassador
A storyline to include in your Oblivion chronicle that will impact all of Stygia.
- Frequently Asked Questions
The constant evolution of Mind's Eye Theatre brings new and different questions to the game. This month, we tackle questions and comments about Laws of Elysium and the elder game, as well as a couple of general Trait questions.
- Event Horizon
Okay, kids, small confession to make: This event report isn't the fruit of my own research, or even a bunch of stuff I took the time to gather myself. To be honest, I lifted it right out of the Summer 1998 issue of the Requiem - I'm talking format and everything. To prevent further pilfering of this nature (and to give me yet more real work to do), send me updated information personally so I can spread the word about your conventions, games and upcoming events. Just remember, this publication is quarterly, so the next issue is going to cover June through August. Submit accordingly. Thanks, kids.
Background[]
The 1999 Jan-Jun Catalog has different text for the book entry:
The World of Darkness Evolves
The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over.
Don't Be Left Behind
The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of darkness for live-action games. Material never before unearthed is presented in official form, and frequently asked questions are answered. Plus, fiction and articles cover live-action conventions, game development and the history and future of the live-action community.
Characters[]
- Johnny Dasko - Vampire
- Lord Asteron - Tremere
- Yusef - Vampire
- Carvel - Tremere
- Valentine - Silver Fang Garou
- Larian - Tremere
- Ramshi - Assamite
- Malakai - Vampire
- Ian - Vampire
- Bishop Mark - Sabbat
- Knows-His-Words - Silver Fang (Disguise using Shadow of the Wolf: Really a Vampire)
- Marcel - Vampire
- Reginald - Vampire
- Lord Albert - Vampire
- Prince Valmont - Ventrue Vampire
- Augustus - Vampire
- Reinhart - Vampire
- Adrienne - Vampire
- Gillem - Vampire
- Eric Fitz-Walter - Vampire
- The Ambassador: Tadashi Nakagawa - Jade Wraith, stats
Terminology[]
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Previous release | Game Books | Next release |
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cMET: Laws of the Wyld West | Classic Mind's Eye Theatre books | cMET: Laws of the Hunt: Players Guide |