Concept and Design: White Wolf Game Studio
Written by: White Wolf Game Studio and Peter Woodworth
Developed by: Alex Teodorescu-Badia and Peter Woodworth
Editor: Ken Cliffe
Art Director: Pauline Benney
Layout & Typesetting: matt milberger
Interior Art: Samuel Araya, Aleksi Briclot, Avery Butterworth, Colleen Denney, Nils Hamm, Becky Jollensten, Brandon Kitkouski, Cosimo Lorenz Panchin, David Seeley, Chris Shy, and Larry Snelly
Front & Back Cover Design: matt milberger
Camarilla Playtesters
Sean Alexander, April Asbury, Bex, Todd Branch, Joe Carron, Wes Contreras, Michael Curnutt, Miguel Duran, Aaron Fenwick, Mark Lewis, Kevin Millard, Hugh Montgomerie, Silja Muller, Randy Ochs, Charlie Rose, Guy Seggev, Jeremiah Spaulding, Nico van Aerde, Jason Walter, Eddy Webb. Additional thanks to the ’05 Golden Ticket guinea pi— er, players.
Pete's Playtesters
Scott Adams, Kevin Allen, Fletcher Bennett, Rich Brodsky, Greg Curley, Dan DiFlavis, Jim Fillmore, Matt Florentine, Alyson Gaul, Steve Grabania, Lee Hefner, BJ Hinkle, James Hussiere, Amy Houser, Scott Katinger, Frank Manna, Kirsten Mascioli, Dan Schermond, Andrew J. Scott, Megan Strittmatter, Tim Sullivan, Jackob Thurston, Tome Wilson, Andrew Woodworth.
Thanks to everyone who has ever contributed to and played in Mind’s Eye Theatre, from the mightiest convention saga to the smallest hometown chronicle. We started a revolution in roleplaying once before. Now it’s time to take the next leap forward. So paint your face and shadow smile, and let the play begin!
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: July 18, 2005
Pages: 354
Year: 2005
Publication #: WW 50000
Reference #: ISBN 1-58846-522-5
PDF: Bullet-rpg Bullet-nip
Price: $24.99
PDF: $9.99

Mind's Eye Theatre Core Rulebook is a rulebook for the Mind's Eye Theatre game line. It applies the new Storytelling System rules to LARPs.

Summary Edit

From the Onyx Path catalog:

A World of Darkness
It’s never far away. You glimpse it shift in the shadows, hear it whisper on the breeze, feel its presence in every nightmare. A world so very like our own, but where sinister societies and ancient horrors cloak themselves in modern guises, and every truth uncovered only reveals a deeper mystery beneath. The shadows call. Will you answer?
How Deep Do the Shadows Reach?
Mind’s Eye Theatre gives you everything players and Storytellers need to play a live-action game set in the World of Darkness®. From setting material and rules for playing mortal characters to Storytelling advice and an innovative challengeresolution system, this book is the cornerstone of a totally new live-action experience. Enter the theatre of the mind and learn the secrets of the night.

Chapter 1: The World of Darkness Edit

Chapter 2: Attributes Edit

Chapter 3: Skills Edit

Chapter 4: Advantages Edit

Chapter 5: Merits Edit

Chapter 6: Dramatic Systems Edit

Chapter 7: Combat Edit

Chapter 8: Storytelling Edit

Appendix: Antagonists Edit

Background Information Edit

Memorable Quotes Edit

Characters Edit

References Edit

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