Mind's Eye Theatre: Vampire: The Masquerade is a new version of the Mind's Eye Theatre LARP rules for Vampire, produced by By Night Studios.

Summary[edit | edit source]

From the White Wolf catalog:

It's a new night!
Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle.
  • All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats.
  • A streamlined character creation system that is quick, yet comprehensive.
  • A new cinematic yet mathematically-balanced rules system developed specifically to support the story and style of a live action environment for Vampire The Masquerade.
  • An updated and unique storyline, designed specifically for Live-Action Vampire: The Masquerade, in which players and Storytellers can develop their own chronicles.
  • Detailed settings for Camarilla, Sabbat, and Anarch games, with custom rules designed to enhance the story of each setting.
  • Gorgeous new full-color art that faithfully depicts this dark and decadent world.
  • Support, guidance, and advice for Storytellers, covering everything from how to write plots, run engaging scenarios, or personalize a setting for your chronicle. Learn how to manage a chronicle in a world where players want to play 24/7 and to customize your setting for the story you want to tell in your chronicle.

Contents[edit | edit source]

Credits[edit | edit source]

Release Party[edit | edit source]

Chapter One: Introduction[edit | edit source]

Chapter Two: Introduction to the World of Darkness[edit | edit source]

Chapter Three: Character Creation[edit | edit source]

Chapter Four: Disciplines[edit | edit source]

Chapter Five: Merits and Flaws[edit | edit source]

Chapter Six: Core Systems[edit | edit source]

Chapter Seven: Dramatic Systems[edit | edit source]

Chapter Eight: Storytelling[edit | edit source]

A Night at the Museum[edit | edit source]

Chapter Nine: The Camarilla[edit | edit source]

Shadowed Reflections[edit | edit source]

Chapter Ten: The Sabbat[edit | edit source]

Old Habits[edit | edit source]

Chapter Eleven: The Anarch Movement[edit | edit source]

Chapter Twelve: Allies and Antagonists[edit | edit source]

Chapter Thirteen: Influences and Equipment[edit | edit source]

Kickstarter Backers[edit | edit source]

Index[edit | edit source]

Character Sheet[edit | edit source]

Background Information[edit | edit source]

Unlike Vampire: The Masquerade 20th Anniversary Edition, which is metaplot-agnostic, this game assumes all events leading up to Gehenna occurred but that the apocalypse itself was narrowly avoided.

Memorable Quotes[edit | edit source]

Characters[edit | edit source]

References[edit | edit source]

Previous book:
cMET: Laws of Judgment Buy it from DriveThruRPG!
Game Books
Classic Mind's Eye Theatre books
Next book:
cMET: Mind's Eye Theatre: Vampire: The Masquerade Quickstart Guide Buy it from DriveThruRPG!
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