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Dark Epics is a Mind's Eye Theatre supplement with advice on how to run games with large groups. It is meant to be useful for any game line.

Summary[]

So Many Characters
Great Mind's Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you don't want those memories to be ones of mismanagement, incompatibility and headache. But what's a Storyteller to do? Managing either a long-running chronicle or a chronicle that's absolutely packed with interesting characters is a daunting task even for an experienced Storyteller. But it's not impossible.
So Much Time
Dark Epics for Mind's Eye Theatre gives you everything you need to sustain a chronicle for a long time, or to manage a huge group of players effectively and efficiently. These new streamlined rules for mass-combat, power crossover and tabletop conversion (to name a few subjects) have been developed and tested by the Camarilla, White Wolf's official fan club.

Contents[]

Chapter One: Introduction[]

Chapter Two: Logistics[]

Chapter Three: Nuts and Bolts[]

  • Abilities and Backgrounds
    • Abilities
      • Academics
      • Archery
      • Athletics
      • Awareness
      • Blindfighting
      • Crafts
      • Demolition
      • Dodge
      • Enigmas
      • Empathy
      • Etiquette
      • Expression
      • Hobby/Professional/Expert Ability
      • Intimidation
      • Lore
      • Meditation
      • Stealth
      • Throwing
    • Backgrounds
      • Allies
      • Contacts
      • Fame
      • Mentor
      • Resources
      • Retainers
    • Influence
      • Bureaucracy
      • Church
      • Finance
      • Health
      • High Society
      • Industry
      • Legal
      • Media
      • Occult
      • Police
      • Political
      • Street
      • Transportation
      • Underworld
      • University
  • Weapons and Armor
    • Melee Weapons
      • Broken Bottle
      • Knife/Dagger
      • Club/Stake
      • Mace/Small Axe
      • Shortsword
      • Fencing Blades
      • Spear/Staff
      • Broadsword
      • Large Axe
      • Greatsword/Polearm/Scythe
    • Throwing Weapons
      • Thrown Rock
      • Thrown Dagger, Knife or Shuriken
      • Molotov Cocktail
      • Grenade
      • Thrown Small Axe
      • Thrown Spear
    • Ranged Weapons
      • Crossbow
      • Shortbow
      • Compound Bow/Longbow
    • Firearms
      • Pistol
      • Heavy Pistol
      • Submachine Gun
      • Rifle
      • Sniper Rifle
      • Assault Rifle
      • Combat Shotgun
      • Flame Thrower
      • Stake Thrower
    • Firearm Add-ons
      • Armor-Piercing Ammunition
      • Incendiary Ammunition
      • Scope
      • Sound Suppression
    • Armor
      • Antique Armor
        • Leather
        • Chain-mail
        • Plate mail
      • Modern Armor
        • Ballistic Vest
        • Reinforced Vest
        • Riot Suit
    • Shields
      • Small Shield
      • Large Shield
      • Body Shield
      • Riot Shield

Chapter Four: Plots[]

Background[]

  • Special Thanks is made to Steve Balfour for admitting that he had nothing more to say before it was too late.

Characters[]

  • Marcus von Schlagenhanz - Example Character

Terminology[]

Angst, Attunement, Banality, Bane, Chimera, Cold Iron, Disciplines, Enchantment, Freeholds, Gauntlet, Gifts, Glamour, Gnosis, Harano, Haunt, Legacy, Lifesight, Mists, Oaths, Rage, Reaving, Relics, Shroud, Silver, Soulforging, Treasure,

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cMET: Mind's Eye Theatre Journal 8 Buy it from DriveThruRPG! Vampire: The Masquerade books cMET: Laws of the Wild Revised Edition Buy it from DriveThruRPG!
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