|Mind's Eye Theatre: Dark Epics|
|Written By:||Wade Jones (Nuts and Bolts), Steve McDonald (Plots), Randy Ochs (Nuts and Bolts), Duncan Wyley (Introduction, Logistics)|
|Previously published material has appeared in:||Laws of the Night, Oblivion, and Laws of the Wild|
|Development by:||Carl Bowen|
|Editing by:||Jasmine Milberger|
|Art Direction:||Aaron Voss|
|Interior Art:||Laura Robles|
|Front and Back Cover Design:||Colleen Denney|
|Layout and Typesetting by:||Colleen Denney|
|Steve Balfour for admitting that he had nothing more to say before it was too late.|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Publication #:||WW 05027|
|Price:|| $6.99 PDF
Dark Epics is a Mind's Eye Theatre supplement with advice on how to run games with large groups. It is meant to be useful for any game line.
- So Many Characters
- Great Mind's Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you don't want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle that's absolutely packed with interesting characters is a daunting task even for an experienced Storyteller. But its not impossible.
- So Much Time
- Dark Epics for Mind's Eye Theatre gives you everything you need to sustain a chronicle for a long time, or to manage a huge group of players effectively and efficiently. These new streamlined rules for mass-combat, power crossover and tabletop conversion (to name a few subjects) have been developed and tested by the Camarilla, White Wolf's official fan club.
Chapter One: IntroductionEdit
Chapter Two: LogisticsEdit
Chapter Three: Nuts and BoltsEdit
Chapter Four: PlotsEdit
| Previous book:|| Game books|
Classic Mind's Eye Theatre books
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