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Maxwell Clarke is a Ventrue Prince of Chicago.

Overview[]

The Prince is a moderate whose policies are tolerated by all but welcomed by few. By banning both the Embrace and the murder of fellow Kindred, he has imposed a certain measure or order after the wild days of the Matriarch's fall. Forbidding childer makes Kindred work harder for their allies, this leveraging his own position as a moderator. By outlawing violence against Kindred, he has cooled down certain conflicts and brought them into more civil arenas - again, arenas that play to his strength and the strength of the Invictus. This means, of course, that the more blatant and aggressive a coterie or individual is, the more angry it or she is at the Prince and the less place it's likely to have as his new order. (Solomon Birch, known for his aggression, anger and blatancy, is a noteworthy exception.)

Maxwell's Inner Circle is not the Primogen: In fact, some of his most secret rivals sit on that body, scheming against him while playing at being friends. The Inner Circle consists of those ghouls and Kindred that Prince Maxwell trusts implicitly, and they are few in number.

Unfortunately for the Prince, he himself broke the ban on Embrace by creating Persephone, and she cost him a great deal of credibility. While he retains praxis, his rivals have already begun to question whether he is a hypocrite, or whether he's fallen prey to the eccentricates of the Ventrue clan.

Stats[]

Clan: Ventrue
Covenant: Invictus
Embrace: 1800
Apparent Age: Late 30s
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 4
Social Attributes: Presence 3, Manipulation 4, Composure 3
Mental Skills: Academics (Liberal Art) 2, Investigation 2, Politics (Chicago) 3
Physical Skills: Athletics 2, Brawl 2, Drive 1, Firearms 3, Stealth 1, Survival 3, Weaponry (Sword, Axe) 2
Social Skills: Animal Ken 3, Empathy 3, Expression 3, Intimidation 3, Persuasion (Kindred) 4, Socialize 3, Streetwise 3, Subterfuge 4
Merits: City Status (Chicago) 5, Clan Status: Ventrue 3, Covenant Status: Invictus 4, Haven: Security 4, Haven: Location 3, Haven: Size 4, Herd 5, Language (French), Resources 4, Retainers 5
Willpower: 6
Humanity: 7
Virtue: Hope
Vice: Gluttony
Health: 9
Initiative: 6
Defense: 3
Speed: 10
Blood Potency: 6
Disciplines: Animalism 3, Auspex 1, Celerity 3, Dominate 4, Resilience 4
Vitae/per Turn: 15/3

References[]

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