Masters of the Art is a sourcebook for Masters and Archmages in Mage: The Ascension Second Edition.
Summary[]
From the White Wolf catalog:
- Infinite Power
- You have survived uncounted centuries. Your knowledge of magic is unparalleled. The primal forces of the universe quiver at your merest beckoning. What secrets await the mage who possesses such masterful knowledge? Death, beginnings, the wisdom of the Oracles – these are your quests now. Let none stand between you and the light of Ascension!
- Infinite Longing
- For the mage who has experienced all that the universe has to offer, the most sublime secrets are revealed. Discover new Traits, Abilities, Merits and Flaws for the truly terrifying mage. Learn rules for creating Archmage characters and chronicles. Unlock the most potent powers of the Spheres, beyond anything ever seen before. Discover the keys to Ascension itself.
Contents[]
Prelude: A Narrow World[]
Introduction[]
Chapter One: Retrospect[]
Examines the formative years and notable steps that lead down the path to Archmastery. Though the reward is great, the potential loss is incredible. Destiny's guiding hand cannot be resisted, but perhaps it can be tuned to a more productive end. Learn to see those with the signs of greatness.
Chapter Two: Threshold[]
Discusses the elevation of a Master to Archmaster. Each Tradition recognizes its greatest achievers in its own fashion, but all agree: The Archmasters are in a class of their own. Few magicians claim such an exalted title; many would, yet true Archmasters know their own from the pretenders. What makes a Master into a true Archmaster?
Chapter Three: Archmastery[]
Describes the everyday concerns of Archmages. You thought that just because you're an Archmage, you didn't have to worry about friends, family and life in general? Magic is a work of art, not a cure-all. This chapter explores the problems that afflict Archmages when they interact with the material world - and the places beyond.
Chapter Four: Ascension[]
Details the mysterious step that even Archmages miss. Ascension is not a Tenth Sphere or a power or a sudden bit of wisdom. Mages aren't sure what, exactly, Ascension really is, or what it means, but it's a true and real goal. Learn about the journey that elevates the Avatar and the role of the Oracles, the greatest and most erudite Archmasters of the ages.
Appendix: The Keys to the Universe[]
Examines the Arch-Spheres, the levels of Mastery beyond anything known to most Earthly mages, and the mighty powers that Archmages wield. Here you'll find diverse information about allies and enemies that would challenge even an Archmaster, and guidelines for creating Archmage characters and settings - if you dare.
- The Arch-Spheres
- Rotes of Immortality
- New Background: Spirit Mentor
- Special Merits and Flaws for Archmages
- Ascension Message (3 pt Merit)
- Grand Reputation (5 pt Merit)
- Years of Wisdom (5 pt Merit)
- Powerful Allies (5-8 pt Merit)
- Exemplar (7 pt Merit)
- Permanent Paradox Flaw (2 pt Flaw)
- Wistful (2 pt Flaw)
- Rivalry (3-5 pt Flaw)
- Immortal Enemy (5-8 pt Flaw)
- Templates
- Burnout - Verbena
- Exemplar-in-Training - Euthanatos
- Horizon Explorer - Virtual Adept
Background Information[]
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Memorable Quotes[]
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Characters[]
- Prelude: A Narrow World
- Chandra - Order of Hermes Mage, Archmistress
- Kyle - Mage
- Lee Ann
- Introduction
- Mark Gillan - Mage
- Sir Lawrence - Mage
- Porthos
- Chapter One: Retrospect
- Voormas
- Getulio Vargas sao Cristavao
- Demonseed Elite
- Crooked Man - Hollow One Mage
- Chapter Three: Archmastery
- Chapter Four: Ascension
- Mindy - Hollow One Mage
- David Lindstrom - Verbena Disciple
- Blue Meanie
- Astarte
- Alan Turing
- Michael Faraday, Electrodyne Engineer
- Czar Vargo
Terminology[]
Archmage (MTAs), Archsphere, Assamites, Astral Umbra, Avatar, Balador, Bone Gnawers, Brujah, Bubasti, Bygone, Cascade Spheres, Celestine, Changeling, Children of Gaia, City of Brass, Clarity, Consors, Corax, Dark Umbra, Deep Umbra, Digital Web, Doissetep, Dream, Egyptian Court, Enochain, Epiphanies, Exemplar, Faerie, Familiars, Fleck's Folly, Followers of Set, Gaffling, Garou, Gauntlet, Ghoul, Glamour, Hermetic College on Mus, Hermetic Order of Swift Light, Horizon, Horizon Realm, Incarna, Jaggling, Jhor, Lichdom, Maelstrom, Malkavians, Middle Umbra, Mount Qaf, Mummies, Mus, Null-B, Null Zone, Nuwisha, Oblivion, Oracles, Paradox Realm, Phoenix Engines (Sons of Ether), Preceptor, Prince, Pulse, Quiet, Realm, Seeking, Shapeshifters, Shard Realms, Shade Realm of Forces, Shard Realm of Correspondence, Shard Realm of Life, Shenti, Silent Striders, Sorcerers (Hedge Wizards), Spirit, Spirit Mentors, Stargazers, Static Rebirth, Steadings, Tellurian, Theurges, Totem, Tremere, Tzimisce, Uktena, Umbra, Umbrood, Underworld, Vampire, Werewolves, Wraith, Wyrm,
Previous release | Game Books | Next release |
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MTAs: The Spirit Ways | Mage: The Ascension books | MTAs: Mage: The Ascension Revised Edition |