With the activation of this Manifestation, the Sin-Eater gains the frightening power to reach out with her plasm to seize control of objects, animals, and even people. To those with the sight to see it, the Sin-Eater reaches out with her hand, and invisible tendrils of plasm reach out to the object of her desire, ensnaring it (or him) and compelling obedience.
First Edition[]
The Elemental Keys[]
- The Sin-Eater assembles a tiny homunculus from the spiritual remnants of a living being. To this end, they create a homunculus egg out of the element associated with their Key (ash from a cremated human for Pyre-Flame, the last breath of dying man for Cold Wind, earth from a fresh grave for Grave Dirt and water from the lungs of a drowned for Tear Stained). As long as the Manifestation is active and the Sin-Eater is in the possession of the Egg, he will be able to completely control his creation. The higher the rating of this Manifestation, the more powerful the Homunculus becomes.
Phantasmal[]
The Sin-eater can project a reflection of his geist
The projection becomes more capable
The projection may gain flight ability
The Sin-Eater's geist projection gains weaponry
The Sin-Eater’s projection is further augmented
Industrial[]
The Sin-Eater can manipulate a device within his range via telekinesis
The Sin-Eater can manipulate bigger devices
The Sin-Eater can exert his will to force a device to behave against its nature
The Sin-Eater can compel even the most complex mechanisms
The Sin-Eater can force any electrical device to explode
Primeval[]
The Sin-Eater can gain control over single animal within sight range
The Sin-Eater can compel two smaller animals or a greater animal
The Sin-Eater gains the ability to infuse plants with his plasm to control them
The Sin-Eater can control a large number of animals
The Sin-Eater can infuse an animal with his plasm to make it his obedient familiar as long as the enhancement lasts
Passion[]
The Sin-Eater can create an emotional link between himself and a person, gaining knowledge over the persons character in the process
The Sin-Eater can use his insights to create an emotional response according to his own wishes
The Sin-Eater may choose to associate the emotion she inflicts with a particular person or object.
The previous effects last longer
The Sin-Eater can force emotions with such intensity into a target that they cause a derangement
Stigmata[]
The Sin-Eater can weaken a ghost, making it easier to sway them to his course
The Sin-Eater can make himself into an anchor, forcing a ghost to follow him around
The Sin-Eater can compel any ghost he has bound to himself into his services
The Sin-Eater can use the his influence over his ghost to force it to inhibit a mortal body
The Sin-Eaters power allow the ghost to use its numina while possessing a body
Stillness[]
The Sin-Eater can telekinetically force a dead body to act
The Sin-Eater can manage to revive a small animal as undead servant
The Sin-Eater can revive any animal as servant
The Sin-Eater can recall a dead human as mindless zombie
The Sin-Eater can revive any mundane corpse as quasi-sentient, but loyal servant
Stygian[]
The Sin-Eater forces his geist into a dead body, taking his consciousness along with it.
Any wound in the controlled body closes into a scar
The Sin-Eater can tap in to the muscle memory of the stolen body, enhancing her own abilities and gaining the ones of the dead person
The Sin-Eater can inhabit the body for up to a week
The Sin-Eater can control both the dead body and his own, thanks to cooperation with his Geist
Second Edition[]
String the Marionette: The Sin-Eater induces the base Marionette effect in a target, permitting simple control of it.
Swarm: The Sin-Eater becomes capable of affecting multiple targets at once with the Haunt.
Phantom Strength: String the Marionette can affect larger targets; additionally, the power is rendered more difficult to resist.
Servant: Rather than directly micromanaging the target or targets, String the Marionette can be used to create semi-independent servants out of animals, objects, people, or recently-dead bodies.
Traitor Flesh: Damage ceases to end control over living beings. Attempts to resist harm the target.
Gallery[]
References[]
- GTS: Geist: The Sin-Eaters Rulebook, p. 130-137
- GTS: Geist: The Sin-Eaters Second Edition, p. 109-110
First Edition Manifestations: |
Boneyard · Caul · Curse · Marionette · Oracle · Pit · Rage · Shroud |
Second Edition Haunts: |
Boneyard · Caul · Curse · Dirge · Marionette · Memoria · Oracle · Rage · Shroud · Tomb · Void · Well |