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The Marauder Cycle Gang are a bunch of Marauder Mage antagonists from Loom of Fate.

Biography[]

The tug-of-war between Cob's Pattern Web and the underlying Wylderness has already snapped more than one thread of reality. The Gauntlet loosens its grip on San Francisco.

Taking advantage of this fact, Marauders have slipped through from the Umbra. They believe that by breaking down reality, they can create a permanent Portal between Earth and the Near Umbra. This possibility provokes them into declaring all-out war with the Technocracy and Cob.

These Marauders are alien to our reality. They cannot communicate with Gaia's children and have trouble adjusting to the senses humans take for granted. Mostly, they operate intuitively or by discerning auras.

Appearance[]

These Marauders appear as a motorcycle gang. No two mages or cycles look alike. One fur-clad Marauder rides a huge, black Harley with a horned skull between the handlebars (Intelligence + Science, difficulty 6; the skull is from no earthly beast).

Another guides a sleek, humming cycle. This one wears a leather space suit with a gas-mask attachment. Most disturbing is the helmet's slit visor; instead of eyes, an oscillating crimson laser scans the streets.

A third Marauder brandishes a serrated axe and horned bow, shouting gibberish from atop a steppe pony. The mount's plutonium-shod hooves strike blue sparks as it gallops through the streets. This rider is a composite barbarian from nil-history.

Dirt bikes, three-wheelers, and a W.W. II sidecar bike are also represented. Each rider wears a full-face helmet and body-concealing clothing. These Marauders are armed with a variety of swords.

Cabal[]

The gang numbers 13 in the beginning and nine at the end. Through this story, they may appear singly, in small groups, or all together. Unless your troupe decided otherwise, their origins remain unknown.

Character Sheet[]

Essence: Dynamic
Nature: Rebel
Demeanor: Deviant
Tradition: Marauders
Attributes: Strength 3, Dexterity 3, Stamina 4, Charisma 1, Manipulation 3, Appearance 1, Perception 1, Intelligence 2, Wits 5
Abilities: Awareness 3, Brawl 2, Cosmology 3, Dodge 5, Drive 5, Enigmas 4, Intuition 5, Melee 3, Survival 1, Technology 1
Backgrounds: Arcane 5, Dream 5
Spheres: Correspondence 3, Spirit 3
Willpower: 3
Arete: 3
Quintessence: 0
Paradox: 0

References[]

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