Manta Ray is a totem of the aquatic Fera.
Overview[]
Manta Ray, sometimes called Devil Ray, is a mighty warrior and fierce survivor. He cannot abide fisherman and his children will sometimes tow fishing boats towards slews of Rokea or other dangers. While few totems take sides in the betweener war, Manta is firmly set against the Rokea leaving the ocean, and slews who choose him as their totem can expect to spend their days far out to sea. Manta is especially popular with Dimwaters.
Traits & Ban[]
- Background Cost: 7
Traits[]
Manta grants each of his children a permanent dot of Stamina. They may also draw on 3 points of Willpower per story, and receive 2 temporary points of Harmony Renown for choosing him.
Ban[]
Manta asks that his children disrupt fishing operations, by fouling nets, leaping aboard and killing the crew, or by simply sinking the ships.
References[]
- WTA: Rokea, p. 81
- WTA/cMET: Laws of the Wild: Changing Breeds 4, p. 203