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Malintzinita is a Daeva Invictus/Lancea et Sanctum (Prince) vampire from Mexico.

Overview[]

"I think tonight we should go dancing. Have the Harpies bring in some kine to dance with us. We'll hold court tomorrow."

Slave. Noble. Traitor. Victim. Wife. Mother. La Malinche was the translator and mistress of Hernán Cortés, conqueror of New Spain. To the Mexica, she was Malintzin, and embodiment of treachery and betrayal. To the Spaniards she was Doña Marina, invaluable ambassador and diplomat. Without her, the Spanish conquistadors would have had just one way to communicate with the native people they encountered: bloodshed.

Malinztinita, the Daughter of Conquest, claims to be La Malinche's child by Hernán Cortés. As she tells the story, she was cursed with undeath "in the night, by a god I never saw, whether Christian or Nahua." Thus she places herself in the same historic rank as Dracula and Longinus. By her reckoning, her damnation is meant as an eternal reminder of what fate must befall the Mestizos, those born of European and Indian blood.

Unlike Dracula and Longinus, however, no cult of followers studies the teaching of Malinztinita. She has written no manifesto or holy book, no guide to the Requiem. She has subjects only in so far as she has advisors who rule in her name.

Or so the Kindred on the street believe.

The Requiem of Malinztinita is gossiped about throughout the domain. She was Embraced - few believe she was cursed by any god - at a young age. Her enthusiasms are forever those of a teenaged girl. Through she has managed to modernize herself over the centuries, she seems to have learned very little in the lifetimes she has spent in the world. Inside her palatial haven, she throws parties for Kindred of every station. She attends private clubs and discotheques to be among mortals. She and her coven of "ladies-in-waiting" play dress-up all day in precious stones and antique gowns. Her existence is an eternal holiday.

Or so it appears to the vampires on the ground.

The truth is that Malinztinita has carefully constructed her Requiem to facilitate her almost complete removal from the Danse Macabre. Where once she truly was the puppet ruler of Invictus and Sanctified vampires, tonight she is a subtle, conniving and masterful manipulator. Many Kindred on her court believe she is feckless, though they do whatever she asks to maintain their status and hers. She controls her handlers like a spoiled daughter controls her parents, and it is exactly as Malinztinita wants it.

Her reputation as an ignorant playgirl affords her cover. When even 200-year-old undead politicos underestimate her, she enjoys an incredible freedom. She flits about the gilded, church-like halls of her subterranean estate chatting with her entourage of giddy vampire girls, but she isn't listening to them, she's listening to the Ventrue Priscus who thinks he can scheme against her in her own house.

Malinztinita has been the target of countless assassination attempts. She appears to be a weak ruler and an easy target - whoever destroys her may well win the loyalty of Indian vampires - but no Kindred survives for 450 years as an easy target. Ghouls have crept hooded into her haven in the daylight, with torches and pitch. A Gangrel Acolyte and warlock once brushed his blood on her at court, thinking she would rot and die. A Succubus petitioner for her bloodline slashed her throat with a straight-razor when she rejected him. Malinztinita isn't going anywhere.

Description[]

Both her flesh and her fashion seem selected to uphold her story - that she is the Damned daughter of La Malinche and Hernán Cortés. She is half-Spanish and half-Aztec, and beautiful as only legends can be. Forever frozen on the edge of womanhood by the power of the Blood, she has the fresh authority of an heiress and the vital invincibility of youth. Her clothes are a mix of modern high-fashion and antiquated Aztec finery. Only her mouth - a nasty array of needle-like teeth - betrays her cursed heritage. She is a magnificent succubus.

Stats[]

Clan: Daeva
Covenant: Invictus/Lancea Sanctum
Embrace: 1550-1560
Apparent Age: 15-17
Mental Attributes: Intelligence 4, Wits 5, Resolve 4
Physical Attributes: Strength 2, Dexterity 5, Stamina 3
Social Attributes: Presence 6, Manipulation 6, Composure 2
Mental Skills: Academics (Mexican History, Catholicism) 3, Crafts (Pottery) 5, Investigation 2, Medicine 1, Occult (Aztec ritualism) 4, Politics (Court) 4, Science 1
Physical Skills: Athletics (Swimming) 4, Brawl (Bite) 1, Larceny 2, Stealth (Eavesdrop) 4, Weaponry (Dagger) 4
Social Skills: Animal Ken (Snakes) 4, Empathy 5, Expression (Singing) 4, Intimidation 4, Persuasion (Seduction) 5, Socialize (Court) 4, Subterfuge (Lie) 4
Merits: City Status: Queen 5, Clan Status: Daeva 5, Covenant Status: Invictus 3, Covenant Status: Lancea Sanctum 3, Covenant Status: Circle of the Crone 1, Haven Size 5, Heaven Security 5, Haven Location 2, Herd 5, Mentor 4, Retainer: Ladies-in-Waiting 3 (x3), Retainer: Bodyguards 4 (x2), Retainer: Advisor 5, Status: Kindred Legend 3, Striking Looks 4
Willpower: 5 (reduced by siring childer)
Humanity: 4 (Megalomania at 5, Paranoia at 6)
Virtue: Faith.
Vice: Sloth.
Health: 8
Initiative: +7
Defense: 5
Speed: 12
Blood Potency: 8 (30/7 Vitae/per turn)
Disciplines: Animalism 3, Celerity 3, Dominate 5, Majesty 5, Resilience 5, Theban Sorcery 2, Vigor 2
Theban Sorcery Rituals: Vitae Reliquary, Liar's Plague
Devotion: Veridical Tongue

References[]

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