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The [[Kindred (VTR)|Kindred]] [[Discipline (VTR)|Discipline]] of preternatural charisma and charm. Its applications allow the practitioner to impose willing submission, to elicit the confessions of dark secrets and more. Majesty is the signature Discipline of [[clan (VTR)|clan]] [[Daeva]]. The powers of Majesty are Awe, Revelation, Entracement, Summoning, and Sovereignty. ({{b|VTR|Vampire: The Requiem Rulebook|pdf=1122|nip=1}}, p 128)
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The [[Kindred (VTR)|Kindred]] [[Discipline (VTR)|Discipline]] of preternatural charisma and charm. Its applications allow the practitioner to impose willing submission, to elicit the confessions of dark secrets and more. Majesty is the signature Discipline of [[clan (VTR)|clan]] [[Daeva]]. The powers of Majesty are Awe, Revelation, Entracement, Summoning, and Sovereignty.
   
 
== Powers ==
 
== Powers ==
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* [[Revelation (VTR)|Revelation]]
 
* [[Revelation (VTR)|Revelation]]
 
* [[Entrancement]]
 
* [[Entrancement]]
* [[Summoning]]
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* [[Summoning (VTR)|Summoning]]
 
* [[Sovereignty]]
 
* [[Sovereignty]]
   
As of '''Vampire the Requiem Second Edition''', powers of Majesty were refined and reorganized. (Source: http://theonyxpath.com/majestic/)
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As of '''Vampire the Requiem Second Edition''', powers of Majesty were refined and reorganized.
 
* Awe: Awe magnifies the vampire’s presence in the eyes of others, making her seem cool, hot, and in general the kind of person with her very own spotlight.
 
* Awe: Awe magnifies the vampire’s presence in the eyes of others, making her seem cool, hot, and in general the kind of person with her very own spotlight.
 
* Confidant: When the vampire speaks, she creates an air of trust and reliability. The victim gains the Charmed [[Condition]].
 
* Confidant: When the vampire speaks, she creates an air of trust and reliability. The victim gains the Charmed [[Condition]].
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* Loyalty: The vampire becomes so important to the victim that acting against the vampire becomes traumatic. The victim gains the Enthralled [[Condition]].
 
* Loyalty: The vampire becomes so important to the victim that acting against the vampire becomes traumatic. The victim gains the Enthralled [[Condition]].
 
* Idol: The vampire takes on the mantle of the king or the star, becoming so important in the eyes of others that they cannot possibly act against her.
 
* Idol: The vampire takes on the mantle of the king or the star, becoming so important in the eyes of others that they cannot possibly act against her.
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==References==
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*{{b|VTR|Vampire: The Requiem Rulebook|pdf=1122|nip=1|page=128}}
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*http://theonyxpath.com/majestic/
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*{{b|VTR|Vampire: The Requiem Second Edition|pdf=123898|nip=1|page=133-135}}
   
 
{{VTRdisciplines}}
 
{{VTRdisciplines}}
 
 
{{stub-vtr}}
 
{{stub-vtr}}
   
 
[[pl:Majesty]]
 
[[pl:Majesty]]
[[Category:Vampire: The Requiem glossary]]
 
 
[[Category:Discipline (VTR)]]
 
[[Category:Discipline (VTR)]]

Revision as of 23:40, 1 July 2020

The Kindred Discipline of preternatural charisma and charm. Its applications allow the practitioner to impose willing submission, to elicit the confessions of dark secrets and more. Majesty is the signature Discipline of clan Daeva. The powers of Majesty are Awe, Revelation, Entracement, Summoning, and Sovereignty.

Powers

  • Awe
  • Revelation
  • Entrancement
  • Summoning
  • Sovereignty

As of Vampire the Requiem Second Edition, powers of Majesty were refined and reorganized.

  • Awe: Awe magnifies the vampire’s presence in the eyes of others, making her seem cool, hot, and in general the kind of person with her very own spotlight.
  • Confidant: When the vampire speaks, she creates an air of trust and reliability. The victim gains the Charmed Condition.
  • Green Eyes: The victim feels deep jealousy over the vampire’s attention and desperation for her favor.
  • Loyalty: The vampire becomes so important to the victim that acting against the vampire becomes traumatic. The victim gains the Enthralled Condition.
  • Idol: The vampire takes on the mantle of the king or the star, becoming so important in the eyes of others that they cannot possibly act against her.

References

Vampire: The Requiem Disciplines

Common:

Animalism · Celerity · Obfuscate · Resilience · Vigor

Clan:

Auspex · Bereschligost · Dominate · Majesty · Nightmare · Praestantia · Protean · Vitiate

Covenant:

Ahranite Sorcery · Coils of the Dragon · Crúac · Thanatology · Theban Sorcery · Veneficia

Bloodline:

Abjurism · Amphivena · Asphyx · Bhumisparsa · Bloodworking · Blut Alchemie · Cachexy · Carrefour · Cattiveria · Choronzon · Constance · Courtoisie · Crochan · Dead Signal · Despond · Domus · Embrocation · Essentiaphagia · Eupraxia · Getsumei · Gifts of the Alu · Gilded Cage · Gustus · Hypnagogia · Impurity · Insomnium · Institutionalize · Kamen · Kingjan · Licencieux · Linagem · Lithopedia · Memento Mori · Meminisse · Mimetismo · Mortualia · Nahdad · Nburu · Nepenthe · Obtenebration · Ortam · Perfidy · Phagia · Ralab · Sakti Pata · Scourge · Serendipity · Shihai · Spiritus Sancti · Stigmatica · Sublunario · Suikast · Sunnikuse · Taurobolium · Tenure · Tezcatl · The Show · Web · Xinyao · Zagovny

Other:

Ars Speculorum · Blood Tenebrous · Breath-Drinking · Chary · Continence · Dementation · Detournement · Hamartiaphage · Mengilai · Mérges Sorcery · Psychogenics · Spoiling · Vodoun

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