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Fire Emblem Warriors: Three Hopes - The Loop
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Summary
From the White Wolf catalog:
- Initiation into the Mysteries
- Confused by Paradox and paradigm? Not sure just what conflicts and struggles face modern mages? Want to run players through Seekings but not sure where to start? These questions and more are answered here, along with tips for making Mage anything you want it to be — here are the tools to do it. By your will, it is done.
- Drawing Back the Curtain
- More than just Storytelling advice and rules clarifications, the Mage Storytellers Handbook covers many and varied angles of approach for the game. Examine ways to run a game in a totally different timeline. Rebuild the Traditions and setting to fit your desires. Run crossovers with other World of Darkness games. Open the floodgates of creativity and make Mage the game you've always wanted to play. Anything's possible!
Chapter One
Background Information
Memorable Quotes
Characters
References
Previous book: MTAs: Tradition Book: Hollow Ones ![]() ![]() |
Game Books Mage: The Ascension books |
Next book: MTAs: Manifesto: Transmissions from the Rogue Council ![]() ![]() |