Authors: Bryan Armor, Tim Avers, Steven Michael DiPesa, Lenny Gentile, Bruce Hunter, Conrad Hubbard, Matthew McFarland and Malcolm Sheppard
World of Darkness created by: Mark Rein•Hagen
Storyteller game system designed by: Mark Rein•Hagen
Additional Writing: Biscuit, Lynn Davis, Sean Patrick Fannon, Alejandro Melchor, Kevin A. Murphy, Adam Tinworth and David Weinstein
Development: Bill Bridges and Jess Heinig
Editing: Janice Sellers
Art Direction: Aileen E. Miles
Cover Art: Christopher Shy
Interior Art: Jason Felix, Landon Foss, Jeff Holt, Leif Jones, Matthew Mitchell, Alex Sheikman
Layout, Typesetting & Cover Design: Aileen E. Miles
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: November 11, 2002
Pages: 216
Year: 2002
Publication #: WW 04604
Reference #: ISBN 1-58846-402-4
Price: $25.95


From the White Wolf catalog:

Initiation into the Mysteries
Confused by Paradox and paradigm? Not sure just what conflicts and struggles face modern mages? Want to run players through Seekings but not sure where to start? These questions and more are answered here, along with tips for making Mage anything you want it to be — here are the tools to do it. By your will, it is done.
Drawing Back the Curtain
More than just Storytelling advice and rules clarifications, the Mage Storytellers Handbook covers many and varied angles of approach for the game. Examine ways to run a game in a totally different timeline. Rebuild the Traditions and setting to fit your desires. Run crossovers with other World of Darkness games. Open the floodgates of creativity and make Mage the game you've always wanted to play. Anything's possible!

Chapter OneEdit

Background InformationEdit

Memorable QuotesEdit



Previous book:
MTAs: Tradition Book: Hollow Ones Bullet-pdf Bullet-nip
Game Books
Mage: The Ascension books
Next book:
MTAs: Manifesto: Transmissions from the Rogue Council Bullet-pdf Bullet-nip
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