Mage: The Ascension Creators: Phil Brucato, Stewart Wieck with Kathy Ryan, Stephan Wieck, Chris Early, Bill Bridges, Andrew Greenberg, Mark Rein•Hagen, Travis Williams
New Edition Authors: Rachel Barth, Dierd'ei Brooks, John Chambers, Ian Dunteman, Marty Hackleman, Jason Lanflois, Angel McCoy, Kevin A. Murphy, John Snead, Scott Taylor, Rachelle Udell, Lindsay Woodcock
Additional Contributions by:
Development: Jess Heinig
Editing: Carl Bowen
Art Direction: Aileen E. Miles
Interior Art:
Cover Art: Joshua Gabriel Timbrook
Front & Back Cover Design: Aileen E. Miles
Layout & Typesetting: Aileen E. Miles
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: January 3, 2000
Pages: 312
Publication #: WW04600
Reference #: ISBN 1-56504-405-3
Online: Bullet-rpg Bullet-nip
Price: Print: $24.95
PDF: $17.99

Mage: The Ascension Revised Edition advances the Mage metaplot into the Final Nights setting and introducing the Avatar Storm and the end of the Ascension War.


From the White Wolf catalog:

Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight for survival and the key to the cosmos itself – Ascension.
Choose Your Truth
The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality but the struggle continues in this quintessential volume. All of the Traditions are updated and elaborated, along with the history of mages in the World of Darkness. Explore the revised rules of the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War, and learn how modern mages survive 2000s Year of Revelations.


Prologue: Through a Darkened MirrorEdit

Opening fiction. A newly Awakened mage is initiated in the ways of the Traditions and introduced to the realities of the Ascension War.


A brief introduction to the world of Mage and the nature of its protagonists, a guide to using the rulebook, and a brief list of inspirational literature and film.

Chapter One: A World of DarknessEdit

An overview of the World of Darkness and the place of mages within it, and a lexicon of mage terminology.

Chapter Two: The TraditionsEdit

Details of the mystical Traditions which form the Council of Nine, as well as the Hollow Ones craft.

Chapter Three: Character and TraitsEdit

Character creation rules.

Chapter Four: The SpheresEdit

The abstract and practical applications of Awakened magic, as practiced through an understanding of the nine Spheres. Also details the effects of Paradox.

Chapter Five: RulesEdit

The basic rules of the Storyteller System.

Chapter Six: Systems and DramaEdit

More advanced rules for unusual situations.

Chapter Seven: A History of the Ascension WarEdit

A very broad history of the history of the Awakened and the struggle between the Council and the Technocracy, including the current state of play in the Final Nights.

Chapter Eight: StorytellingEdit

Advice on running a Mage chronicle.

Chapter Nine: AntagonistsEdit

Traits and information for various individuals, organisations, creatures, and other threats to modern mages.


Optional rules for Merits and Flaws.

Epilogue: Striding Forth into the Final DaysEdit

Fiction. Diary entries from Akashic Brother Dominic LeTarry, detailing his Awakening and the disappearance of his sifu, probably as a result of the Avatar Storm.

Background InformationEdit

The Revised edition of Mage purposefully made the game much darker and grittier, declaring the Ascension War all but lost to the Technocracy, and removing all the most powerful Council mages through the device of the Avatar Storm, which also made it much more difficult for mages to travel through the Umbra. These changes were met with a divided fan reaction.

The Revised edition also formalised a rule system for dealing with Resonance, and abandoned the variant spelling "magick" which was previously used to denote Awakened magic.

Memorable QuotesEdit





Avatar Storm, Magic (MTAs), Spheres, Paradox (MTAs), Council of Nine, Technocracy, Tellurian, Tapestry (MTAs), Resonance (MTAs)

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