M20 Cover
Authors: Satyros Phil Brucato, Brian Campbell, John Snead, Rachelle Sabrina Udell
20th Anniversary Development Team: Satyros Phil Brucato, Bill Bridges
Creative Director: Richard Thomas
Additional Material: Bill Bridges, Jackie Cassada, Nicky Rea, Jesse Heinig, Deena McKinney, Allen Varney
Editor: Lindsay Woodcock
The Mighty Mage 20th Anniversary Design Brain Trust
Art Direction: Richard Thomas, Mike Chaney
Interior Art:
Book Design: Michael Chaney
Mage 20th Anniversary Edition Logo: Craig Grant
Based Upon the Work of:

Justin Achilli, Bryan Armor, Leonard Balsera, Emrey Barnes, Rachel Barth, Bruce Baugh, Aldyth Beltane, Kraig Blackwelder, David Bolack, Dierd’ei Brooks, Bill Bridges, Steven Brown, Satyros Phil Brucato, Zach Bush, Brian Campbell, Jackie Cassada, Mark Cenczyk, John Chambers, Scott Cohen, Lillian Cohen-Moore, Sam Chupp, Jeff Cisneros, Ken Cliffe, Jennifer Cloduis, Jim Comer, Richard Dansky, Lynn Davis, Stephen Michael DiPisa, Ian Dunteman, Chris Early, Jaymi Elford, James Estes, Shanti Fader, Beth Fischi, Roger Gaudreau, Leonard Gentile, Gary Glass, Owl Goingback, Andrew Greenberg, Daniel Greenberg, Christine Gregory, Eric Griffin, Heather Grove, Marty Hackleman, Robert Hatch, Harry Heckel, Heather Heckel, Jesse Heinig, David A. Hill Jr, Chris Hind, Kenneth Hite, Conrad Hubbard, Sam Inabinet, Mark Jackson, Tina Jens, Steve Kenson, Ellen Kiley, Nancy Kilpatrick, Sian Kingstone, Adam Koebel, Mur Lafferty, Jason Langlois, Steve Long, Ryan Macklin, Bill Maxwell, Angel Leigh McCoy, Tadd McDivitt, Matt McFarland, Darren McKeeman, Deena McKinney, Judith McLaughlin, James A. Moore, Kevin Andrew Murphy, Clayton Oliver, Derek Pearcy, Wade Racine, Andrew Ragland, Nicky Rea, Mark Rein•Hagen, Josh Roby, John R. Robey, S. John Ross, Rich Ruane, Kathleen Ryan, Malcolm Sheppard, Ethan Skemp, John Snead, Lucian Soulban, Eric P. Taylor II, Scott Taylor, Aron Tarbuck, Richard Thomas, Robert Weinberg, Jeremy Tidwell, Rachelle Sabrina Udell, Allen Varney, Will van Meter, Ian A.A. Watson, David Weinstein, David Wendt, Stephen Wieck, Stewart Wieck, Alex Williams, Travis L. Williams, J. Porter Wiseman, Lindsay Woodcock, and Teeuwynn Woodruff

Mage: The Ascension Creators: Satyros Phil Brucato and Stewart Wieck, with Bill Bridges, Brian Campbell, Sam Chupp, Chris Early, Andrew Greenberg, Robert Hatch, Jesse Heinig, Mark Rein•Hagen, Kathleen Ryan, Stephen Wieck, and Travis L. Williams
Special Thanks to:

Sandra "Damiana Silverwitch" Buskirk, for life, love, art, and magick. Coyote “All The Things!!!” Ashley Ward, for shining light and shadows.

Bryan “Master of Games” Syme, for reAwakening the spirit.

Raven “Strong” Bond, for metaphysical consultations.

James “Kin-Speaker” High, for walking the Road.

Antonios "Heart-Brother" Rave-N Galatis, Maria “Paint & Paper” Archimandriti, Nina “Wolf-Witch” Galatis, Haris "Blood-Brother" Odinsson, Ioanna “Flame-Knight” Vagianou, and the rest of the Greek gang, for magick in the heart of Hellas.

Richard "Oathkeeper" Thomas, Rose "Taskmaster" Bailey, and Ian “Kickstarted” A.A. Watson, for forging the Path.

Hope “Book Biter” Basoco, Andrew “Facep0lluti0n” McMenemy, Paul de Senquisse, Oracle of Mind, Max D. Hammersmith

…and All of You, for keeping the faith.

Publisher: Onyx Path Publishing.
Imprint: White Wolf Game Studio
Published: September 23, 2015
Pages: 696
Online: Bullet-rpg Bullet-nip
Price: Premium: $115
PDF: $29.99

Mage: The Ascension 20th Anniversary Edition is a revised core rulebook for the Classic World of Darkness setting. Like it's Vampire and Werewolf counterparts it was released to celebrate the 20th Anniversary of the first core rule book for Mage: The Ascension.

Though per se only a revised compendium of Mage: The Ascension Revised Edition and related rule books, it features not only updates to the modern times, but also more rules on things you could want to do and clearer recommendations to handle all kinds of situations.


I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see that monster in our own mirror, only in the reflections of those folks who are not "us."
Here's the truth, though: We are ALL "us." We are ALL gifted,
We can ALL change the world. Most of us remain asleep.
A blessed few Awaken. Fewer still use that power wisely. And none without consequences.
And so, reality is up for grabs. Where do you stand?
And will you Fall… or Ascend?
What's in it?
  • Updated profiles of the Council of Nine Traditions, the Technocratic Union, and the Disparate Crafts... with many unexpected developments.
  • An epic history of magick and its factions.
  • A compilation and clarification of essential and optional rules, including martial arts, vehicles, hazards, cybernetics, the Otherworlds, and far more besides.
  • Overviews of paradigms, practices and tools - the focus of your Art.
  • Detailed explorations of the epic concepts involved in Mage.
  • Chilling looks at the Nephandi and Marauders.
  • The Nine Spheres, plus their Technocratic variants.
  • Old favorites and new faces from among the Awakened Ones.
  • Reality Zones, Paradox, Quiet, the "coincidental vs. vulgar magick" debate, and far, far more...
  • New full color original art by Michael William Kaluta, Echo Chernik, Steve Prescott, Christopher Shy, Larry MacDougall, and other classic Mage artists, as well as classic B&W pieces carefully chosen from the earlier editions.


Book I: AwakenEdit

The first three chapters are a pretty long introduction to mage. It captures the mood of the setting and introduce all the basic principles.

Chapter One: The Mage's PathEdit

Tells the story of awakening to the ability to change the world, the Will, the Avatar, the Truth, and Magick.

Chapter Two: Magick - The Art of RealityEdit

Details doing magick, and its side effect, the Paradox. Introduces the concept of the consensus, coincidental and vulgar magick, and the nine Spheres.

Chapter Three: The Shadow WorldEdit

Chapter Four: The Worlds BeyondEdit

Book II: BelieveEdit

Chapter Five: Ascension WarriorsEdit

Chapter Six: Creating the CharactEdit

Chapter Seven: Telling The StoryEdit

Book III: AscendEdit

Chapter Eight: The Book of RulesEdit

Chapter Nine: Dramatic SystemsEdit

Chapter Ten: The Book of MagickEdit

Lists the Spheres, both mystic and technocratic, and their respective use. Describes the system used to cast magick, handle paradox, and quiet. Then elaborates on Foki, Paradigm, Procedures, Rotes, and Reality Zones.


I: Allies and AntagonistsEdit

II: Odd EndsEdit

  • Merits and Flaws
  • The Toybox - Wonders and technocratic Gadgets

Background InformationEdit


Previous book:
MTAs: Judgment Day Bullet-pdf
Game Books
Mage: The Ascension books
Next book:
M20: How Do You DO That? Bullet-pdf
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