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Madeleine Blanot is a Ivory Claw member of the Cold River Hunters pack in Chicago, Illinois.

Overview[]

Madeleine secretly despises her cousin Luc, and she's become quite good at it. The rest of her pack doesn't seem to realize that she'd tear out his throat if she thought she could get away with it. It wasn't always that way, but ever since he gained pack leadership and a solid territory in downtown Chicago, he has become more and more insufferable. Worst of all are the late-night visits, full of groping hands and sickeningly sweet breath. Madeleine suspects that if Luc gets his coveted victory over the Lake Howlers, then he'll become so full of himself that he'll try to go even further. She doesn't know what she'll do then, only what she could do and how her Ivory Claws relatives would retaliate if she did. For now, she typically defers to Luc in pack affairs, but is slowly working to shift her other packmates' loyalties closer in her direction. So far, she's had some success in bonding with Burning Coal over religious discussion, but the Predator Kings are harder to reach.

Madeleine is an attractive brunette with an atypically calm demeanor for a werewolf. She tends to favor monochromatic outfits, usually white shirts and black skirts, pants or jackets; these match her coloration in wolf forms, as she has a mostly black coat with a streak of white along her breast. Her accent is just a bit stronger than Luc's.

Stats[]

Tribe: Ivory Claws
Mental Attributes: Intelligence 3, Wits 2, Resolve 3
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 3 (2/3/0/3), Composure 4
Mental Skills: Academics 2, Occult 1, Politics 3, Science 2
Physical Skills: Athletics (Swimming) 2, Brawl 2, Larceny 1, Stealth 2, Survival 2
Social Skills: Animal Ken 1, Expression (Poetry) 2, Intimidation 1, Persuasion (Sympathetic) 3, Socialize 3, Streetwise 1, Subterfuge (Concealing Emotions) 3
Merits: Contacts (Toronto Ivory Claws) 1, Languages (First Tongue, French) 2, Resources 2, Totem 6
Primal Urge: 2
Willpower: 7
Harmony: 6
Max Essence/Per Turn: 11/1
Virtue: Prudence
Vice: Greed
Health: 8 (10/12/11/8)
Initiative: 7 (7/8/9/9)
Defense: 2 (2/2/2/2)
Speed: 10 (11/14/17/15)
Renown: Cunning 3, Glory 1, Honor 2, Purity 3, Wisdom 2
Gifts: Call Water, Loose Tongue, Partial Change, Warning Growl, Wolf-Blood's Lure, Anybeast, Luna's Dictum, Voice of Command
Rituals: 3; Rites: Rite of Dedication, Rite of the Spirit Brand, Call Gaffling, Cleansed Blood, Hallow Touchstone, Rite of Contrition, Rite of Healing, Wake the Spirit

References[]

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