Summary[]
From the seller's page:
Magicians and Mentalists
The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their communities, or seek personal gain and power. Some few cast their lots with one faction of the Ascension War or another, but most sorcerers neither know nor care of the conflict among the so-called mages. For these practitioners, power is personal and to be used for personal ends.
Whether you are a Storyteller looking to fill out supporting roles or craft compelling antagonists for your Mage: The Ascension 20th Anniversary Edition chronicle, a player wanting to bring something unique to the table, or wanting to run an all-sorcerer story, Sorcerer contains everything you need!
Streamlined and complete rules for incorporating hedge magic Paths and Psychic Phenomena into your Mage: The Ascension chronicle.
Character creation rules and options to bring your hedge wizard or psychic to life. Twenty Affiliations for Sorcerer characters to join or oppose, including classic favorites such as the Arcanum and Project Twilight.
New Merits, Flaws, Artifacts and more!
Contents[]
Background Information[]
Memorable Quotes[]
Characters[]
Terminology[]
References[]
Previous release | Game Books | Next release |
---|---|---|
MTAs: The Operative's Dossier | Mage: The Ascension books | N/A |