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Louis Ventur, also known as Lucifer, is a wandering Corax Homid, currently residing in Vancouver.

Biography[]

Louis was born in Alaska, and is part Native American. He belongs to the network of Corax kinfolk in the Pacific Northwest. He roams the northwest coast, never content to stay in one place, though he has come to like the urban scene of Seattle and Vancouver. He likes to check in occasionally with the Uktena of Alaska, and has been adopted by a Theurge of that area. The old Garou was passing through the Umbra at the time of Louis’ hatching and, hearing the Fetish egg's call, stood over it until a Corax arrived from the Umbral depths to take charge of Louis' initiation into Corax life.

Louis is incessantly curious and is in danger of getting himself into deep trouble in Vancouver, where the plots of the Kindred run deep. However, he recently made the acquaintance of some Bone Gnawers, and is thinking about hooking up with them for a semi-permanent situation - they know a lot about what's going down in the city.

He is sly and somewhat conceited, a smirk always haunt his features. Yet he has convinced people that his attitude is well earned, and the tales he tells of his exploits (mostly fictionalized) have convinced many of his authority. Lucifer's charisma and cheek often win over non-believers. When he's on to something interesting he becomes very intense and attentive, and will aim all his faculties slyly at his target.

Appearance[]

In homid form, Louis has an unruly nest of shiny black hair he rarely bothers to comb, and sports a small patch of hair on his narrow chin. He wears grungy clothes from thrift stores. His favorite piece is a battered old aviator jacket. This jacket is bound to him; it appears on his Crinos form and serves to mask the awkward shape he assumes in this form. In Corvid form, Louis looks like a normal, albeit large, shiny black raven.

Character Sheet[]

Louis Ventur, "Lucifer"
Tribe: Corax
Breed: Homid
Attributes: Strength 2, Dexterity 3, Stamina 3, Charisma 5, Manipulation 4, Appearance 3, Perception 4, Intelligence 2, Wits 3
Abilities: Alertness 3, Athletics 2, Brawl 2, Dodge 3, Expression 4, Primal-Urge 2, Streetwise 4, Subterfuge 3, Animal Ken 1, Performance 2, Repair 2, Stealth 3, Survival 3, Enigmas 3, Investigation 3, Occult 3
Backgrounds: Contacts 2, Kinfolk 1
Gifts: Voice of the Mimic, Enemy Ways, Omens and Signs, Tongues.
Rage: 3
Gnosis: 5
Willpower: 3
Rank: 5
Rites: Rite of Talisman Dedication.

References[]

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